Getting a complete story experience in can take a long time, but the process tends to feel fairly straightforward in most regards. From a linear main story to checklists for side content, there isn't much about that leaves potential for confusion, especially when compared to the less straightforward approach of the original Even after 100%ing a playthrough, however, it's actually impossible to have seen every scene that the game has to offer in one go at the story.
One inherent challenge of making a game as big as is balancing the narrative momentum with something approaching open-world design, where past areas filled with content can be revisited after progressing the plot. Although most side content tends to be minor enough that playing through it makes sense at virtually any point in the story, keeping everything unchanged can lead to immersion-breaking moments that seemingly ping NPCs between locations or ignore consequences of the story. actually has an answer to this problem, even if most people who play the game might never get to realize it.
The sweeping events of can make it easy to forget that most of the world is unaware of what's truly happening, and returning to an early-game location like Kalm is a reminder that not all that much has changed. At the same time, no place is completely sheltered from the shifting tides, and addresses this in a cool way. In the small number of situations where a side quest stops making sense when embarking on it later than intended, the game adjusts characters or dialogue to make it fall into place without changing the core content.
One example of this phenomenon throughout lies in the objectives handed to the party by Kyrie, an impetuous grifter who made her debut in 's Midgar slums. She pops up repeatedly in to beg Cloud's help in dealing with mercenary requests that she's gotten in over her head with, a series of tribulations that ultimately finds its own resolution.
Since Kyrie's forward progress mimics the party's, however, some side quest scenes wouldn't make sense if done out of order, which circumvents through the addition of a Moogle plushie wearing her signature cap. She's rigged it up to play audio telling the party what to do, taking care of her necessary role without having to mysteriously teleport her around the world. It's an idea that's as smart as it is cute, and it's the kind of detail that helps the fantastical world of Gaia feel real.
Another change in the Grasslands area can be found in «Where the Wind Blows,» a side quest involving the innkeeper Broden. Broden can be found again later in the story in a position that would keep him from returning to Kalm, so involving him in the quest if completed later would be entirely
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offers up plenty of new details in its take on the classic story, but there's one huge debate surrounding the original game that draws back from answering. Anything laid out in the new games doesn't necessarily override the classic canon, as it can more or less be viewed as an interpretation of a different timeline. It's still intended to be canon in its own right, however, and everything is supposedly going to link back up with the sequel film when the trilogy concludes.
There's a lot of impressive detail to be found in , and sometimes it's the smallest inclusions that end up proving the most impressive. Although can be content to fill out some of its content with meaningless tasks reminiscent of many modern open-world games, venturing into its cities, trying out minigames, and buckling in for the main narrative ride consistently impresses with the level of bespoke content. Some of these highlights will show up in every playthrough, but other things can be shockingly easy to miss.
's robust combat system is one of the game's greatest strengths, but it could also create one of the biggest design hurdles for to overcome. Combat in the series has evolved and experimented a lot over the years, going from the iconic Active Time Battle system that gave turn-based mechanics some added pressure to a number of recent experiments with real-time action. found a new balance in a unique hybrid of the original game's systems and real-time action, a powerful cocktail that doubled down on.
does a lot of work to set up a climactic conclusion to the remake trilogy, but there's one key regard in which it's making the next game's job harder. Splitting one classic into three games is a tall order, even if the original packed more story into its relatively efficient runtime than many RPGs twice the length manage to tell. 's approach to expanding the story tries a lot of different things, some of which prove significantly more successful than others.
's ship builder is probably the easiest way to waste away hours in the space-faring RPG, and a big May 2024 update is adding a whole new dimension to the system. It makes sense that ship customization features heavily in, as quite a lot of time is generally going to be spent in space across the course of a playthrough. Although the fast travel system makes intergalactic flight irrelevant, exploring space within smaller areas can lead to plenty of memorable encounters both large and small.
I wouldn’t blame you if you forgot PlayStation Stars existed. In fact, I would guess the majority of people out there have no idea what that even is, but PlayStation’s reward program deserves more attention than it’s getting.
With drawing to a close, a spin-off centered on Georgie and Mandy was officially ordered by CBS earlier this year. Now, the spin-off — which the network has recently confirmed to be releasing this Fall — will be called
's long-awaited next-gen update has now refreshed the game on both the Xbox Series X/S and the PlayStation 5, but it's still a better game on the former option thanks to one huge difference between the versions. Ever since first making its way to consoles with, the post-apocalyptic RPG series has had plenty of struggles with bugs and performance issues showing up in every game to varying degrees. The next-gen update does fix some key problems that have persisted in the game since launch, even if it introduces some of its own.
is a new cartoon brawler from Lightfox Games, tossing players into hazard-filled arenas to partake in everything from classic deathmatches to cupcake-chomping competitions. Published by Mad Mushroom, a label owned by content creator group OTK, the game is focused on the kind of wide appeal and simple fun that could make the experience appealing to streamers and their audiences. There's such a thing as too simple, however, and is definitely toeing that line.
Navigating the world of isn't that tricky as a whole, but one element that's easy to get tripped up on is the game's approach to relationships. makes a major departure from both the original and by making relationship progress with party members a central part of the game, with the ultimate payoff lying in a number of potential dates at the Gold Saucer. Although the basic thrust of the system is clear enough, some key aspects aren't actually revealed until after the credits roll.
A hidden detail in the DLC for has probably passed by unnoticed by most players looking forward to the upcoming content. The first fully-fledged expansion to FromSoftware’s award-winning open-world RPG is arriving this Summer and with it comes a load of of new content, which includes an entirely new location called the Land of Shadow, opponents, weapons, and, of course, boss fights. Several weird enemies in ’s DLC were showcased in the trailer, but there is one detail in the video that players may have missed.