Summons are powerful creatures in that your party can call upon as the best allies to help in tough fights. Only one red Materia orb containing a beast of this magnitude can be carried by your whole team, so picking the strongest Summon can be tricky. You'll have to learn which abilities and attacks Summons use to determine which one to bring into your next battle.
Most of the time, a Summon's location in is as a boss fight in Chadley's Combat Simulator. Your party often has to defeat a Summon in battle to unlock its Materia, but there are a few of these creatures in your inventory when you begin Chapter 2. Stronger Summons are typically found with Chadley in later regions, so keep checking in with the scientist as you progress.
Ability #1
Ability #2
Ultimate Ability
Stat Boosts
Chocobo Kick (1 ATB) — Run toward an enemy and unleash a powerful kick. Significantly increases stagger.
Moogle Blast (1 ATB) — Throw a bomb that has a wide blast range.
Stampede — Deals a large amount of Wind damage.
One of the starting Summon Materia your party has is Chocobo & Moogle, an ally that deals Wind and non-elemental damage to your enemies equally. Unlike the other starting Summons Ifrit and Shiva, more enemies in the early Chapters have weaknesses to Wind that you can exploit. Boosts to Magic stats will also help your party take advantage of the best Materia in you get first in your adventure.
Ability #1
Ability #2
Ultimate Ability
Stat Boosts
Voltaic Lance (1 ATB) — Summon a lance of lightning that deals damage to nearby enemies.
Circuitous Bolt (2 ATB) — Shoot a lightning bolt in a circular arc.
Judgment Bolt — Deals a massive amount of Lightning magic damage.
The Ramuh Summon is one of the two creatures you can only get at the start of if you have a save file of. This strong spellcaster hurls Lightning attacks on enemies in large Area of Effect (AoE) strikes, making this Summon great for handling crowds. The extra HP boost for party members in addition to physical and magical attacking bonuses can also be helpful buffs.
Like any character ability derived from new weapons, you have to build bars of ATB to call upon a Summon's skills. The Ultimate ability of a Summon will automatically happen as it leaves when its Summon meter fully depletes during a fight.
Ability #1
Ability #2
Ultimate Ability
Stat Boosts
Mountain Crusher (1 ATB) — Launch a flurry of earth-shattering blows.
Boulder Hurl (2 ATB) — Throw an enormous cluster of rocks, damaging enemies near Titan and then the target of this attack.
Earthen Fury — Deals a massive amount of non-elemental damage.
Titan is the first Summon you can unlock through Chadley after you defeat it in a deadly boss battle. You can make this fight easier by discovering Divine
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Your character's core stats in can be upgraded when you collect and use Treatises or special books you can get from a variety of places. Reading Treatises will give you a point in a certain skill, allowing you to steadily get stronger. While you will find many of these items exploring different regions, there are other ways to earn Treatises as you continue through the story.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
Update 1.6 for added a ton of items, including the crafting material Moss that you can get and use in a few new crafting recipes. This item isn't hard to find, but knowing how much you need as a building block can be tricky. You'll want to collect as much Moss as you can, so you can have plenty of it in your inventory to create other items.
The vast amount of stories you can enact with different characters in also includes iconic settings in the Game Pack. Several cheats you can activate with this expansion allow you to expand upon an adventure reminiscent of a galaxy far, far away. The right codes can unlock your creativity to give life to fascinating ideas set in a legendary universe.
As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
The final boss of is Sephiroth, who you have to beat across multiple phases in many different forms. The one-winged angel appears once you defeat the Jenova Lifeclinger boss, challenging not just Cloud but many other characters from the story. With his own Summon and plenty of resistances, it can be hard to anticipate what you need to do during each stage of this battle.
There are 14 summons in , and all of them vary in terms of both strength and cool factor. Throughout the series, summons (or Eikons, as they're occasionally called) encompass some of the most powerful offensive options. Most summons recur from game to game, with iconic Eikons like Titan, Ifrit, Bahamut, Shiva, and Odin featuring in almost every single mainline entry. In, summons are unlocked by many different means.
With seven playable characters and over 50 types of materia, provides nearly infinite options for players to choose their own builds and playstyles. Between Magic, Command, Support, Complete, and Summon materia, several viable materia fill the slots in your party's weapons and armor. Different types suit certain characters more than others, and a well-rounded and well-equipped party will allow you to easily navigate the game.
In Chapter 4 of , pursuing Expedition Intels in Junon can lead your party to face the Mindflayer, a powerful optional boss you can beat for rare rewards. This terrifying creature uses psychic attacks and magic to rival your characters with no clear weaknesses. Without the right team and items, it can be very difficult to take down this squid-faced threat during your adventure.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.