Although isn't a particularly choice-oriented RPG on the whole, the game has its fair share of moments that present Cloud with a decision. One that seems like it could be big lies in deciding which party members to help in Costa del Sol, a junction point that comes up without much warning. The beach location starts out as a relaxing getaway, but par for the course, it doesn't take too long for things to go south.
When a Shinra threat arrives at the sands of Costa del Sol, Cloud has to make the call to go to the aid of either Aerith and Barret or Tifa and Red XIII. Helping either duo could seem like a reasonable choice, as each playable character in has different strengths and unique points of attachment to Cloud. Neither option will make or break the overall arc of the story, but there's still reason to think about which choice to make instead of picking one without any real consideration.
Like most of the minor choices presented throughout, deciding who to help at Costa del Sol is mostly about promoting individual bonds with party members. Electing to go to the aid of Aerith and Barret will raise favor with both, and the same can be said for Tifa and Red XIII on the opposite end of things. Consequently, picking whichever group contains a particular favorite is the best route to go, even if making the call can be tough.
Approval ratings in lead up to a date at the Gold Saucer, as whoever has the strongest bond with Cloud will be featured in the special scene. It might seem unnecessary to worry much about individual choices, but it can be a close race, and it's easy to accidentally end up with a different character than intended. The fact that the decision is arranged into pairs obviously complicates this to some degree, but there's still usually an option that makes more sense for any particular Gold Saucer date strategy involving any of these four.
For anyone concerned about further implications of the choice in, there's one obvious fear that can be safely put to rest. Regardless of whether Aerith and Barret or Tifa and Red XIII is the duo chosen to get some backup from Cloud, no one will end up harmed due to Cloud's choice at Costa del Sol. The scene plays out in a way that ultimately brings everything back around to one central progression, and any sense of dire straits that might seem unique to the party left unassisted is only temporary.
It might seem obvious to players of the original that nothing is going to reshape the fate of any party member at Costa del Sol, but the focus that the remake trilogy is putting on changing outcomes does gesture at the idea that any character's life could hang in the balance. The larger concern might be the possibility of an unwanted party split, which luckily
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As 's direct successor, takes it upon itself to improve in a variety of areas where the previous game was lacking. did a largely admirable job of translating the first segment of the classic RPG to a modern format, but it also had its fair share of shortcomings that sometimes threatened to overwhelm its strong points. Since sustaining momentum throughout a trilogy is necessary for the remake project to fully succeed, failing to take some strides forward could easily lose the goodwill that the first game generated.
Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.
has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
offers a choice of swimsuits for Cloud, Tifa, and Aerith at Costa del Sol, and there's a reason to pay attention to the options at hand. Acquiring one vacation get-up for each character is a mandatory part of progression, as the beach doesn't allow anyone to step out onto the sands if they're not dressed for the part. Barret has this covered with his iconic sailor suit that he first dons in Junon, but for the others, this can be a somewhat more involved task.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Costa del Sol is home to a wide variety of minigames in , and there's no way to make it through the area without playing at least some of them. As a tropical beach getaway, it's not surprising that Costa del Sol has a lot to do, even if the original didn't pack as much into the area. As is the case with most side content, however, not every entertainment option in Costa del Sol is equal.
All the party members in Final Fantasy 7 Rebirth can ride chocobos, and that includes Red XIII despite his leonine appearance. The pose he adopts on chocoback is pretty ridiculous, and nobody was more surprised than the game's animators that creative director Tetsuya Nomura gave it the stamp of approval.
improves on in a lot of ways, but not every change made between the titles is a good one. As updates to one of the most iconic RPGs of all time, the remake games have a lot to live up to, and translating the strengths of the original games to a modern format comes with plenty of challengesWhile takes up this task to frequent success, it also has its fair share of pitfalls that are often different from the ones found in
is filled to the brim with World Intel to discover, but it can often be unclear just how much of a reward is in place for taking on this exhaustive task. As a somewhat open-world game that divides the giant map of Gaia into distinct but major zones, isn't shy about unfurling long checklists of activities to do. While some can be fulfilling in their own right, it doesn't take long to start questioning whether there are any rewards in place that could make some of the more tedious activities worthwhile.
has its fair share of unusual challenges, but one side quest that has caused a particularly notable amount of frustration doesn't necessarily have to be all that hard. Like many RPGs, focuses on delivering a consistently manageable main story experience while packing more difficult tasks into the optional content. The big difference, however, is that a lot of the hardest trials aren't based around combat at all, instead following in the original 's tradition of relying on unique mechanics that shake up the general course of gameplay through minigames or random challenges.
Bringing the locations of the original to life is one of the most exciting things about , but one region is a clear example of how the game can miss the mark. From the slums of Midgar to the military fortress of Junon, packed a lot of flavor into a globe-trotting adventure. transforms these originally pre-rendered destinations into detailed 3D environments, expanding many of them in size while packing them full of more side content than ever.