The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
16.01.2024 - 13:07 / gamingbolt.com / Hideaki Itsuno / Will
Given the fact that the original Dragon’s Dogma is over a decade old, it’s safe to assume that there will be a sizeable portion of the upcoming Dragon’s Dogma 2’s player base that won’t have much (or any) experience of its predecessor, but according to Hideaki Itsuno – director of both games – the sequel is made to be newcomer-friendly.
Speaking in a recent interview with GamesRadar, Itsuno said that having knowledge of the first game will be “useful” in Dragon’s Dogma 2, it’s not exactly going to be required reading. “The game starts off with a main character who has lost their memory,” he explained, before adding that you will also “have characters around you explain things to get you up to speed.”
“So even if this is your first time playing Dragon’s Dogma, you can safely dive in,” Itsuno said.
We’ve seen a fair bit of Dragon’s Dogma 2 in the lead-up to its release, and recent weeks in particular have brought plenty of new gameplay details and footage, showcasing a new enemy in the form of the mysterious Sphinx, revealing details on the game’s optional content, and showcasing its Fighter, Thief, Warrior, Sorcerer, and Trickster Vocations.
Dragon’s Dogma 2 is set to launch on March 22 for PS5, Xbox Series X/S, and PC.
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
Fast travel is a contentious issue within open world games. Make it too easy, and you risk trivializing the world; make it too hard, and players may find travel tedious. Weighing in on the debate, Dragon’s Dogma 2 director Hideaki Itsuno explained why he is keen to avoid the former, preferring that players travel normally and experience the world around them.