The final major decision in requires every player to choose between sacrificing their best friend or fighting the titular Dragon. The game requires many choices, from the simple selection of classes in to its pivotal story decisions. While every decision has its consequences, the ending a player sees is entirely determined by their choices around the confrontation with the Dragon. The right answer may seem obvious, but even the most minor decision in these final scenes can have devastating consequences.
[Warning: This article contains spoilers for every ending of Dragon's Dogma 2.]
During what may be the final quest, "," players must fight their way up Moonglint Tower, surviving an assault by Phaeseus and the Sovran until the Dragon appears. The Dragon will then address the Arisen directly, and demand their answer: will they sacrifice their closest friend, or meet the Dragon in combat? This is the first in a series of choices that affects, among other things, how ends, which of its NPCs live to see another day, and how much play time remains in the game. In other words, it's not a decision to be made lightly.
During the quest "," if the player chooses to sacrifice their friend, they'll be locked into the bad ending for their current playthrough of the game. They'll walk away from the fight, and whichever NPC they have the highest affinity with will die at the Dragon's hands. They'll walk away knowing they've prevented the apocalypse by appeasing the Dragon, but they've done so at a great cost.
NPC affinity is affected by quest completion and gift-giving. Players will always know which NPC the Dragon will kill if they choose to walk away; they'll appear prominently in the cutscene.
What follows is a short, but sobering cutscene. The Arisen will ascend to the throne as Sovran of Vermund, but the death of their friend will cast a grim pallor over the ceremony. The game ends on a sour note, and the player is booted back to the main menu. They're then encouraged to load their game and try again. This is inarguably the worst ending possible in. It's tragic, it's cowardly, and it's unsatisfying.
However, the bad ending isn't irreversible. Players can always load a save and try again. The chosen NPC's death doesn't actually affect anything beyond the final cutscene, though. Players can't keep playing after achieving the bad ending, so it's not like they'll be forced to explore a world in which their favorite character is dead. If they choose to load a save or start a new game plus, the NPC who died in the bad ending will still be alive. This way, they'll get a second chance to save them.
Even so, sacrificing a friend is the poorest choice players can make during the "" quest. Players shouldn't choose to do
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is known for having a plethora of secrets, and the 1.6 update adds several new ones to the game. Secrets range from the often-unlocked, but rarely-solved Secret Notes in , to more obscure, multistep hidden quests that most players would never think to try on their own. These can prove fun surprises for curious new players, or long-term goals for those who have maxed out all their skills and are looking for something new to try.
may have its issues, but it's moving in the right direction. 's refreshing take on the live service model, along with its delightful gameplay and tight-knit community, have made it a surprise hit. It already had a small, but devoted fan base due to the popularity of the original, but it's since expanded well beyond its original audience. It's safe to say has found its foothold, and maintains a powerful grip on Super Earth troopers everywhere.
One quest is actually a lot easier than it seems. Most quests in are relatively simple Special Orders, in which an NPC will post a note to the bulletin board asking for a specific item. The item can be an everyday object the player is liable to have thousands of, or some rare, hidden artifact that may take hours to find. But overall, it's as simple as finding the item and bringing it back, at which point the player will receive a reward and a friendship or romance increase with the relevant character.
The latest Ship Module adds another buff to what's already one of its most powerful Stratagems. Together, Ship Modules and Stratagems make up the build customization options in . Stratagems refer to any number of special abilities players can call in during a mission. They range from powerful weapons to defensive fortifications to orbital strikes, and can turn the tide of battle in a wide variety of ways. However, Stratagems usually have lengthy cooldowns, and some of them only have a limited number of uses. It's important to know when and where to call them in.
A subtle detail opens a rabbit hole of violence, stretching back centuries into the Lands Between's past. As is usually the case with From Software games, 's lore is deliberately mysterious and obtuse. Rarely do characters offer comprehensive explanations directly to the player, and even when they do, they almost always do so with ulterior motives. For the most part, it's up to the player to piece together stories by looking closely at certain details. Recurring trends, out-of-place objects, and item flavor text can reveal a wealth of information about the world of.
A fan-created take on Whiterun demonstrates what could look like. First announced in what feels like a bygone era — at E3 of 2018 — has been in development for at least six years with nary a whisper of what it is. No one knows where it'll be set, what it'll be subtitled, what kind of quests it'll send players on, or truthfully, anything about it. In the meantime, it's fallen to fan-made projects to provide new -related content, be they game-changing mods or works of fan art.
The latest mystery revolves around the identity of a mysterious figure known only as Karl. Thanks to its developers' penchant for shadow dropping new content, then denying its existence on social media, is full of mysteries. It's all part of a massive roleplaying metagame: players pretend they're actually soldiers of Super Earth, and its developers their commanding officers, with the former eating up the propaganda the latter spreads.
borrows a lot of things from the first game, but skips out on multiple enemy factions — not just the Illuminate. At launch and up until the time of writing, Helldivers 2 has had two enemy factions: the Terminids (Bugs) and the Automatons (Bots). However, with the recent total success of the Major Order "", it appears the Automatons have finally been eradicated once and for all. Of course, there's always a chance they'll return, but for the time being, players are left to wonder what comes next.
One of the hardest Shrine Quests in is "." Unlike most shrines, quest shrines require a fair bit of outside adventuring. Players must complete a quest or solve an overworld puzzle in order to open the way. These puzzles are typically pretty difficult, requiring extensive knowledge of the map or some very specific timing. That, along with some shrine quests' vague wording, make them some of the hardest shrines in .
The final story decision players will make in involves whether to kill or to spare their custom character's Blade Twin. While there are several choices that may affect the story, like choosing to be pro- or anti-shogunate in , the choice at the end of the Blade Twin boss fight is perhaps the most impactful in the game. As a result, players may want to know what's involved in this choice, and what implications it has for the ending they'll inevitably get.
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has two options for general progression through the game: the Community Center and JojaMart. While the game’s story is mostly dependent on the player’s choice of activity and their romance options in , both the Community Center and JojaMart have thematic connections to the overall plot and the background lore.