Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.
Different spells cost a certain amount of MP to activate, but you need to have green Materia equipped in a character's gear slots to use various magic. Depending on the party composition in you've decided to use, specific teammates may be built to wield magic Materia more. For example, Aerith has abilities that enhance spells, so it might be best to have her use the most Magic Materia.
Certain types of blue Support Materia can be linked to a green Magic Materia to enhance its properties in some ways. You need to have gear with linked slots in order to use this rare synergy between Materia items.
Materia
Description
Poison
Allows you to use toxin-related spells.
While the Poison Materia comes equipped with Red XIII at the start of Chapter 2, the spells attached to this item are strong enough to warrant buying another. The Bio, Biora, and Bioga spells are all excellent for dealing damage over time to enemies with larger health bars. While some creatures may resist the deadly toxins from this magic, most foes will succumb to deadly poison and go down much faster in battle.
Materia
Description
Healing
Allows you to use healing spells.
Another Materia you'll want to get more of is Healing, the item that lets you cast spells that restore the health of your party members in. While Cure and Cura simply give back HP to your favorite fighters, the spell Regen from this Materia gives you health over time instead. This makes Healing one of the best Materia to level up first so you can use strong spells designed to revitalize your party fast in a pinch.
Equipping the AP Up blue Materia to Healing will allow you to earn AP fast to upgrade the Magic Materia. This strategy works for all types of Materia in the game, not just the green orbs seen on this list.
Materia
Description
Fire and Ice
Allows you to use fire and ice magic.
Elemental Materia like Fire and Ice gives you offensive spells to wield against enemies who have specific weaknesses. Using fire or ice magic against creatures with vulnerability to either type will allow your party to greatly build their stagger throughout a fight. Stunning your foes gives your team an opportunity to unleash your strongest attacks or Limit Breaks to try and end a battle in quickly.
According to YouTube creator KhrazeGaming, there are some secret combinations of elemental Materia that could give you the edge in battle.
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It’s been over a month since Final Fantasy 7 Rebirth’s launch, but the massive open world action RPG continues to occupy a sizeable portion of our headspace even now, thanks in no small part to how ambitious the game turned out to be, and how effectively Square Enix managed to make good on its vision in what was a relatively short development cycle. To shed some light on that process, the company has released a four-part behind-the-scenes series that details the development of Final Fantasy 7 Rebirth.
Of all the new content introduced in , Queen's Blood is one of the most complex; learning this card game can be tricky, and building the best deck for it is even trickier. While the cards you pick should depend on your strategy, a few cards stand out as especially helpful when used correctly.
One of the Advanced Vocations you can unlock in is the Magick Archer, a class that uses powerful spells to create unique ranged attacks to destroy your enemies. Characters with this profession wield a stringless bow that fires magical arrows at different targets. These arrows can hone in on a monster's weak points, heal allies, and even make large Area of Effect (AoE) attacks against enemy groups.
As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
Although isn't a particularly choice-oriented RPG on the whole, the game has its fair share of moments that present Cloud with a decision. One that seems like it could be big lies in deciding which party members to help in Costa del Sol, a junction point that comes up without much warning. The beach location starts out as a relaxing getaway, but par for the course, it doesn't take too long for things to go south.
The final boss of is Sephiroth, who you have to beat across multiple phases in many different forms. The one-winged angel appears once you defeat the Jenova Lifeclinger boss, challenging not just Cloud but many other characters from the story. With his own Summon and plenty of resistances, it can be hard to anticipate what you need to do during each stage of this battle.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
Summons are powerful creatures in that your party can call upon as the best allies to help in tough fights. Only one red Materia orb containing a beast of this magnitude can be carried by your whole team, so picking the strongest Summon can be tricky. You'll have to learn which abilities and attacks Summons use to determine which one to bring into your next battle.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
Different Materia in can be collected in the first Chapters of the game to give your party magic, support, or other buffs that give them the best tools to overcome early obstacles. There are five types of Materia that you can get, but each offers something unique. Equipping these items will give you great tools to excel against any enemy your team faces.
A strange scene in has Aerith speaking to someone with an unfamiliar voice through a half-closed door in the Junon Inn. The party first visits the seaside village of Junon in Chapter Four, having trekked through the Grasslands outside Kalm and the monster-infested Mythril Mine in pursuit of Sephiroth. It's there that they initially meet Yuffie in , but, exhausted after rescuing her from a hungry sea monster, they decide to take a break.
The Shinra Manor contains a locked vault in . Finding the hidden password will unlock the door and reveal its secrets. This is a mandatory main story quest that needs to be completed to progress the narrative.