FF7 Rebirth sales in the US on PlayStation 5 are lower than those of Final Fantasy XVI in the same time period.
23.04.2024 - 20:03 / screenrant.com / Ben Brosofsky
has a lot of memorable characters, from the main party members to NPCs on the sidelines. Not every person who appears in the game is necessarily a winner – any charm points that Chadley might have are hard to appreciate when he won’t stop popping up on screen – but it’s hard to call any significant figure bland. The problem of overuse isn’t exclusive to Chadley, however, and even more engaging characters do sometimes wear out their welcome by the time the credits roll.
A few characters that don’t wear out their welcome can be found in the Turks, a Shinra branch who tend to pop in the field a lot more often than the office workers do. Unlike the many new or significantly expanded side roles, the Turks follow a similar model in the original game, recurring throughout the story in a lightly antagonistic role. Although they’re responsible for the plate collapse on Sector 7, they become much less serious villains in the later parts of the story, moving closer to a sense of almost friendly rivalry.
The biggest thing that sets the Turks apart from other characters is that their appearances always feel more inspired than obligatory, with plenty of creative ideas and moments following their path throughout. Some of these moments are purely comical, like Rude’s appearance at an exclusively bald bar in Junon. Others hint at their capacity for emotion that they aren’t supposed to betray in their roles under Shinra, especially when it comes to Elena and the way her passion for her work seems to struggle against a lack of certainty that the Turks are in the right.
The Turks end up even feeling like the highlight in some major story sequences, like the Temple of Ancients that serves as the capstone dungeon for the game. ’s take on the location loses some of the mysticism of the original, but the involvement of the Turks offers its own charms. Elena gets to wield a bedazzled gun that might be the most memorable weapon in the game, and Rude and Reno get a fun interaction that stands out after Reno’s absence for most of the story.
The general lack of Reno in is the result of his Japanese voice actor passing away, an unfortunate tragedy that occurred early in development.
All of that being said, there’s still a key element of the Turks that’s sitting on the sidelines, and that’s the incredible weight of their sin in having collapsed the Sector 7 plate. Elena wasn’t directly involved in this event, but Rude and Reno were, and it’s hard to believe that any of their charms would lead to someone like Barret ever coming close to forgiving them. The original game also shied away from ever completely reckoning with this contrast, even if it didn't work quite as hard at bringing out the lovable side of the Turks.
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FF7 Rebirth sales in the US on PlayStation 5 are lower than those of Final Fantasy XVI in the same time period.
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makes a fair few changes to the story of the original, and based on hints dropped throughout the story, there's one major location from the first game that's definitely going to get a very different treatment in the conclusion of the new trilogy. Making alterations to a classic title can come with a lot of pitfalls, and plays it safe in some key areas to avoid major mistakes. In some categories, however, the game makes significant overhauls that seem likely to precipitate even bigger changes down the line.