could be considered a masterpiece that follows up another masterpiece in the form of. However, includes an additional game mode that provides a challenge for even an experienced Link. As it stands, this extra game mode will never be a feature added to, no matter how fun it would be to give it a shot.
continues the story where left off, but peace doesn't last long in Hyrule when Zelda and Link unwittingly free Ganondorf from where he was sealed beneath Hyrule Castle. Both games share a lot of similarities in the design of the map, the dungeons, cooking, and more. But won't receive any DLC, and that means that some features will never make it into the game, and hoping for conclusions to some storylines is futile.
Although the main parts of the game remained the same, Master Mode came with a lot of changes to mechanics and enemies that made it a brutally punishing way to experience the game. Even Expert Difficulty didn't punish Link to the same extent when it came to enemy difficulty and items lost as the result of dying. However, since Master Mode is not currently part of , and it's been confirmed that no DLC will be added to it, there's no hope that it'll make its way into in the future.
Master Mode added about a dozen significant changes to that came together to create a truly challenging experience worthy of the mode's name. Not every change affected gameplay, like the red loading screen. But plenty of other changes came together in ways that stacked difficulty to make Link's journey to save Zelda even harder. As expected, enemies are stronger, and they have an easier time spotting Link, even if he's trying to sneak past them.
Those aren't the only changes to enemies. There are more mini-bosses lurking in Hyrule which adds difficulty, and enemies regenerate their health overtime, even during battle. Link's safety net that prevents a hit from killing him in one strike is removed, and with enemies having a Golden Form, Hyrule is more dangerous than ever. The addition of Floating Platforms means Link has to worry about being attacked from above, but there are more chests on the map as a reward at least.
Then, one of the final significant changes added in Master Mode isfewer save files. This might not be felt immediately while playing Master Mode, but when it comes to having back-up saves in case something goes wrong or a plan fails, options become a bit more limited. So, Master Mode not only increases the chances of Link dying, it removes safety nets that could help in the event of death. It's no wonder that the mode is named after the legendary sword in, because of the incredible challenge.
If Nintendo really wanted to, it could add Master Mode or an equivalent to without putting it in a DLC. An
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AI roundup: Nvidia and Indosat Ooredoo Hutchison are in talks to build an artificial intelligence centre in Central Java in 2024. The companies may invest $200 million for the development. In other news, Microsoft warns countries such as the US, South Korea and India about China's intention to disrupt elections with the help of AI. Know more about what AI news is in our roundup.
brought a lot of new features with it that haven't been seen in previous games. The physics system that's used for Link's new Ultrahand ability is smooth and not like any systems he's used in the past. However, one particular system uses items in ways that destroy them, so having a steady supply of strong items to work with becomes important, especially against tougher enemies and bosses. Considering that weapons are subject to a durability system, Link goes through a lot of items throughout the duration of his journey to save Hyrule once more.
has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
is a direct sequel to, which isn't common in the franchise. Most games are independent of each other, even if there's a timeline that tries to connect them across three timeline splits and an unclear placement for. The stories can each be experienced separately. And over the years, there are certain story beats that have become expected, or even tradition. However, that doesn't mean every game follows these traditions instead of finding ways to make them feel fresh.
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The upcoming PlayStation 5 exclusive action game Stellar Blade will be missing a photo mode when it launches on April 26. Stellar Blade, developed by Shift Up and published by Sony, has been generating quite a bit of buzz lately. There's been a great deal of discussion about the game's main character, and beyond that, many have come away impressed with the game's over-the-top action. Many PS5 gamers are looking forward to Stellar Blade's release later this month, but luckily, they don't have to wait that long to play it.
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might not feature Harry Potter or his friends directly, being set long before they were born. However, it does contain references to elements from the books that didn't even make it into the movies. Naturally, it's difficult to fit the contents of an entire book into a single movie, but video games offer a way to add details in the background in ways that movies can't always manage. This includes adding in a mystery character that could be considered a gentle giant that enjoys a bit of humor now and again.
More than a decade after the launch of The Elder Scrolls 5: Skyrim, fans are lamenting the lack of spears as an available weapon type within the RPG. The beloved Bethesda game offers a plethora of different ways for players to personalize their character, containing a wide breadth of weapons and spells for players to choose from. Players can specialize in any of Skyrim's five Schools of Magic, as well as optimizing towards using one-handed or two-handed weapons. However, some fans feel the RPG left a perfect weapon type out of the game.
Over the years since , CD Projekt Red has released several major patches with new features such as a working Metro system, multiple apartments, car combat, and more. With the studio recently confirming that no more major updates are coming to as its developers turn their attention toward the game's sequel, there are some further improvements to one of its later features that should be incorporated in 's launch.