Zelda: BOTW & TOTK Forgot An Important Part Of Ganon Being The Final Boss
05.01.2024 - 15:53
/ screenrant.com
Although : and both feature Ganon as the final boss, they do not follow all the conventions associated with ’s iconic villain. Of course, the clashes against Calamity Ganon and Demon King Ganondorf are incredibly memorable parts of these games, the culmination of all Link’s hard work and preparation. However, the circumstances surrounding these fights do arguably lack certain aspects from previous titles featuring Ganon.
The open-world design of and means that the final encounters with Ganon/Ganondorf can technically be reached very quickly. If Link ignores the immediate problems faced by Hyrule, such as ’s "" quests, then there is nothing to prevent him from immediately attempting to reach the Sanctum of Hyrule Castle or Gloom’s Lair except whatever monsters he encounters along the way. Of course, this is extremely difficult, especially as Link may have had little opportunity to collect Heart Containers, Stamina Vessels, or weapons, but it is possible. This approach does provide its own challenges, but either way, older games had a different take on the entire sequence.
In games that feature Ganon or Ganondorf, it is common for Link to eventually tackle some version of Ganon’s Castle or Tower — an ominous dungeon with callbacks to previous dungeons.,, and all follow this pattern, allowing for the entire experience of Link’s journey so far to culminate in one last challenge. In and, however, this is clearly not the case; although the scale of Hyrule Castle and the Depths are incredible, they are not true dungeons. Instead, Link can simply run and dodge his way directly to Ganon with barely a scratch.
Ganondorf also takes over Hyrule Castle in, although here the resultant dungeon retains its original name.
Although the Divine Beasts (and Shrines) can be considered dungeons of sorts in, they are not on the scale of the Temples seen in , nor is Hyrule Castle designed similarly. Moreover, although storming the Castle directly can bring conflict with Guardians, Lynels, and other powerful monsters, it is entirely possible to bypass danger with creative navigation of the castle’s terrain. A true dungeon, like those seen in also features enemies, locked doors and puzzles that unquestionably bar Link’s path. This is even more apparent in, where making it through the Depths only really requires Stamina and limited use of Link’s other abilities.
The enemies Link can face are likewise fairly generic in anything other than numbers before reaching Ganondorf, with no major solo encounters. Admittedly, in, Link can fight the Blights if they were not previously defeated, but in this context, they are not returning for one more battle. Likewise, ’s bosses always appear in the Depths after finishing off the Demon