Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
While Dragon's Dogma has garnered a sizable amount of fans since its 2012 release, there has been some debate within its fandom over the game's lack of a typical fast travel feature. Instead of being able to travel anywhere on the map at any time, players instead must hunt down specific items called Portcrystals and Ferrystones which can be found by exploring or purchased from vendors. In order to fast travel, players must have placed down Portcrystals at desireable areas of the open world, with a limit of ten crystals being placed at once, which can then be traveled to with single-use Ferrystone consumables. Thankfully, the Dark Arisen version of Dragon's Dogma added Eternal Ferrystones which enable players to travel to their placed Portcrystals without limit.
Now, exaclty two months before Dragon's Dogma 2 is set to launch, director Hideaki Itsuno has spoken with IGN to explain why both games feature such a seemingly obtuse fast travel system. Specifically with regard to the sequel, Itsuno goes into detail about how the team wants players to travel naturally through Dragon's Dogma 2's open world in order to fully experience all the game's reactive elements, and that giving players the option to warp anywhere at will disallows them from discovering such encounters. Itsuno also expressed that traveling naturally through an open world should be fun, and that the team has put a lot of effort into making sure this will be the case with Dragon's Dogma 2.
Just give it a try. Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun...We've put a lot of work into designing a game where you can stumble across someone and something will happen. — Hideaki Itsuno via IGN
Itsuno went on to describe another mode of transportation debuting in Dragon's Dogma 2, called Oxcarts. These Oxcarts can only travel along set paths but are also vulnerable to being ambushed by goblins or other enemies. Itsuno detailed a dynamic scenario that could potentially unfold where the Oxcart could get destroyed by a Griffin as players are outside of it defending themselves against an ambush, leaving unfortunate players to travel on foot the rest of the way. It's unknown if these Oxcarts will transport the player in real time or if using them involves some sort of loading or travel screen. Nevertheless, Oxcarts seem
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Capcom continues highlighting the different Vocations for Dragon’s Dogma 2, with the latest trailer focusing on the Thief Vocation. The dual knife-wielding class is nimble and dodges attacks while dealing bursts of damage. Check out their moves below.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
With the Xbox version of smash hit Palworld lagging behind the Steam version in terms of features and updates, developer Pocketpair has moved to explain the situation.