The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
Similar to Red XIII's weapons in and the tools of other party members, Aerith has seven total weapons you can collect throughout the game. Most of these items are found in rare purple chests hidden in explorable areas you visit in certain Chapters. However, some are given as rewards for completing quests or getting high scores in mini-games you discover during your adventure.
Ability
Description
Proficiency Bonus
Lustrous Shield
Conjure a magical shield that keeps enemies at bay and stops projectiles.
Defend against an enemy's attack (one time only while active).
The Wizard's Rod gives Aerith the ability to protect her from other enemies that utilize long-range attacks, which can be quite useful against some foes. Creating a shield to prevent enemies from damaging Aerith lets her cast spells from the best Materia in you've managed to collect on your travels. However, stronger abilities from other weapons provide better protection than this skill.
Ability
Description
Proficiency Bonus
Arcane Ward
Conjure a ward. Attack spells cast within the ward will automatically be cast twice.
Activate the effects of the ward (one time while the ward is on the field).
Aerith's starting weapon in is the Guard Stick, whose ability teaches you how strong this flower saleswoman can be with the right magic. Any spell cast within the circular Arcane Ward Aerith activates happens twice for the same MP cost. For example, using Fira from the Arcane Ward shoots two fireballs at a targeted enemy instead of just one, giving you more flexibility in combat.
According to a video by YouTube creator NorZZa, Aerith casting magic twice is central to some of the character's strongest builds later on. This ability is one you'll want to continue using even as you reach later Chapters and collect new weapons. Unfortunately, the Guard Stick is only as strong as the Materia you have, so you won't get to reach the max potential of Arcane Ward until much later in .
Ability
Description
Proficiency Bonus
Chrono Aegis
Raise a barrier that damages and temporarily freezes enemies who attempt to strike you.
Strike an enemy and inflict Stop.
Similar to the Wizard's Rod, the Timeless Rod activates a protective shell to prevent enemies from hurting Aerith. Chrono Aegis does something different though, casting the spell Stop on enemies when activated to lock foes in a
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has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
The quest in is a mission you can only complete by saving a captured NPC within a certain amount of time. The game doesn't tell you this limitation, making it incredibly easy to fail as you may get distracted by other content in this massive RPG. Those looking to earn this quest's rewards successfully will have to stay focused to avoid failure.
It’s been over a month since Final Fantasy 7 Rebirth’s launch, but the massive open world action RPG continues to occupy a sizeable portion of our headspace even now, thanks in no small part to how ambitious the game turned out to be, and how effectively Square Enix managed to make good on its vision in what was a relatively short development cycle. To shed some light on that process, the company has released a four-part behind-the-scenes series that details the development of Final Fantasy 7 Rebirth.
Of all the new content introduced in , Queen's Blood is one of the most complex; learning this card game can be tricky, and building the best deck for it is even trickier. While the cards you pick should depend on your strategy, a few cards stand out as especially helpful when used correctly.
As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
Although isn't a particularly choice-oriented RPG on the whole, the game has its fair share of moments that present Cloud with a decision. One that seems like it could be big lies in deciding which party members to help in Costa del Sol, a junction point that comes up without much warning. The beach location starts out as a relaxing getaway, but par for the course, it doesn't take too long for things to go south.
The final boss of is Sephiroth, who you have to beat across multiple phases in many different forms. The one-winged angel appears once you defeat the Jenova Lifeclinger boss, challenging not just Cloud but many other characters from the story. With his own Summon and plenty of resistances, it can be hard to anticipate what you need to do during each stage of this battle.
Square Enix has released Final Fantasy 7 Rebirth update v.1.020, introducing various improvements including performance options, graphics enhancements, frame rate adjustments, and more. Additionally, the update includes numerous bug fixes and functional enhancements aimed at refining the Final Fantasy 7 Rebirth gameplay experience.
Square Enix’s Final Fantasy 7 Rebirth has garnered plenty of acclaim but also faced criticism for its visual quality, particularly in Performance Mode. While it received a patch before launch, a new update is live, offering even more improvements.
Summons are powerful creatures in that your party can call upon as the best allies to help in tough fights. Only one red Materia orb containing a beast of this magnitude can be carried by your whole team, so picking the strongest Summon can be tricky. You'll have to learn which abilities and attacks Summons use to determine which one to bring into your next battle.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.