The Fallout London total conversion mod for Fallout 4 was supposed to launch on St. George's Day, April 23rd, but Bethesda's next-generation update disrupted those plans.
30.04.2024 - 13:43 / gamingbolt.com / Todd Howard / Howard Says / Will
For all long as the Fallout franchise has been around, it has never been set outside of the United States. Of course, its over-the-top, retro-futuristic Americana satirization is a core aspect of what makes Fallout, Fallout, but on new few occasions, large chunks of the series’ fanbase have wondered how locations outside of the US are faring in Fallout’s post-apocalyptic setting, and whether they could fare as suitable settings for a future Fallout game.
However, according to Bethesda Game Studios’ Todd Howard – who directed Fallout 3 and 4 and will be directing Fallout 5at some point in the future – a US setting is a core part of the franchise and its aesthetic. Speaking in a recent interview with Kinda Funny Games, when asked if Bethesda Game Studios had ever considered setting a Fallout game in a location outside of the US in the past, Howard explained that given how central an American setting is to the franchise’s identity, it’s unlikely that a future instalment will be set in a different location.
“My view is, part of the Fallout schtick is on the Americana naivety,” Howard said. “For us right now, it’s okay to acknowledge some of those other areas, but our plan is to predominantly keep it in the US.”
Howard added that though fans similarly often have questions about mysterious locations in The Elder Scrolls, he feels leaving some questions unanswered and some mysteries unsolved is often the best way forward from a storytelling perspective.
“It’s okay to leave mystery or questions,” he said. “What is happening in Europe? What is happening here? I think those are good things. In Elder Scrolls, everybody wants to kind of go to these other specific lands, and I think I’m known for saying the worst thing you can do to a mysterious land is remove the mysteriousness.”
Of course, with Bethesda Game Studios currently focused on post-launch support for Starfield and ongoing development on The Elder Scrolls 6, the next Fallout game is unlikely to hit anytime soon, which means even a new American setting is out of reach for the franchise for the foreseeable future. That said, Howard has said that Bethesda is looking into ways to increase its output of game releases, while he also seemed to suggest that the company has two unannounced Fallout projects in the works.
The Fallout London total conversion mod for Fallout 4 was supposed to launch on St. George's Day, April 23rd, but Bethesda's next-generation update disrupted those plans.
As one of the classic franchises of the RPG genre, has built up an extensive timeline across its many games — one that can be confusing to keep track of with each new addition. Developed first by the now-defunct Black Isle Studios and then by Bethesda (and Obsidian, for ), as a series has gone through a number of distinct changes, with each game putting a post-apocalyptic spin on a new region of the United States.
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Whether exploring the irradiated monuments of Washington D.C. in Fallout 3 or gambling away your last couple of Caps on The Strip in Fallout: New Vegas, the series' North American setting is an essential piece of the puzzle. And while players have previously been given tantalising glimpses of how the rest of Bethesda's bleak world might be faring, studio head Todd Howard says the plan is to keep the series set in the US.
Back when the Fallout show first hit our TV screens, you couldn't move online due to the sheer number of New Vegas fans that had made it halfway through the show before announcing that it had somehow disrespected the game by making changes to the lore. Many claimed that it had somehow removed New Vegas from Fallout canon (it didn't) and that Todd Howard was secretly the mastermind behind the change, all in an effort to get back at developer Obsidian Entertainment for making a good Fallout game.
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In a recent interview, Fallout director Todd Howard said that Bethesda plans to «predominately keep» the franchise in the United States and explained his reasoning. Although Howard left the door open for non-US Fallout settings in the future, it seems unlikely given the franchise's established theme.
Bethesda is now hoping to release new video games at a faster rate than it has in the past, especially with Fallout’s increased popularity. Bethesda is known for its massive RPG franchises like Fallout, The Elder Scrolls, and last year’s mega-hit Starfield. However, these titles can take an incredibly long time to develop, with Starfield suffering from several delays and being in production for nearly eight years before finally hitting stores in September.
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