A strange scene in has Aerith speaking to someone with an unfamiliar voice through a half-closed door in the Junon Inn. The party first visits the seaside village of Junon in Chapter Four, having trekked through the Grasslands outside Kalm and the monster-infested Mythril Mine in pursuit of Sephiroth. It's there that they initially meet Yuffie in , but, exhausted after rescuing her from a hungry sea monster, they decide to take a break.
As Cloud patrols the Lower Junon Inn's rustic halls, he overhears Aerith speaking to another individual with an unfamiliar, childlike voice. It seems to be a friendly conversation, if a bit heavy — they're talking about their respective memory loss, and sympathizing about the confusion it's caused. Cloud, concerned at the sound of the stranger's voice, lingers by the door for a moment to listen. Aerith catches him quickly, and she has a good explanation, but the speed with which she shoos him away suggests something else is going on.
It's no secret that Aerith is actually talking to Red XIII during the Lower Junon Inn scene in — this is revealed as soon as she opens the door, and Red himself slinks out with a grunt. However, the voices don't quite match up. Red XIII is normally gruff and serious to a fault. Whomever Aerith is with in this scene speaks with the wavering cadence of a frightened child as they talk about their time at Shinra. The voices may not match up, but the content of their conversation certainly does: if anyone knows about the horrors of Professor Hojo's experiments, it's Aerith and Red XIII.
But still, that voice is odd — does Aerith have something to hide? No, as a matter of fact, this is Red XIII's actual voice. It's just that the Junon Inn scene is the first time most players are likely to hear it. occasionally drops other hints: Red XIII sometimes uses his real voice in battle, but players are unlikely to notice this in the heat of a fight. As it turns out, though, there's a perfectly good reason for Red XIII's voice change, even if it's not revealed until much later.
Despite his facade of grizzled adulthood, Red XIII is about as mature as the average teenager, and has the voice to match. This is because he's a member of a species with a lifespan far longer than humanity's. Red XIII is technically 48 years old at the start of , but as his sudden voice change implies, he's far more youthful than he presents himself to be.
There's actually no canon name for Red XIII's species. His physiology is that of a lion crossed with a wolf, and his intellect is comparable to a human's.
Red XIII's voice change is also something of an Easter egg, referencing the text of the original. In the original Japanese dialogue (which is only written, not voiced),
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Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Square Enix has released a four-party documentary series for Final Fantasy VII Rebirth titled “Inside Final Fantasy VII Rebirth,” which uncovers the stories behind the making of the RPG through the eyes of the development team.
Although isn't a particularly choice-oriented RPG on the whole, the game has its fair share of moments that present Cloud with a decision. One that seems like it could be big lies in deciding which party members to help in Costa del Sol, a junction point that comes up without much warning. The beach location starts out as a relaxing getaway, but par for the course, it doesn't take too long for things to go south.
During Chapter 8 of , players compete in a Chocobo race to earn their freedom from the Dustbowl. Their Chocobo, Piko, needs nutritious Sylkis Greens to stand a chance in the race. Getting these Sylkis Greens is fairly simple, as completing three of six possible sub-quests is all it takes to get enough Greens to feed Piko.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
is full of puzzles, collectibles, and challenges, and the city of Costa del Sol is home to one such delight: its Queen's Blood mini-game. This event boasts a Companion Card for Cloud at its end and more rewards along the way, so completing the puzzles is worth it. You'll need the Companion Cards to get vacation-ready outfits, including swimsuits, for Cloud. Alongside the Card Carnival mini-game, the Queen's Blood event also includes the Gold Saucer Mini-Game.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
In , Fort Condor’s Hard Mode is optional — but that doesn't mean completing it will go unrewarded. Fort Condor is a recurring (if greatly expanded) mini-game from the original . It's a real-time strategy tower defense game in which a variety of units are placed on a two-laned battlefield. The end goal is to destroy the enemy's headquarters, or to run out the clock with more towers remaining. Finer points of strategy come from calculated unit placement, and a rock-paper-scissors system of strengths and weaknesses.
's map isn't truly open-world; it's divided into regions, and further areas are unlocked as the player progresses through the story. The regions themselves are pretty wide open, though. Each one comprises a significant bit of real estate on ’s larger Gaia map, and they’re all interconnected, even if players can only travel between them after reaching certain milestones in the story.
features shiny new versions of some of the most iconic moments from the original game. Among those moments is the Gold Saucer, where Cloud can go on a date with one of his companions. Although almost every companion is an option for this scene, the two most popular choices are Tifa and Aerith.