During Chapter 8 of , players compete in a Chocobo race to earn their freedom from the Dustbowl. Their Chocobo, Piko, needs nutritious Sylkis Greens to stand a chance in the race. Getting these Sylkis Greens is fairly simple, as completing three of six possible sub-quests is all it takes to get enough Greens to feed Piko.
Most of these sub-quests can be completed with ease, but a few of the latter quests listed may be a tad challenging. Specifically, "" involves taking out a swarm of small Cactuar, whose fast flurry of attacks can quickly wipe out a player's party. It is recommended that the players be around level 30 to complete all six of the Greens sub-quests.
Piko only needs three Sylkis Greens to compete in the race, but Cloud can collect six Greens total through various sub-quests. The remaining three Greens can be traded for gear later on, but this is not required to progress the main story. In order from least to most difficult and time-consuming, the sub-quests are:
Head to the main path in the south-east corner of the Dustbowl, then duck under some wreckage to visit the «Getting By in a Cruel World» booth and attend a "Swindling Seminar in ." To get the Sylkis Greens reward, players must identify which of the five contestants is telling the truth. Visit the locations the contestants mention and verify their statements, then select the truthful person to win the Greens.
In the same area as the previous sub-quest, Cloud will need to defeat all three Queen's Bloodplayers. These players are not very high-level, so most players with a reasonably sized deck should be able to beat them without a problem. Once all three are defeated, head south to the House of Cards to collect the Greens from the Card Collector.
Next to the trio of Queen's Blood players will be a small group of suspicious thugs. They will taunt the party into fighting them. Slowly walk to the shadowy, secluded area nearby and fight them. They are not difficult to beat and will reward one bunch of Sylkis Greens as an apology.
Head to the Desert Rush booth on the Dustbowl's west side, where Cloud must get at least 15,000 points in the mini-game to get the Greens. It may take players a few attempts to learn the arena's layout, but it should not be too difficult. For a pretty consistent route to get at least 15,000 points or so, do the following:
Descend the giant pipe, navigate the underground tunnel, and speak to the man in front of the chain-link fence. Cloud will need to complete three beast battles to unlock the Greens, which should be relatively easy for players around level 30. This sub-quest will be more time-consuming with all the menu navigation and battle cutscenes, so it may be best to complete it after working on
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One of the earliest choices to make in involves whether to skip the Nibelheim flashback that makes up the majority of the game's first chapter. The Nibelheim chapter was part of the game's playable demo, alongside a longer section that allowed players to openly explore the Junon region of . But where the Junon half of the demo is separate, and taken out of context, the Nibelheim half effectively grants players early access to the opening hours of the game.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
has an open world that's perfect for the inclusion of many side quests and extra activities. While some of these activities are just for fun, others reveal lore about the game's world. The rewards for these extra activities also vary, but one specific chain of quests has a pretty powerful final reward once the entire quest chain is completed.
With seven playable characters and over 50 types of materia, provides nearly infinite options for players to choose their own builds and playstyles. Between Magic, Command, Support, Complete, and Summon materia, several viable materia fill the slots in your party's weapons and armor. Different types suit certain characters more than others, and a well-rounded and well-equipped party will allow you to easily navigate the game.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
is full of puzzles, collectibles, and challenges, and the city of Costa del Sol is home to one such delight: its Queen's Blood mini-game. This event boasts a Companion Card for Cloud at its end and more rewards along the way, so completing the puzzles is worth it. You'll need the Companion Cards to get vacation-ready outfits, including swimsuits, for Cloud. Alongside the Card Carnival mini-game, the Queen's Blood event also includes the Gold Saucer Mini-Game.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
In , Fort Condor’s Hard Mode is optional — but that doesn't mean completing it will go unrewarded. Fort Condor is a recurring (if greatly expanded) mini-game from the original . It's a real-time strategy tower defense game in which a variety of units are placed on a two-laned battlefield. The end goal is to destroy the enemy's headquarters, or to run out the clock with more towers remaining. Finer points of strategy come from calculated unit placement, and a rock-paper-scissors system of strengths and weaknesses.
Johnny's Treasure Trove is one of the most expansive side activities in — considering the laundry list of tasks it involves, a good reward seems almost inevitable. Unlike most side quests and mini-games in , Johnny's Treasure Trove isn't focused on a single activity. Instead, it's more of a dressed-up completion list akin to 's Curiosities. In order to complete Johnny's Treasure Trove, players will have to complete chocobo races, win Queen's Blood Tournaments, and find all the buried PLAY ARTS figures in .
The gun arm of Barret returns in to aid the planet and your party, but this iconic character has several different weapons you can find that give him his best abilities. Discovered in purple chests across large Chapter regions, you can find tools to help Barret grow stronger. However, some weapons provide better skills to learn than others along your journey.
With the success of eyes are naturally turning to other classic and beloved games that would benefit from a remake or remaster. There are many games whose true potential was limited by the technology they were made with. As technology has improved, and continues to do so, it presents a wonderful opportunity to re-imagine some of the best games of years gone by and bring them to a whole new audience.