Protorelic quests are a big part of 's side content, but they're definitely not all equal in quality. These side objectives task Cloud and company with tracking down pieces of armor associated with Gilgamesh, a recurring character who started out as an villain. Completing every quest can be rewarding, but the road there is often rocky.
Every region in has its own unique Phenomenon Intel locations, and chasing these down leads to the unique encounters that earn pieces of the protorelic. Unlike other standard map features, from Expedition Intel that leads to lifesprings or Excavation Intel that provides buried treasures, Phenomenon Intel is associated with different gameplay features in each region. Some of these employ memorable mechanics and narrative elements, while others might prove more tiring than exciting.
Hunting down Protorelics in the Corel desert seems like it could be an exciting follow-up to the minigames at the gold saucer, as the Phenomenon Intel of the region involves everything from a giant that rises from beneath the sands to the perfect creatures known as Cactuars. In practice, unfortunately, Corel's Protorelic quest turns out to be an exercise in patience. Any sense of mystery that might be found in the desert is quickly wasted on repetitive tasks, and the goofy little fellow named Kid G doesn't exactly enhance any sense of atmosphere.
Getting each Protorelic in Corel requires the party to head to one location, then another, then back to the first again without much reason for the ping-ponging, making for far more pointless trips than the other Phenomenon Intel quests require. Fighting the Cactuars also isn't all that engaging, but it's not so boring as to be unforgivable. Adding insult to injury, however, the quest stops halfway through and requires a return trip to Corel to complete, which just feels unsatisfying for anyone who spent time on it the first go-around.
Nibel's Protorelic quest has the same disappointing sense of feeling somewhat like padding, although it is at least a slimmer package of padding overall. It's ultimately a lot of slowly following hooded figures, which doesn't exactly make for exciting gameplay. If a bit of extra Hojo content and some fight opportunities sound worthwhile, there's that, but for the most part, there isn't much to get out of the Nibel questline aside from the Protorelic itself.
The Grasslands Protorelic quest gets the hunt off to a decent but awkward start, bringing back the bumbling criminals from to bandy the Protorelic around the region. As a series of fights, it's perfectly functional, but the charm of the criminals that was used in moderation in starts to wear off before the quest is over. It's also easy to stumble into their dens in
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As 's direct successor, takes it upon itself to improve in a variety of areas where the previous game was lacking. did a largely admirable job of translating the first segment of the classic RPG to a modern format, but it also had its fair share of shortcomings that sometimes threatened to overwhelm its strong points. Since sustaining momentum throughout a trilogy is necessary for the remake project to fully succeed, failing to take some strides forward could easily lose the goodwill that the first game generated.
Getting to go on a date at the Gold Saucer is an exciting moment in , but this iconic event doesn't get to properly play out on the first trip to the amusement park. From a narrative standpoint, it's probably a good thing that Cloud's break time is interrupted, as the sequence running from Costa del Sol to the Gold Saucer has quite a lot of downtime for an intense plot. All the same, it's hard not to spend a lot of time wondering when there is another chance to go on a Gold Saucer date.
The GTA+ service mostly acts as a way to get the most out of the experience, but the inclusion of some past Rockstar titles in the Games Included With GTA+ library is a major additional draw. This change was first made in September 2023 with the introduction of the remaster package, making the subscription a bit more appealing to those who aren't as thoroughly invested in With some new additions and more announced for later in the year, the debatable value of the subscription is definitely starting to become more tangible.
has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
offers a choice of swimsuits for Cloud, Tifa, and Aerith at Costa del Sol, and there's a reason to pay attention to the options at hand. Acquiring one vacation get-up for each character is a mandatory part of progression, as the beach doesn't allow anyone to step out onto the sands if they're not dressed for the part. Barret has this covered with his iconic sailor suit that he first dons in Junon, but for the others, this can be a somewhat more involved task.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Costa del Sol is home to a wide variety of minigames in , and there's no way to make it through the area without playing at least some of them. As a tropical beach getaway, it's not surprising that Costa del Sol has a lot to do, even if the original didn't pack as much into the area. As is the case with most side content, however, not every entertainment option in Costa del Sol is equal.
improves on in a lot of ways, but not every change made between the titles is a good one. As updates to one of the most iconic RPGs of all time, the remake games have a lot to live up to, and translating the strengths of the original games to a modern format comes with plenty of challengesWhile takes up this task to frequent success, it also has its fair share of pitfalls that are often different from the ones found in
is filled to the brim with World Intel to discover, but it can often be unclear just how much of a reward is in place for taking on this exhaustive task. As a somewhat open-world game that divides the giant map of Gaia into distinct but major zones, isn't shy about unfurling long checklists of activities to do. While some can be fulfilling in their own right, it doesn't take long to start questioning whether there are any rewards in place that could make some of the more tedious activities worthwhile.
has an open world that's perfect for the inclusion of many side quests and extra activities. While some of these activities are just for fun, others reveal lore about the game's world. The rewards for these extra activities also vary, but one specific chain of quests has a pretty powerful final reward once the entire quest chain is completed.
has its fair share of unusual challenges, but one side quest that has caused a particularly notable amount of frustration doesn't necessarily have to be all that hard. Like many RPGs, focuses on delivering a consistently manageable main story experience while packing more difficult tasks into the optional content. The big difference, however, is that a lot of the hardest trials aren't based around combat at all, instead following in the original 's tradition of relying on unique mechanics that shake up the general course of gameplay through minigames or random challenges.