Alan Wake 2: Exclusive Hands-On Preview First
11.09.2023 - 16:01
/ ign.com
/ Saga Anderson
/ Alan Wake
Deliciously pulpy horror storytelling was at the heart of the original Alan Wake. It returns for the sequel, too, but the Stephen King-isms look to be confined to The Dark Place; the New York-styled nightmare cage the titular writer is trapped in. Out in the real world (or at least what seems like the real world) – the domain of our second protagonist, FBI agent Saga Anderson – developer Remedy Entertainment has crafted a new collage from pieces of its favourite detective stories. The eerie shadows of True Detective, Seven, and The Silence of the Lambs creep through Alan Wake 2’s gorgeous digital depiction of the Pacific Northwest.
For this month’s IGN First, I visited Remedy’s studio in Finland to play Alan Wake 2. Across more than an hour of play I experienced the entirety of Local Girl, the third chapter of Saga’s story. Within it, I saw plenty of things that will make long-term Alan Wake devotees happy. Manuscripts still litter the world, as do blue thermos flasks. There are generators to power up, and your shadow-burning flashlight is still a fundamental part of combat. A pair of ageing rock stars make a very welcome return. But the shift from nightmare horror to grisly detective thriller on Saga’s side of the story is the first sign of the bold, sweeping changes that Remedy has made in its long-awaited sequel.
Where the 2010 original was a relentless action game dressed in a Halloween costume, Alan Wake 2 is a full-bore survival horror. It comes complete with puzzles, exploration, backtracking, and a crime fiction library’s worth of creeping dread. It feels like almost every element of Alan Wake’s gameplay has been reinvented. And, from what I can tell thus far, it’s all for the better.
Local Girl begins with Saga arriving in Watery, a town established by Finnish settlers. It’s just down the road from the original Alan Wake setting of Bright Falls, and carries a similar David Lynch vibe; quaint, but off-kilter. In these opening minutes, it’s clear that Alan Wake 2 is unlike any other game Remedy has made before. There’s no urgency as I wander down Main Street, chatting with the locals about a nearby trailer park – a lead in my wider investigation into the Cult of the Tree, the story’s looming threat. But while this may be slower-paced than Remedy’s previous action romps, it’s no less weird: everyone seems to already know who I am despite this being Saga’s first visit to Watery. And Ahti is performing a rousing number at the local cafe. Yes, Ahti, the janitor from Control. I don’t know if the coffee here is damn fine, but the atmosphere certainly is.
A chat with entrepreneurial oddballs the Koskela brothers puts me on the trail of some spare keys for the trailer park, which are locked up in the