covers a big story with a wide cast of characters, but there are two in particular who could benefit from receiving an DLC treatment. introduced the idea of filling in story gaps with a DLC through the Yuffie-focused, which debuted the new version of the classic character and sent her on a mission to infiltrate Shinra. Although it's not 100% necessary to play through the side chapter before , it adds important context for her character and teases some threads that follows.
Fans of Yuffie would doubtless love to return to the impetuous ninja for another interlude, but it seems more likely that further pieces of Yuffie's story will be reserved for the next game. sets up big changes to her homeland of Wutai, and exploring that location is more than a DLC could likely wrangle. Looking elsewhere in the party, however, reveals options that could prove just as appealing and potentially even improve on what brought to the table.
Cid Highwind and Vincent Valentine are both memorable characters who join the cast in, but neither of them get quite the same spotlight in the game as the proper party members do. Cid becomes the party's designated ferry, while Vincent mostly stands around with crossed arms at the party's various destinations, but neither of them become playable within the scope of this particular adventure. This sidelining also leaves both of them with less narrative exploration, and their interesting backstories haven't yet been directly covered.
already introduces battle mechanics for Cait Sith and Red XIII, so it makes sense that Cid and Vincent are having to wait their turn. Their status on the fringe of the game can be frustrating, however, and the deliberate avoidance of some key narrative elements surrounding the characters leaves them feeling a bit awkwardly appended. An DLC could be the perfect way to address this situation for either character, and it would be the ultimate silver lining of the situation.
The status of Cid's backstory in is currently unclear, as the party meets him in a completely different manner than the original game's encounter in Rocket Town. The first telling of the story introduced his character flaws off the bat and portrayed him clearly as a broken man, concepts that doesn't address head-on. Rocket Town may appear for the first time in the next game and bring his backstory with it, but this approach would be a substantially late introduction.
The original includes two key visits to rocket town, with the first occuring in between the returns to Nibelheim and the Gold Saucer.
DLC doesn't necessarily offer the perfect solution to the problem, but it would at least give him time to build some of the character arc from his past failing to his ultimate narrative
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There's a lot of impressive detail to be found in , and sometimes it's the smallest inclusions that end up proving the most impressive. Although can be content to fill out some of its content with meaningless tasks reminiscent of many modern open-world games, venturing into its cities, trying out minigames, and buckling in for the main narrative ride consistently impresses with the level of bespoke content. Some of these highlights will show up in every playthrough, but other things can be shockingly easy to miss.
's robust combat system is one of the game's greatest strengths, but it could also create one of the biggest design hurdles for to overcome. Combat in the series has evolved and experimented a lot over the years, going from the iconic Active Time Battle system that gave turn-based mechanics some added pressure to a number of recent experiments with real-time action. found a new balance in a unique hybrid of the original game's systems and real-time action, a powerful cocktail that doubled down on.
does a lot of work to set up a climactic conclusion to the remake trilogy, but there's one key regard in which it's making the next game's job harder. Splitting one classic into three games is a tall order, even if the original packed more story into its relatively efficient runtime than many RPGs twice the length manage to tell. 's approach to expanding the story tries a lot of different things, some of which prove significantly more successful than others.
Fallout 4's big next-gen update dropped a couple of weeks ago, and in true Bethesda fashion it was a bit of a disaster. While some couldn't access the update if they owned Fallout 4 via PlayStation Plus, it was PC players who ended up drawing the short straw, as all the update really did was break most existing mods for the title and implement a horribly stretched out widescreen feature, adding very little in the way of actual improvements.
Getting a complete story experience in can take a long time, but the process tends to feel fairly straightforward in most regards. From a linear main story to checklists for side content, there isn't much about that leaves potential for confusion, especially when compared to the less straightforward approach of the original Even after 100%ing a playthrough, however, it's actually impossible to have seen every scene that the game has to offer in one go at the story.
There's a lot to enjoy in the base version of , but one particular feature that didn't show up until DLC definitely should have been included for free. has always had a somewhat contentious space in the franchise, and a big part of it is a feeling that the game falls into a one step forward, two steps back problem. Enhanced gunplay and settlement building are just a couple of the significant new attractions, but missing roleplaying elements and fewer narrative complexities can be disappointing compared to prior titles.
While they ponder which developers should face the difficult task of following up one of the most acclaimed games in a long time by making a sequel by Baldur's Gate 3, the makers of Dungeons & Dragons are also putting their own money into making video games themselves. Over a billion dollars of their own money, in fact.
Bushiroad Game and Eighting have released a brand-new trailer for Hunter X Hunter: Nen X Impact, confirming two more playable characters for its roster: Machi Komacine and Uvogin. This licensed fighting game was first announced last December, with a reveal trailer for Nen X Impact released at the start of 2024. The reveal trailer gave a brief look at the game's roster, confirming six playable characters off the bat, along with a sleek anime art style.
Navigating the world of isn't that tricky as a whole, but one element that's easy to get tripped up on is the game's approach to relationships. makes a major departure from both the original and by making relationship progress with party members a central part of the game, with the ultimate payoff lying in a number of potential dates at the Gold Saucer. Although the basic thrust of the system is clear enough, some key aspects aren't actually revealed until after the credits roll.
has a lot of memorable characters, from the main party members to NPCs on the sidelines. Not every person who appears in the game is necessarily a winner – any charm points that Chadley might have are hard to appreciate when he won’t stop popping up on screen – but it’s hard to call any significant figure bland. The problem of overuse isn’t exclusive to Chadley, however, and even more engaging characters do sometimes wear out their welcome by the time the credits roll.