Bethesda director Todd Howard explained his vision for an Elder Scrolls adaptation during the red-carpet premiere of the Fallout TV series. Longtime fans of The Elder Scrolls have advocated for a live-action adaptation of the high fantasy action RPG series for years, but while many studios have expressed their interest in the chance to bring the land of Tamriel to film or television, the franchise has yet to branch out to either medium to this day.
When news of a Fallout live-action adaptation was announced back in 2020, it did more than excite fans of the post-apocalyptic video game franchise. It also sparked hope that other best-selling Bethesda games would soon follow in the Ella Purnell-led adaptation's footsteps. This included The Elder Scrolls players, many of whom hoped the Fallout TV show was a sign that Bethesda was similarly reserving a spot for the fantasy series in the growing video game adaptation roster with the intent of turning the IP into a multimedia franchise juggernaut on the level of several massively popular shows. However, it might have been too early to celebrate, as Howard claimed it wasn't that simple.
Speaking with IGN, the Bethesda director revealed there were no plans for a TV or film adaptation of The Elder Scrolls. Howard additionally revealed he had so far rejected all offers from various studios, stating that he was looking for an opportunity where he and his team could work with passion throughout production rather than just for the sake of pushing out a lackluster film or TV series.
This was notably also how the Fallout adaptation originally received his blessing. Howard reportedly rejected offer after offer from other studios looking to expand on the post-apocalyptic series until he finally hit it off with executive producer Johnathan Nolan, who agreed to create an entirely new story for the Fallout TV series.
While Bethesda has no plans for anElder Scrolls adaptation, Howard remained open to the idea. The director explained how, even though no offer had so far caught his eye, a pitch from a creative enough studio in the future might finally pull his team on board despite the challenges in creating the live-action Fallout series.
While Howard might still be hesitant to export The Elder Scrolls to the big or small screen, recent years have seen a marked increase in the number of high-budget video game adaptations. Apart from Fallout, shows like The Last of Us and Halo TV adaptations are signs of a changing industry, one that continues to blur boundaries between interactive and non-interactive entertainment.
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Starfield director Todd Howard finally shares some new details regarding the game's upcoming Shattered Space story expansion, and though it looks like it's still quite a while away from release, players can also expect to see a few significant updates in the meantime. While Starfield has seen plenty of noteworthy content updates since its release in September of last year, many players — particularly those who already purchased the premium edition of the game — are still waiting on the release of its DLC before they jump back into it.
For all long as the Fallout franchise has been around, it has never been set outside of the United States. Of course, its over-the-top, retro-futuristic Americana satirization is a core aspect of what makes Fallout, Fallout, but on new few occasions, large chunks of the series’ fanbase have wondered how locations outside of the US are faring in Fallout’s post-apocalyptic setting, and whether they could fare as suitable settings for a future Fallout game.
For years Fallout fans have wondered if a video game in the franchise will ever leave the United States for another country. According to Fallout lore, the nuclear war of 2077 upon which the franchise is based was not localized to the U.S., but a global event. And so, the idea of traipsing astound post-apocalyptic London or even Canada has long-been mooted by fans.
With all things Fallout now enjoying a significant boost following the breakout success of the Fallout TV show, Fallout 76 is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, saw over one million people play in a single day.
Wow, remember Starfield? I do, just about, although any interest in it feels like a distant dream now. But not to Todd Howard! The Bethesboss had a chat with Kinda Funny and confirmed that Shattered Space, the first big DLC for the brave little space RPG that could, has a release window of "in the fall". Shattered Space adds new locations and stories and gear, and is the sort of DLC that was announced before the game came out, and you got it bundled with some of the super mega hyper awesome pre-order editions (you can still get it bundled with the Starfield Premium Edition if you want to spend an extra 30 quid).
Every Fallout game, dating back to the original in 1997, has been set in America. We've gone from New California to the Capital Wasteland to The Commonwealth, but never outside the USA.
Bethesda's Todd Howard updates fans regarding the Creation Kit, an important feature that will be coming to Starfield soon. Most Bethesda fans are already familiar with the concept of the Creation Kit. When The Elder Scrolls:Skryim launched its Creation Kit, around 2,500 mods were available in just a week's time. Since it allows for easier modification of game files, creators have more flexibility in-game. This is partly the reason why Starfield fans are highly excited about its introduction to the game.
Bethesda fans won’t have to wait much longer before they finally get their hands on Starfield’s first expansion, Shattered Space, and there is even more content on the way, too.
With the Fallout TV series topping 65 million viewers to become one of the most watched Prime Video shows ever, the pressure is on for more content set in the wasteland, and Bethesda is seemingly ready to oblige.
Beloved Shin Megami Tensei character and monster designer Kazuma Kaneko announced he was parting with Atlus after 35 years as the developer's prominent «Demon Artist.» Kaneko has been with Atlus since 1988 and is renowned for his illustrations of mythical creatures originating from cultures all over the world. Recently, the Shin Megami Tensei artist announced he was leaving Atlus.