Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Unlike most aspects of World Intel, Protorelic quests vary wildly from region to region. Each one consists of four key objectives that bounce the party around the area, but the type of challenge that they present shifts every time. Finding one particular style of gameplay engaging could be a good reason to check out an individual Protorelic quest, but the one that definitely shouldn't be skipped cements its status in a different way entirely.
One aspect of 's Protorelic quests that remains generally consistent is their lack of narrative significance, as they tend to focus on minor stories on the fringes of the story. This doesn't necessarily mean that they can't be interesting additions, but time and time again, any layer that's added to the plot can hardly be called significant. Cosmo Canyon breaks away from this standard, delving into a series of flashbacks that honor some characters left behind in Midgar in an emotionally enriching way.
The Cosmo Canyon Protorelic quest starts with the party encountering a few members of Avalanche that return from , where Yuffie works with them on a specific mission against Shinra. Although none of them have had much contact with the Avalanche splinter cell led by Barret, they did join up with Wedge during the infiltration of the Shinra Building. Like Biggs and Jessie, Wedge is implied to have perished in the events of, even if the prior game never specifically confirms his death.
The shared emotional connection helps smooth over differences between Avalanche proper and its splinter cell for the purposes of the Protorelic quest, and the material ends up focusing on memories of Wedge, Biggs, and Jessie that Barret and Tifa carry with them. The first flashback covers how Wedge met his end, information delivered by the Avalanche members hanging out in Cosmo Canyon. The rest of the flashbacks cutscenes aren't showstopping events, but they probe some of the downtime that the Avalanche splinter cell spent in the Seventh Heaven bar and offer a little extra insight into relationships between the characters.
Cosmo Canyon's model for storytelling in a Protorelic quest arguably sets a standard that the others should aspire to, although not necessarily in the
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makes a fair few changes to the story of the original, and based on hints dropped throughout the story, there's one major location from the first game that's definitely going to get a very different treatment in the conclusion of the new trilogy. Making alterations to a classic title can come with a lot of pitfalls, and plays it safe in some key areas to avoid major mistakes. In some categories, however, the game makes significant overhauls that seem likely to precipitate even bigger changes down the line.
The upcoming adventure focuses on one of the most iconic villains in the tabletop game's history, but the return of another classic foe could have the potential to steal the show. As a multiversal romp through various settings, has its fair share of familiar faces from past adventures. All of these disparate pieces are linked by the Rod of Seven Parts, a separated and scattered artifact that needs to be reassembled if the party has any hope of defeating Vecna.
The series has a long history and a complex chronology, and figuring out where to jump in for the first time can be difficult. Since its debut in 1997, has undergone some major evolutions while retaining a unique flavor that helps secure its enduring appeal. The wasteland presented in the games mixes harsh realities of a radioactive post-apocalyptic world with a creative and often humorous personality, and it's hard not to be entertained by the sheer variety of things to do.
has addressed a key bug that made completing a particular side quest impossible, but even with that out of the way, actually progressing past this particular bottleneck is far from simple. Although released in a generally polished state, some mostly minor problems have been addressed in several post-launch patches. The biggest bug was actually introduced in one of these updates rather than being present at the launch, forcing those with physical discs to reinstall and complete a quest on the 1.0 version to tick the box and leaving digital players up the creek.
The upcoming PC and Xbox game seems well-prepared to deliver an interesting strategic experience, but whether it will be possible to experience that gameplay in multiplayer isn't as immediately clear. has a big focus on medieval city-building, but it pairs this prerogative with a side helping of tactical combat gameplay. This ambitious vision is being carried out by solo developer Slavic Magic, and from everything that's been shown so far, actually stands a good chance of delivering on its core promises in a satisfying way.
Side quests play a major part of , but even a game packed wall-to-wall with diversions has to eventually narrow its focus and get ready to cross the finish line. Having an idea of when this point is coming can be helpful to figure out the best pace for completing side quests, but it can be hard to discern. involves a lot of hopping around from region to region, and when backtracking starts to happen at the same time as the story is moving forward, it's easy to lose any sense of perspective.
The series presents a pretty dystopian post-apocalyptic wasteland, but one thing from within that world that's hard to resist is the allure of the Pip-Boy. This wearable, multi-functional computer has cemented its status as a strong piece of iconography over the years, and its impressive in-game utility finds the perfect balance between the versatility of a smartphone and the simplicity of not feeling like an all-consuming vortex of pocketable modern technology. Unfortunately, the fantasy of owning a Pip-Boy has mostly only been possible to live out in-game, but a new product seeks to change that.
features a rich variety of rewards for overcoming its many trials, but there's at least one situation where losing is actually the path to a powerful boon. It's not all that shocking that a complex RPG with shades of gray doesn't stick to a perfect good versus bad binary for progression, as letting the results of every encounter be predictable would take a lot of wind out of its sails. It is intriguing, however, when a gag prize opens up extraordinary possibilities for those willing to deal with a slight inconvenience in the process.
is an ambitious console and PC strategy game, especially coming from the solo developer known as Slavic Magic, and there's one element of its approach that sets it widely apart from the competition. The title joins 2024 games like,, and more in bringing the medieval period to life, proving that this particular era of the past hasn't lost any of its staying power in the collective imagination. That familiarity can make experiences without a unique angle get lost among the shuffle, but seems more than ready to rise to the challenge.
As 's direct successor, takes it upon itself to improve in a variety of areas where the previous game was lacking. did a largely admirable job of translating the first segment of the classic RPG to a modern format, but it also had its fair share of shortcomings that sometimes threatened to overwhelm its strong points. Since sustaining momentum throughout a trilogy is necessary for the remake project to fully succeed, failing to take some strides forward could easily lose the goodwill that the first game generated.
has a large variety of crops to grow for the authentic farm simulation experience, but the 1.6 update puts the spotlight on one choice in particular that can yield higher profits than ever before. With fruits, vegetables, flowers and more, there's plenty to grow all year round, and deciding how to optimize a high-performing farm can be difficult. As the game has grown in complexity over the years, the sense of overwhelming options has only increased, making knowing a few tips and tricks more essential than ever.
Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.