If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.
19.09.2023 - 14:57 / gameranx.com
Not everyone in Constellation is a gun-toting, space-faring cowboy with daddy issues. No, sometimes Starfield will throw some rich old bloke at you and ask you to give him a hand in some greasy backroom corporate dealings to retrieve yet another artefact. Worry not action-fans, there’s more to this quest than meets the eye.
As this is a Constellation quest, you won’t be able to start it until you’ve completed the prerequisite quest. In this case, ‘Back To Vectera’. Once that’s all done, head back to The Lodge on New Atlantis and prepare yourself for your first trip to Neon. This guide will help walk you through the complexities of underworld life.
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Head to The Lodge and talk to Walter Stroud – the old chap in the dashing suit. He wants your help in securing an artefact from a potential seller. The issue? It’s all hush-hush sleaze, which means he needs you to help him land the sale and resolve any unforeseen issues. Accept the quest and Walter will ask you to head to his office on Neon with him.
Neon is not far from New Atlantis, and we were able to jump there in a single bound. Head to the destination, land, and then talk to Walter at the dock. He will direct you to Stroud-Eklund, his company office. He needs to grab some money before heading to the exchange.
Follow your tracker to Stroud-Eklund. You will encounter Walter’s wife, Issa. They have a rather interesting relationship, but she’s willing to help. She asks you to scout the location, gather information on the seller, and check on the security situation. Walter will hand you a chunk of Credits to cover any expenses. Once all of that is done, report back to Walter and Issa.
Our first destination is the Astral Lounge. This is where the deal is going down, so securing the location prior to the exchange is key. Head to the bar at the back of the club and talk to Boone Morgan. He will reveal that the doors to the club are high-tech and can’t be tampered with (a lie). Not only that, he will offer VIP access and guaranteed security for 4000 Credits.
You can attempt to persuade Boone, but let’s be honest here, 4000 Credits is an insignificant sum of money and Walter has already covered it. If you fail to persuade him, just pay the cash.
With Boone on board and his security at your disposal, all you have to do now is head up the elevator to the VIP room where the meeting will take place. Hack the door panel (Novice) and set up an emergency lock. This ensures whoever comes into the room can only leave if you allow them. Very sneaky.
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If you land and go exploring on one of Starfield's many planets, you might become afflicted with a status effect. It won't bother you too much, though, and you can cure the effect with an item or a quick trip to a doctor.
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