With 2019’s Control, Remedy Entertainment established the Remedy Connected Universe, which, like its name suggests, pulls two of Remedy’s owned properties – Alan Wake and Control – into a shared universe.
07.09.2023 - 17:03 / polygon.com / Saga Anderson / Alan Wake / Alex Casey
Alan Wake has been trapped in the Dark Place for 13 years. He’s ditched his slouchy hoodie for a button-down, but kept the funny jacket with the old-fashioned elbow patches. Inky hair frames his face as he wanders through a hostile dream world, clutching a puzzle-solving lamp and a revolver. This is the other side of Alan Wake 2’s story, running parallel to FBI agent Saga Anderson’s Pacific Northwest trek to investigate a series of ritualistic murders.
A new preview we recently checked out focused on Wake’s portion of the game, set in the Dark Place, which appears to Wake as a hard-boiled vision of the Big Apple. New York is Wake’s former home and the setting of the Alex Casey crime novel series that gave him his reputation as a writer. While there, Wake needs to leverage his power to rewrite reality and escape this place to reunite with his wife, Alice, but it won’t be easy, given that his surroundings are actively working against him.
The Taken return from Alan Wake as flickering silhouettes that wander the Dark Place, which you must expose with your lamp before disposing of the bodies beneath. “Have you lost the plot?” they’ll sneer as they throw you to the ground. Adding to the paranoid atmosphere, illuminated Taken often look like Wake, and non-hostile entities called Fade-Outs follow you, taunting and goading you into wasting precious light or ammo. Subtle cues differentiate them from the base enemies, so perceptive players can pick their battles.
Alan Wake 2’s combat is Remedy’s take on Resident Evil 4, with an over-the-shoulder camera, heavy recoil, and a lifesaving dodge. Alan Wake’s worst quality was its tedious combat, where hordes of Taken would constantly surround the player and club them to death. In the sequel, the Taken appear slower but more erratic and deadly, lurching and teleporting toward Wake to catch him off guard.
There also seems to be an inventory system, with Wake picking up a health item from a subway locker during the demo. Near the Thermos, which you’ll use to save, an interactive shoebox appears in Alan Wake 2’s break rooms, which may be a lore-friendly storage solution or a means to transfer items between the two protagonists.
That old trope of narrative graffiti is given a refresh to show how the Dark Place is manipulating Wake and impeding his escape. From the blunt “Don’t Write” and “You Die Here” to the “Return” and “Initiation” tags that taunt Wake about the parts of the monomyth he is yet to actualize, there’s a sinister breadth to the Dark Place’s forces of coercion. Nearly every piece of Dark Place copy, from the infographic posters to the text on subway cards, has some mind-tickling reference to dialogue from the first game that hammers home Wake’s
With 2019’s Control, Remedy Entertainment established the Remedy Connected Universe, which, like its name suggests, pulls two of Remedy’s owned properties – Alan Wake and Control – into a shared universe.
13 years after the launch of its predecessor, Alan Wake 2 finally continues the story of gaming’s favourite haunted novelist. But the sequel is expanding more than just Alan’s tale. This game is the third entry in the Remedy Connected Universe, an idea that will see the Finnish studio’s works overlap, connect, and influence each other.
His name may quite literally be the title of the game, but Alan Wake is not the only main character in Remedy Entertainment’s upcoming survival horror. The ‘2’ in Alan Wake 2 doesn’t just point to its sequel nature, but also to the duality that runs through the entire game. Two protagonists. Two perspectives. Two worlds. And two approaches to gameplay.
Remedy Entertainment has released a few behind-the-scenes videos in the lead-up to Alan Wake 2’s launch, highlighting different aspects of the game and its development process. In a new behind-the-scenes video, the developer has turned its attention to the music and audio design of the highly anticipated survival horror sequel.
The latest part of our Alan Wake 2 IGN First is a section of exclusive 4K RTX gameplay played from the perspective of titular writer Alan Wake himself. The above video takes place in The Dark Place – a nightmare New York he’s trapped in - Alan finds a familiar face lurking in one of its many shadowy alleyways. This jacket-wearing, paisley tie-sporting detective is no other than Alex Casey, the hero from Wake’s successful crime book series.
Alan Wake 2 is longer than any other game that Remedy has ever made, director Sam Lake confirms, as we rapidly approach the Alan Wake 2 release date. An ambitious sequel to the 2010 original, Alan Wake 2 is a story-driven horror game with a twist, as you control two characters whose narratives intersect at key moments. If you’ve played Control, Quantum Break, Max Payne, Max Payne 2, or the original Wake, Alan Wake 2 is set to keep you entertained for much longer, with a runtime that Lake says is roughly double that of Remedy’s usual games.
Alan Wake 2 director Sam Lake has revealed that the upcoming survival horror game will be longer than the studio’s previous release, Control. Speaking with Kinda Funny Games, Lake stated that Alan Wake 2 would be twice as long as Remedy’s other titles.
Alan Wake 2 outfit Remedy Entertainment have "always" felt pressured to make their games longer, creative director Sam Lake has observed in a new interview which also picks apart the differences between the forthcoming midwestern spookalot, out this October, and the 2010 original. Lake added that, Remedy's sense of audience expectations notwithstanding, he himself has difficulty setting aside hours for longer games. "[It's] just struggling with finding time and you know, being interested in a story, wanting to see it through," he said. "So it can even be daunting at times to start playing a game that you know is really, really long."
Remedy Entertainment is a rather well-known video game development studio. They have delivered some big hits, including Max Payne, Quantum Break, and Control. Now, their focus is bringing out a sequel to one of their past hits from 2010, Alan Wake. Today, we’re learning that Alan Wake 2 will be Remedy Entertainment’s longest video game to date. While their past works were not necessarily lengthy ventures for players to deal with, Remedy Entertainment’s creative director, Sam Lake, has revealed that the studio has continued to strive to bring out longer video game experiences.
Deliciously pulpy horror storytelling was at the heart of the original Alan Wake. It returns for the sequel, too, but the Stephen King-isms look to be confined to The Dark Place; the New York-styled nightmare cage the titular writer is trapped in. Out in the real world (or at least what seems like the real world) – the domain of our second protagonist, FBI agent Saga Anderson – developer Remedy Entertainment has crafted a new collage from pieces of its favourite detective stories. The eerie shadows of True Detective, Seven, and The Silence of the Lambs creep through Alan Wake 2’s gorgeous digital depiction of the Pacific Northwest.
October is set to be a month stuffed with noteworthy releases, with Alan Wake 2 being one of them. The highly anticipated title will continue the story of Alan Wake the thriller novelist, and it will further expand the ever-growing Remedy Connected Universe.
Alan Wake 2 finally arrives next month, and this time around, the tortured author won’t be alone. Alan Wake 2 actually features two playable characters – Alan himself and FBI agent Saga Anderson. This has led to some concern that Alan was perhaps being edged out of his own game, but it seems those fears are largely unfounded.