A federal court in California is enforcing a subpoena for Elon Musk to testify before the US Securities and Exchange Commission regarding potential violations of federal securities laws in connection with his purchase of Twitter.
24.01.2024 - 15:43 / mmorpg.com / Hideaki Itsuno / Casey Bell
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Itsuno argues that if players find traveling the open-world of a game to be boring, that’s not inherent to the genre, it’s the mark of a boring game:
“Just give it a try. Travel is boring? That's not true. It's only an issue because your game is boring. All you have to do is make travel fun. That's why you place things in the right location for players to discover, or come up with enemy appearance methods that create different experiences each time, or force players into blind situations where they don't know whether it's safe or not ten meters in front of them.”
This isn’t to say that Dragon’s Dogma 2 won’t feature fast travel, just that Capcom is banking on most players not feeling the need to often utilize the feature because the team is confident they’ve built a world worth exploring.
Fast travel options in the game include Port Crystals which can be teleported to with expensive and scarce Ferrystones as well as a new option, Oxcarts.
Oxcarts will travel along predetermined paths and players run the risk of being ambushed while on them, but offer a cheaper alternative for those just looking to get from point A to B without as much effort, at least when the path isn’t being blocked by goblins, forcing the player to get involved. That is, unless a Griffin randomly swoops in and takes care of the goblins. That’s a thing that can happen in Dragon’s Dogma 2 simply due to the way the world has been designed to allow for those sorts of emergent scenarios.
Dragon’s Dogma 2 releases on the PlayStation 5, Xbox Series X|S, and Windows platforms on March 22.
A federal court in California is enforcing a subpoena for Elon Musk to testify before the US Securities and Exchange Commission regarding potential violations of federal securities laws in connection with his purchase of Twitter.
Capcom released a new trailer for Dragon’s Dogma 2 this week, giving players a closer look at one of the series staple vocations: the Fighter.
Paradox Interactive has tons in store for Crusader Kings III in 2024. A roadmap revealed earlier this week promises two expansions (one core, one major) for the game and more.
Capcom continues highlighting the different Vocations for Dragon’s Dogma 2, with the latest trailer focusing on the Thief Vocation. The dual knife-wielding class is nimble and dodges attacks while dealing bursts of damage. Check out their moves below.
Ubisoft CEO Yves Guillemot believes the launch of GTA 6 will be «positive for the market» and expects it to launch after April 2025.
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.