has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
One area of the game that gets some significant narrative modifications is Cosmo Canyon, which delivers the same core backstory for Red XIII, but takes an altered approach to elements like the ancient tribe of the Gi. It also presents Red XIII's hometown in a somewhat different light, focusing on religious aspects that present a unique take on the health of the planet and Mako. The worldview of the town's citizens makes some of them, including the wise elder figure Bugenhagen, skeptical of Tifa's story of the appearance of a Weapon and changes in the lifestream.
Compared to the original game, Bugenhagen can come across in a negative light in The main encounter with him is still largely positive, as he imparts some wisdom to the party and assists Red XIII in uncovering a key element of his past. His dismissal of Tifa's story does color things in a different light, however, betraying what seems to be an intellectual arrogance that clouds him from accepting a testimony that's both completely truthful and important to understanding the current state of the planet.
Crucially, however, Bugenhagen actually recants his dismissal and admits his mistake, but it's a moment that doesn't appear in the main story of. Instead, it happens in the sidequest "," which tasks the party with traveling around Cosmo Canyon to examine Lifesprings that appear to be in poor health. The discoveries revealed by the status of the lifesprings help convince Bugenhagen that things had progressed in a way that he hadn't previously acknowledged, and he comes to realize that Tifa's account held a lot more validity than he initially credited it with.
This is an important character moment for Bugenhagen, helping to show that he hasn't fallen as far as it might seem from his presentation in the original game. Although his initial dismissal of the party's perspective in is still regrettable, his ability to change his opinion when presented with further proof and acknowledge his mistakes represents a level of academic honesty and accountability that's unfortunately uncommon. Ignoring "" would leave the impression that he never accepted Tifa's account, or even if he did, that his contrition wasn't something that the party
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makes a fair few changes to the story of the original, and based on hints dropped throughout the story, there's one major location from the first game that's definitely going to get a very different treatment in the conclusion of the new trilogy. Making alterations to a classic title can come with a lot of pitfalls, and plays it safe in some key areas to avoid major mistakes. In some categories, however, the game makes significant overhauls that seem likely to precipitate even bigger changes down the line.
The upcoming adventure focuses on one of the most iconic villains in the tabletop game's history, but the return of another classic foe could have the potential to steal the show. As a multiversal romp through various settings, has its fair share of familiar faces from past adventures. All of these disparate pieces are linked by the Rod of Seven Parts, a separated and scattered artifact that needs to be reassembled if the party has any hope of defeating Vecna.
has addressed a key bug that made completing a particular side quest impossible, but even with that out of the way, actually progressing past this particular bottleneck is far from simple. Although released in a generally polished state, some mostly minor problems have been addressed in several post-launch patches. The biggest bug was actually introduced in one of these updates rather than being present at the launch, forcing those with physical discs to reinstall and complete a quest on the 1.0 version to tick the box and leaving digital players up the creek.
Side quests play a major part of , but even a game packed wall-to-wall with diversions has to eventually narrow its focus and get ready to cross the finish line. Having an idea of when this point is coming can be helpful to figure out the best pace for completing side quests, but it can be hard to discern. involves a lot of hopping around from region to region, and when backtracking starts to happen at the same time as the story is moving forward, it's easy to lose any sense of perspective.
features a rich variety of rewards for overcoming its many trials, but there's at least one situation where losing is actually the path to a powerful boon. It's not all that shocking that a complex RPG with shades of gray doesn't stick to a perfect good versus bad binary for progression, as letting the results of every encounter be predictable would take a lot of wind out of its sails. It is intriguing, however, when a gag prize opens up extraordinary possibilities for those willing to deal with a slight inconvenience in the process.
is an ambitious console and PC strategy game, especially coming from the solo developer known as Slavic Magic, and there's one element of its approach that sets it widely apart from the competition. The title joins 2024 games like,, and more in bringing the medieval period to life, proving that this particular era of the past hasn't lost any of its staying power in the collective imagination. That familiarity can make experiences without a unique angle get lost among the shuffle, but seems more than ready to rise to the challenge.
As 's direct successor, takes it upon itself to improve in a variety of areas where the previous game was lacking. did a largely admirable job of translating the first segment of the classic RPG to a modern format, but it also had its fair share of shortcomings that sometimes threatened to overwhelm its strong points. Since sustaining momentum throughout a trilogy is necessary for the remake project to fully succeed, failing to take some strides forward could easily lose the goodwill that the first game generated.
has a large variety of crops to grow for the authentic farm simulation experience, but the 1.6 update puts the spotlight on one choice in particular that can yield higher profits than ever before. With fruits, vegetables, flowers and more, there's plenty to grow all year round, and deciding how to optimize a high-performing farm can be difficult. As the game has grown in complexity over the years, the sense of overwhelming options has only increased, making knowing a few tips and tricks more essential than ever.
Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.
offers a choice of swimsuits for Cloud, Tifa, and Aerith at Costa del Sol, and there's a reason to pay attention to the options at hand. Acquiring one vacation get-up for each character is a mandatory part of progression, as the beach doesn't allow anyone to step out onto the sands if they're not dressed for the part. Barret has this covered with his iconic sailor suit that he first dons in Junon, but for the others, this can be a somewhat more involved task.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.