Different Materia in can be collected in the first Chapters of the game to give your party magic, support, or other buffs that give them the best tools to overcome early obstacles. There are five types of Materia that you can get, but each offers something unique. Equipping these items will give you great tools to excel against any enemy your team faces.
One of the types of Materia you can use is red Summon Materia, used to conjure powerful allies like Ifrit or the Phoenix in . However, you can only have one summon equipped for your whole team that can only be called upon in limited scenarios. For this list, the other four types of Materia will be prioritized since you can attach more of them to party characters.
The four types of Materia are green Magic Materia which grants various spells, blue Support Materia which boosts other Materia, yellow Command Materia that unlocks new non-magic abilities, and purple Independent Materia which improves character traits.
Materia
Description
Fire and Ice
Allows you to use Fire and Ice magic.
An early Magic Materia you can get is Fire and Ice, which lets you cast Fire and Blizzard with whichever character has the item equipped. Having two spells available from just one Materia slot in opens up more room for other Materia in your gear. Upgrading this magic into Fira, Firaga, Blizzara, and Blizzarga can give you great spells for exploiting enemy elemental weaknesses too.
Materia
Description
Auto-Cast
Allows an ally to automatically use spells with the linked Materia when not actively controlled during battle.
The AI-controlled teammates in your party normally don't use spells on their own without the Auto-Cast Materia linked to another Materia on their gear. With the chaotic nature of combat, it can be difficult to switch between characters on the fly to cast specific magic to help your party. The regular settings for combat in make it hard to direct others without taking control of them and casting spells yourself.
Attaching Auto-Cast to a pre-existing Materia essentially directs a party member to use that magic during battle. For example, a piece of gear with two linked Materia slots can be filled with Auto-Cast and a simple green magic Materia like Healing. This allows that character to cast Healing on other teammates even when you don't have control over them, giving you the freedom to do other tasks.
Materia
Description
Enemy Skill
Allows you to learn certain enemy techniques and use them as abilities. The Sonic Boom ability can be used by default.
The Enemy Skill Materia gives you a new way to learn abilities stolen from enemies you meet throughout your adventure. Typically, new weapons obtained for certain characters are the only way for them to gain
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The main currency of is called Arsenal Coins, which you can get to spend on new weapons, gear, and other tools for your arsenal. Matches are won by teams with the best items at their disposal, so you'll want to spend Coins often to upgrade your loadout. Farming enough Arsenal Coins can give you the resources you need to buy the gear needed to win.
does not have traditional fast travel, but instead uses special items called Portcrystals to transport your character to different locations. Unlike Griffons or Oxcarts, this method of transportation is instant, taking you to places without the risks of the road. Getting more Portcrystals will allow you to cut down on travel time as you try to complete different quests throughout your adventure.
Update 1.6 for added a ton of items, including the crafting material Moss that you can get and use in a few new crafting recipes. This item isn't hard to find, but knowing how much you need as a building block can be tricky. You'll want to collect as much Moss as you can, so you can have plenty of it in your inventory to create other items.
As you continue to find paths through the Temple of the Ancients in , you'll run into the Ironclad boss, who can only be beaten when staggered by your party. This massive knight has nearly no weaknesses, making them difficult to pressure. You'll need to use specific attacks from characters on your team to stun this creature quickly enough to defeat it.
The final boss of is Sephiroth, who you have to beat across multiple phases in many different forms. The one-winged angel appears once you defeat the Jenova Lifeclinger boss, challenging not just Cloud but many other characters from the story. With his own Summon and plenty of resistances, it can be hard to anticipate what you need to do during each stage of this battle.
With seven playable characters and over 50 types of materia, provides nearly infinite options for players to choose their own builds and playstyles. Between Magic, Command, Support, Complete, and Summon materia, several viable materia fill the slots in your party's weapons and armor. Different types suit certain characters more than others, and a well-rounded and well-equipped party will allow you to easily navigate the game.
In Chapter 4 of , pursuing Expedition Intels in Junon can lead your party to face the Mindflayer, a powerful optional boss you can beat for rare rewards. This terrifying creature uses psychic attacks and magic to rival your characters with no clear weaknesses. Without the right team and items, it can be very difficult to take down this squid-faced threat during your adventure.
The disastrous launch of has created a game full of bugs and fatal errors that you may want to get a refund for. While it is sad that the game has been released in such an unfinished state, your wallet shouldn't suffer either. Depending on which platform you purchased the game on, the process for returning it may involve some different steps.
The best support character for your party is undoubtedly Aerith in , but this kind soul can fiercely protect her friends if you find her best staff weapons. Aerith excels at long-range combat, casting spells that can buff her allies or debuff enemies. Many skills learned from new weapons found in story Chapters also deal plenty of damage, allowing Aerith to fight on her own.
Summons are powerful creatures in that your party can call upon as the best allies to help in tough fights. Only one red Materia orb containing a beast of this magnitude can be carried by your whole team, so picking the strongest Summon can be tricky. You'll have to learn which abilities and attacks Summons use to determine which one to bring into your next battle.
One of the mini-games with the most depth in is Queen's Blood, an intricate card game you can often win if you manage to build a strong deck. You can buy powerful new cards from vendors as your party arrives in different regions throughout story Chapters. Winning matches in Queen's Blood may seem easy at first, but it can become challenging as opponents use unexpected strategies.
Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.