In a recent interview, Fallout director Todd Howard said that Bethesda plans to «predominately keep» the franchise in the United States and explained his reasoning. Although Howard left the door open for non-US Fallout settings in the future, it seems unlikely given the franchise's established theme.
Much of Fallout's lore and world-building is inspired by 1950s retrofuturism with a heavy dose of American culture added in. Additionally, the Fallout games are filled with remnants of cheesy propaganda from pre-war America and take place in and around iconic US settings like Washington DC, Las Vegas, and Boston. However, the recent boom in Fallout's popularity has brought plenty of speculation back to the franchise, with some wondering whether a future game could take place outside US borders. Howard was happy to address this possibility.
During an interview on Kinda Funny Games (timestamp 56:40), a fan-submitted question asked Howard whether he has considered expanding Fallout to new lands, whether that be Canada or an entirely different continent. Although Howard didn't completely shoot down the possibility, he explained that a big part of Fallout is its «Americana naivete,» which the franchise uses for world-building and comedic effect. Howard also explained that there can be a storytelling advantage in leaving far-off lands, like Fallout's Europe or other continents, mysterious instead of revealing exactly what's happening there. So for now, Howard and Bethesda seem content to let fans speculate and daydream about what a post-apocalyptic Europe, Australia, or Asia might look like in a Fallout context, and some fans are already quite far along on those thought experiments.
Fallout: London is a massive, unreleased fan-made mod for Fallout 4 that takes place in the English capital and features entirely new factions and (non-canon) lore due to the sheer distance between post-war USA and England and the collapse of humanity's global network. The highly anticipated project was set to be released in April, but a majorFallout 4 update caused Fallout: London to become delayed for an unspecified amount of time while the mod team fixes new issues.
The new Fallout 4 update brought major improvements to the 2015 title, including performance and quality modes for consoles, reduced load times for consoles, and other upgrades. However, the update did create some problems for users playing on Steam Deck or through PlayStation Plus.
Although it seems the next Fallout won't be taking place outside of the US, fans might not have to wait as long as expected for the franchise's next title. An insider recently claimed that Xbox is looking to expedite development for the next Fallout to take advantage of the series'
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As one of the classic franchises of the RPG genre, has built up an extensive timeline across its many games — one that can be confusing to keep track of with each new addition. Developed first by the now-defunct Black Isle Studios and then by Bethesda (and Obsidian, for ), as a series has gone through a number of distinct changes, with each game putting a post-apocalyptic spin on a new region of the United States.
Amid all the debates around the canon status of since the release of the TV series, there's one particular faction ending that makes a lot more sense. The TV series is the latest in the timeline, which means it inevitably incorporates details from all the games. These can be both major and minor, ranging from people and places referenced on posters seen briefly in the background of one shot, to entire recurring factions who play a major role in the story.
The Strong National Museum of Play has announced its annual inductees into the World Video Game Hall of Fame, inducting iconic titles likeResident Evil, Myst, SimCity, Asteroids, and Ultima. This year’s inductees were selected on a range of criteria that judged their influence, geographical reach, longevity, and icon status, of which Resident Evil certainly could not be denied.
The universe has begun a pretty significant expansion with the release of the hit TV adaptation released on Prime Video. There are more than 100 vaults located across the U.S., each of them holding a different horrific experiment inside — but longtime fans have pondered about what life outside of the U.S. must look like. Unfortunately, it doesn’t seem as though Bethesda plans to give us any answers.
Whether exploring the irradiated monuments of Washington D.C. in Fallout 3 or gambling away your last couple of Caps on The Strip in Fallout: New Vegas, the series' North American setting is an essential piece of the puzzle. And while players have previously been given tantalising glimpses of how the rest of Bethesda's bleak world might be faring, studio head Todd Howard says the plan is to keep the series set in the US.
Now Starfield’s May update is out in the wild in beta form on Steam, players are getting to grips with all the new features, including the detailed maps, ship interior customization, and more. But there’s one change that flew under the radar when it was announced but is now picking up plaudits: the ability to toggle the default dialogue camera off.
Back when the Fallout show first hit our TV screens, you couldn't move online due to the sheer number of New Vegas fans that had made it halfway through the show before announcing that it had somehow disrespected the game by making changes to the lore. Many claimed that it had somehow removed New Vegas from Fallout canon (it didn't) and that Todd Howard was secretly the mastermind behind the change, all in an effort to get back at developer Obsidian Entertainment for making a good Fallout game.
A new report has revealed launch timings for Xbox games throughout the rest of 2024, spilling the beans on when to expect everything from the next Call of Duty to Indiana Jones.
Bethesda is now hoping to release new video games at a faster rate than it has in the past, especially with Fallout’s increased popularity. Bethesda is known for its massive RPG franchises like Fallout, The Elder Scrolls, and last year’s mega-hit Starfield. However, these titles can take an incredibly long time to develop, with Starfield suffering from several delays and being in production for nearly eight years before finally hitting stores in September.