Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.
04.10.2023 - 19:23 / gamesradar.com / Spirit Of
If you only play one thing today, you should make it the excellent free demo for Islands of the Caliph, an '80s style first-person CRPG with heavy Elder Scrolls: Arena and Ultima vibes.
Islands of the Caliph commits to the retro bit in every facet of its presentation and gameplay, from the CRT shader to the keyboard-only controls, but after playing through the demo, I'm delighted that it's a thoughtfully designed dungeon-crawler all its own. The diverse Middle Eastern fantasy landscapes and bustling cities are wonderful to explore and interact with, the music is so damn evocative of that glorious bygone era of gaming, and the survival elements and combat are satisfying and just challenging enough to keep you consistently engaged.
Don't be discouraged if you didn't grow up playing Might & Magic, Questron, and Alternate Reality, which Islands of the Caliph is directly inspired by. I'll admit those games are a little before my time as well, and I'm having a blast. The grid-based movement is indeed a relic of those very early RPGs, but it's surprisingly intuitive and mechanically very comfy. Even in combat, I never found the grid situation cumbersome in the slightest, partly because there aren't a ton of different inputs to memorize.
My biggest takeaway from Islands of the Caliph's demo is that it seems purposefully designed to appeal to newcomers. I worried the keyboard-only controls would be awkward and I'd struggle with the '80s-inspired systems, but instead it feels comfortable and strangely fresh, thanks in large part to its roots in Middle Eastern folklore. Simply put, if you like exploring a unique setting, collecting resources, upgrading skills, and getting lost in a true-blue RPG with multiple pathways and endings, you've very little to lose and a lot to gain by checking out Islands of the Caliph's free demo.
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Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system.
The Elder Scrolls 6, as nebulous as it might feel, is eventually coming, and Bethesda’s former design director has shared some tidbits on what could be carried over from previous games, including Skyrim’s progression and magic systems.
The Elder Scrolls 6 is going to be a mixture of new ideas and RPG systems that go all the way back to The Elder Scrolls 4: Oblivion, according to Bethesda's former design director Bruce Nesmith, who was lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield. In particular, Nesmith reckons it will "absolutely" continue with Skyrim's approach to levelling and progression, whereby you improved skills by performing the associated actions. He also thinks the game will "probably" retain elements of the magic system he designed for Skyrim, which broke away from Oblivion and Morrowind in being simpler to understand and more immediately powerful, at the price of flexibility and inventiveness.
It's been 11 long years since the unveiling of Squadron 42, Star Citizen's singleplayer campaign, seven years since developer Cloud Imperium Games broke Squadron 42 off into a standalone purchase, five years since Crytek took them to court for allegedly breaching their CryEngine license, three years since Crytek and Cloud Imperium settled that lawsuit, and three years since director Chris Roberts sought to justify the game's long development time to Kickstarter backers, declaring that "it would be doing a huge disservice to everyone working really hard on the project and all of you that are looking forward to it to deliver something that isn't great." Well, all that waiting has finally paid off, as Squadron 42 is now officially... "feature-complete" and "into the polishing phase", meaning that the Wing Commander-inspired space sim is almost guaranteed to release before the death of our sun.
Spooky season is in full swing, and it’s time to revel in the scary atmosphere as best as you can. From jump scares to unsettling mysteries, the co-op horror genre of video games has made an effort to evolve in the past few years. Right now, we’ve got some genuinely amazing titles that you can enjoy with your friends. A few of these are even free to play, making the deal even sweeter. So, if you’ve got a buddy who refuses to embrace the fright of Halloween, try out any of the games listed here! After all, these are the best co-op horror games that you can play with your friends.
Publisher Nordcurrent Labs and developer Misfit Village have announced SCOP-inspired first-person horror investigation game Go Home Annie. It will launch for unspecified consoles and PC via Steam, Epic Games Store, and GOG in 2024.
Insomniac Games has confirmed that Marvel's Spider-Man 2 will receive New Game Plus and mission replay after launch, but they won't be coming via the Day One patch.
Insomniac Games has said Spider-Man 2 will get a New Game Plus mode after its release.
Despite having been released over ten years ago, The Elder Scrolls V: Skyrim continues to be among the most popular games still played to this day. Still, a modern remake taking advantage of the latest technology would be rather welcome, as highlighted by a new video shared online this week.
Formula E is launching its first ever official video game, leveraging blockchain technology and NFTs.
PlayStation Plus' October 2023 offerings for its Extra and Premium tiers are exactly what one would expect around the Halloween season. Several horror titles such as,,, and 's third entry, are advertised as the subscription's major draws for the month alongside the DC superhero title, but there is another title that's been added that shouldn't be overlooked:
Lords of the Fallen is out now on PC, PS5 and Xbox Series X/S. The Souls-styled action RPG, developed using Unreal Engine 5, features high-end graphics, as well as a unique dual-realm mechanic that allows players to seamlessly travel between the Axiom realm and the Umbral realm.