Side quests play a major part of , but even a game packed wall-to-wall with diversions has to eventually narrow its focus and get ready to cross the finish line. Having an idea of when this point is coming can be helpful to figure out the best pace for completing side quests, but it can be hard to discern. involves a lot of hopping around from region to region, and when backtracking starts to happen at the same time as the story is moving forward, it's easy to lose any sense of perspective.
Where things become especially concerning is around the return trip to the Gold Saucer, where Cloud can go on a date with whatever character he shares the strongest bond with. Doing side quests advances the affection of the characters associated with each quest, so putting some off until after the second round of the Gold Saucer is one easy way to arrange the most desirable date.
Luckily, there's no major reason to worry about how side quests will play out after the Gold Saucer, as the official point of no return in doesn't occur until after choosing to get going in the subsequent Chapter 13. After finishing up the second story sequence at the Gold Saucer in Chapter 12, Cloud and company can return to their regular activities, and the second half of the Protorelic quest in Corel doesn't even open until this point.
There is a small caveat in that one of the party members does end up becoming unplayable in combat after the events of the second Gold Saucer trip, which could make some battles feel different while finishing up side content. Fans of the original game can guess whose position in the party is shifting, although the placement of the relevant scene is slightly altered in the new take. For newcomers, there's some reassurance in knowing that this change doesn't block the completion of any side quests.
The equipped items and materia of the party member in question are returned to the general item inventory, so there's no need to worry about keeping any valuable equipment safe ahead of time.
In the free-roam period at the end of Chapter 12 in, Cid will end up hanging out at the Costa del Sol dock to transport the party to its next destination, but he's content to wait as long as necessary. All the same, it's safe to board the Tiny Bronco, as it isn't actually the start of Chapter 13 that triggers the point of no return. Seafaring activities and the conclusion of the Protorelic quests can be embarked upon at this point, and there's nothing in the way of making some last trips to any locations.
The last call comes when deciding to follow the quest marker that shows up at the beginning of Chapter 13 north and docking at the destination that it leads to. Here, the game will offer a specific prompt and allow
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The soulslike genre has been shifting and evolving for over a decade now, and with the rapid release of recent entries like and , it's clear just how much has changed over that time. Although was the first game to codify many of the core soulslike mechanics, was the one that shot the concept to worldwide popularity. Within a few years, the ideas that made so compelling were starting to spread throughout the gaming industry, and plenty of titles have benefited from them since.
The new is an interesting addition to , but more than anything, it's a reminder that one older game in franchise deserves to have a proper comeback. Although the release model of has long relied on extensive amounts of expansion packs, the series also spent much of its lifespan spinning things off into proper side games. Although this could sometimes get very far from the original concept (like in ), the franchise also had its fair share of games that fulfilled core concepts in their own interesting ways.
Navigating the world of isn't that tricky as a whole, but one element that's easy to get tripped up on is the game's approach to relationships. makes a major departure from both the original and by making relationship progress with party members a central part of the game, with the ultimate payoff lying in a number of potential dates at the Gold Saucer. Although the basic thrust of the system is clear enough, some key aspects aren't actually revealed until after the credits roll.
might not look like a game that would have much of an emphasis on the story at first glance, but by the time it reaches the ending, it proves that its narrative ambitions are greater than might be expected. As an unusual twist on the soulslike genre, packs intense fights and a healthy dose of platforming into a package that's more charming than most of its peers. Although the framing might seem like it wouldn't dwell in the grim, quiet corners that most soulslike games frequent, the story ends up having some serious weight.
It's been a while since a new entry in the series, but there's good reason to believe that a reveal of the next game could be happening in the near future. released in 2019, so the signature series hasn't yet made a current generation debut with a new mainline game on the Xbox Series X/S. There isn't anything quite like its bulked-up brand of third-person shooter gameplay, and as the gap between games nears the five-year mark, it definitely feels like time for a new entry.
isn't content to just be an average, everyday city-builder, and the game's commitment to doing something unique goes beyond its central concept. The obvious thing that makes different from other games in the genre is its blend of tactical battles into the mix, which gives it an extra dose of appeal. This isn't the only feature that's hard to find elsewhere, however, and another fairly unique addition also contributes to making its medieval settlements feel more like real places with real people.
has a lot of memorable characters, from the main party members to NPCs on the sidelines. Not every person who appears in the game is necessarily a winner – any charm points that Chadley might have are hard to appreciate when he won’t stop popping up on screen – but it’s hard to call any significant figure bland. The problem of overuse isn’t exclusive to Chadley, however, and even more engaging characters do sometimes wear out their welcome by the time the credits roll.
is a new physics-based party brawler set on carving out a niche in a crowded market, and there's one element in particular that could help give it an edge. Developed by Lightfox Games and published by Mad Mushroom, the publishing label of creator group OTK, is angling in part to hook streamers and their audiences into the game. Finding success in this area can be something of a gamble, but Lightfox isn't leaving the prospect entirely up to chance.
Xbox Game Pass is getting yet another exciting day-one addition on April 26, but despite how incredible this game looks like it could be, there's also some cause for caution. Getting to play new games as soon as they release without a purchase is one of the biggest draws of Xbox Game Pass, which opens up a large library of games for a subscription fee. The service is available on both Xbox systems and PC, and it often makes it possible to play games on either platform.
The future of might end up making the game a lot more exciting, and the update that could change everything isn't the DLC release. Although has plenty of fans, its reception so far has been a largely mixed one, especially when compared to the success of Bethesda Game Studios titles like Its expansive world can also feel empty, and the gameplay loop hasn't proven as universally compelling as the best RPGs to come out of the studio.
covers a big story with a wide cast of characters, but there are two in particular who could benefit from receiving an DLC treatment. introduced the idea of filling in story gaps with a DLC through the Yuffie-focused, which debuted the new version of the classic character and sent her on a mission to infiltrate Shinra. Although it's not 100% necessary to play through the side chapter before , it adds important context for her character and teases some threads that follows.
makes a fair few changes to the story of the original, and based on hints dropped throughout the story, there's one major location from the first game that's definitely going to get a very different treatment in the conclusion of the new trilogy. Making alterations to a classic title can come with a lot of pitfalls, and plays it safe in some key areas to avoid major mistakes. In some categories, however, the game makes significant overhauls that seem likely to precipitate even bigger changes down the line.