Pawns are great for a little extra storage space in , but it's not immediately clear what happens to the items they're given. Via the Pawn system in , players are able both to create a permanent Main Pawn, and to hire two additional Pawns from an extensive menu of community creations. Pawns have many uses — their primary purposes are to aid the player character in combat and offer situational advice, but they can also hang onto any spare items beyond the Arisen's carrying capacity.
But Pawn inventories are limited, just like the Arisen's. And they don't always stick around forever. It's possible to dismiss a hired Pawn at any time, and, when the going gets tough, it's not unheard of for Pawns to die. If a recently dismissed or deceased Pawn had an inventory full of valuable items, it's only natural to panic. But don't worry — these items are easily recovered. Here's everything to know about and its system of Pawn inventories.
If a Pawn is dismissed or dies in , anything they have in their inventory will simply appear in the player's storage, which can be accessed at any of the game's multiple inns. All a player needs to do is speak with the innkeeper and retrieve anything they've lost. In fact, storage is a pretty useful tool, even beyond retrieving items given to lost Pawns. If the Arisen finds something interesting, but doesn't expect to use it any time soon, they can toss it in storage. For more immediate needs, they're better off with Pawns.
Multiple players can travel with the same Pawn at the same time, so there's no reason not to hire the maximum number of Pawns.
Unfortunately, Pawns are limited to the equipment they come with in . Players can't change their equipped weapons, armor, or vocations, and they won't use most items they're given. The one exception, however, is curatives. Pawns will use any item labeled as a curative freely, so be careful when storing rare healing items in their inventories. Curatives may include herbs, potions, food, and drink found in the world or crafted. However, Pawns will also actively search for these items, so they may make up for things they use without asking.
Also, while Hired Pawns return most items to their employer's inventories when they part ways, it's also possible to send a Pawn back to their creator with a gift. Gifted items will be lost permanently, and can't be retrieved from the player's storage. However, the Pawn will bestow the item upon the player who created them the next time they log in. It's not necessarily required or expected, but it can be a nice gesture, or an easy way to share items between friends.
The Pawn system does an excellent job of creating a feeling of group adventure in a single-player game, and part of that comes from
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
A fan-created take on Whiterun demonstrates what could look like. First announced in what feels like a bygone era — at E3 of 2018 — has been in development for at least six years with nary a whisper of what it is. No one knows where it'll be set, what it'll be subtitled, what kind of quests it'll send players on, or truthfully, anything about it. In the meantime, it's fallen to fan-made projects to provide new -related content, be they game-changing mods or works of fan art.
The latest mystery revolves around the identity of a mysterious figure known only as Karl. Thanks to its developers' penchant for shadow dropping new content, then denying its existence on social media, is full of mysteries. It's all part of a massive roleplaying metagame: players pretend they're actually soldiers of Super Earth, and its developers their commanding officers, with the former eating up the propaganda the latter spreads.
borrows a lot of things from the first game, but skips out on multiple enemy factions — not just the Illuminate. At launch and up until the time of writing, Helldivers 2 has had two enemy factions: the Terminids (Bugs) and the Automatons (Bots). However, with the recent total success of the Major Order "", it appears the Automatons have finally been eradicated once and for all. Of course, there's always a chance they'll return, but for the time being, players are left to wonder what comes next.
One of the hardest Shrine Quests in is "." Unlike most shrines, quest shrines require a fair bit of outside adventuring. Players must complete a quest or solve an overworld puzzle in order to open the way. These puzzles are typically pretty difficult, requiring extensive knowledge of the map or some very specific timing. That, along with some shrine quests' vague wording, make them some of the hardest shrines in .
The final story decision players will make in involves whether to kill or to spare their custom character's Blade Twin. While there are several choices that may affect the story, like choosing to be pro- or anti-shogunate in , the choice at the end of the Blade Twin boss fight is perhaps the most impactful in the game. As a result, players may want to know what's involved in this choice, and what implications it has for the ending they'll inevitably get.
One of the earliest choices to make in involves whether to skip the Nibelheim flashback that makes up the majority of the game's first chapter. The Nibelheim chapter was part of the game's playable demo, alongside a longer section that allowed players to openly explore the Junon region of . But where the Junon half of the demo is separate, and taken out of context, the Nibelheim half effectively grants players early access to the opening hours of the game.
has two options for general progression through the game: the Community Center and JojaMart. While the game’s story is mostly dependent on the player’s choice of activity and their romance options in , both the Community Center and JojaMart have thematic connections to the overall plot and the background lore.
The quest "" is far more complicated than it seems on the surface. It begins when the Arisen encounters a girl named Trysha in an isolated cabin, standing alone on a hill northwest of Melve. Trysha lives with her grandmother, Eini, who spends most of her day providing for the two of them. This leaves Trysha alone and bored out of her mind. To kill time, Trysha's recently decided to study magic. If they speak with her while grandma's out, Trysha asks the Arisen to find the grimoires she'll need to learn her first few spells.
Players need to spend their money wisely in . Gold isn’t exactly scarce — players find it on a wide variety of enemies, pick it up from chests, and receive it in return for successful missions in . The problem is that most in-game items are surprisingly expensive. This isn't necessarily a failure of balance, or even an attempt to get players to spring for microtransactions in , but rather a provision for players to count their coins carefully.
A dataminer has revealed some surprising cut content around one of its most tragic characters. Time and time again, it's become apparent that the devil is in the details of . From major spoilers hidden in unassuming plain sight, to huge lore drops in unassuming flavor text, to backups upon backups that most players were never supposed to see, the attention to detail in goes impossibly deep. And hidden within the game's code, one player has revealed something groundbreaking, if not unprecedented.
The final major decision in requires every player to choose between sacrificing their best friend or fighting the titular Dragon. The game requires many choices, from the simple selection of classes in to its pivotal story decisions. While every decision has its consequences, the ending a player sees is entirely determined by their choices around the confrontation with the Dragon. The right answer may seem obvious, but even the most minor decision in these final scenes can have devastating consequences.
There are two primary romance options in : Wilhelmina and Ulrika. Players can technically raise their relationship levels with almost any non-Pawn character in the kingdoms of Vermund and Battahl, but only Ulrika and Wilhelmina have fully fleshed-out romances. These romances both begin with a mission in (or a series thereof), in which the romantic prospect plays a major role. After gaining their attention by helping them with a task, the Arisen can start bringing them gifts to further raise their favor.