The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
15.01.2024 - 17:19 / gamesradar.com / Hideaki Itsuno
Dragon's Dogma 2 director Hideaki Itsuno says that newcomers to the series won't be missing out by not playing the original game, all thanks to a staple narrative tool: Amnesia.
Speaking to GamesRadar+ as part of our Big in 2024 series, Itsuno noted that while Dragon's Dogma 2 is pulling from ideas that were present in the first game - most notably its setting and the AI 'Pawns' that accompany you on your journey - familiarity with the original is only "useful," not a necessary feat to enjoy the sequel.
"The game starts off with a main character who has lost their memory," Itsuno says. That means that the developers were able "to have characters around you explain things to get you up to speed. So even if this is your first time playing Dragon's Dogma, you can safely dive in."
Amnesia might not be the most original of storytelling tropes, but it certainly seems like it's a handy tool to rely on when creating a sequel to a cult classic from 12 years ago. I'd suggest that there's a lot more interest in Dragon's Dogma 2 than I've seen for the original game in the intervening decade, and while that's not to say that Dragon's Dogma doesn't deserve its flowers, it does mean that plenty of newcomers are likely arriving in its world for the first time. With that in mind, something of a narrative blank slate seems pretty useful.
One of Dragon's Dogma 2's most fascinating bosses is so well hidden that the RPG's director thinks many will beat the game without finding it.
The highly-anticipated Dragon's Dogma 2 is said to be targeting 'just' 30FPS on PS5 and Xbox Series.
Cody Christian, the actor playing Cloud Strife in the English version Final Fantasy 7 Rebirth, says there's a scene in the sequel where his protagonist is "unhinged."
Dragon's Dogma 2 is fast approaching with everything that made the original game a cult classic, including swanky fantasy abilities, janky ragdoll physics, and small-person-climbs-big-monster combat. But to fit all those towering foes into one game, the sequel also introduces a hugely expanded map.
In March, Capcom will release Dragon’s Dogma 2, the long-awaited sequel to its inventive 2012 action RPG. It’ll be the first mainline release in the open-world fantasy series in 12 years, and fans are eager to see what Capcom will bring to the table after a decade-plus of advancement in technical innovation and open-world game design.
Dragon’s Dogma 2’s director Hideaki Itsuno is not a fan of fast travel in open-world games. In an interview over at IGN, Itsuno affirmed his commitment to making traveling the world of Dragon’s Dogma 2 something players look forward to.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.