The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
12.01.2024 - 08:55 / gamingbolt.com / Hideaki Itsuno / Many
The original Dragon’s Dogma was a massive open world experience, and with Capcom promising that its upcoming sequel is going to be even bigger, expectations are certainly high in terms of how much content the game will have on offer, and what sort of quality we can expect from its side content.
On that note, Capcom recently revealed the Sphinx via a video published by IGN, describing it as an entirely optional and mysterious enemy that players will be seek out, and in the same video, also touched briefly on what else Dragon’s Dogma 2’s optional content will entail.
According to lead game designer Kento Kinoshita, though the game will have structured design and pacing when you’re sticking to its main story, it’s also going to have plenty of optional content across its massive open world map.
“The map is just so big, and while there is level design, with places we want players to go in a certain order, there are still characters placed all the way off in a corner,” Kinoshita said. “I think it’s something so unique to open world games.”
Kinoshita and director Hideaki Itsuno went on to jokingly talk about the “extravagant waste” of how much completely optional content Dragon’s Dogma 2 is going to have tucked away, with the former adding that there will be “a good bit” of side content that players won’t find unless they go out looking for it.
“We made a lot that players don’t necessarily need to find, but will be incredibly moved if they do find it,” Itsuno said. “If there are parts of the game that you don’t have to discover, you can beat it without finding them. It’s just so…”
“It’s such an extravagant waste,” Kinoshita offered with a laugh.
“It is,” Itsuno said, “but it’s something we’ve done quite a lot of this time.”
“There is a good bit that you won’t be able to get unless you head out there yourself to get it,” Kinoshita added.
Dragon’s Dogma 2 will launch on March 22 for PS5, Xbox Series X/S, and PC. Check out recently revealed gameplay footage for its Fighter, Thief, Warrior, Sorcerer, and Trickster Vocations.
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Avowed game director Carrie Patel says the RPG has a bunch of content that you can easily miss if you aren't careful, and although there are a ton of games with big chunks of missable content, it's nonetheless hard not to be reminded of what Larian Studios so masterfully accomplished with Baldur's Gate 3.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.