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From Star Wars to Starfield, voice actors hit out at Microsoft's AI decision: "If you want to start a voice-acting career, don't bother" - gamesradar.com - county Young
gamesradar.com
07.11.2023 / 13:25

From Star Wars to Starfield, voice actors hit out at Microsoft's AI decision: "If you want to start a voice-acting career, don't bother"

Microsoft has introduced its latest AI efforts which are capable of generating character dialogue, and it's got voice actors fearing for the future of the industry. 

Would A Smaller Starfield Have Been A Better Game? - screenrant.com - Britain
screenrant.com
03.11.2023 / 20:33

Would A Smaller Starfield Have Been A Better Game?

is a massive game, touting over 100 different star systems and 1,000 planets in its enormous scope. Sadly, since the game launched, many have complained that while expansive, the Settled Systems in feel empty, making its thousand planets far less appealing and impressive. Recently, however, it's been revealed by an ex-Bethesda employee that early in the game's development, conversations took place that may have resulted in a completely different game.

Starfield NVIDIA DLSS Support With Frame Generation Arriving Next Week Via Steam, Bethesda Announces - wccftech.com - Announces
wccftech.com
01.11.2023 / 18:55

Starfield NVIDIA DLSS Support With Frame Generation Arriving Next Week Via Steam, Bethesda Announces

Official Starfield NVIDIA DLSS support with frame generation will be arriving on Steam next week, Bethesda has announced.

Max Payne 1 and 2 Remake Now Ready for Production, Remedy Says - ign.com
ign.com
31.10.2023 / 13:31

Max Payne 1 and 2 Remake Now Ready for Production, Remedy Says

Remedy has issued an update on all its in-development games while stressing it’s too early to comment on sales of the recently released Alan Wake 2.

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger" - gamesradar.com
gamesradar.com
28.10.2023 / 11:31

The Elder Scrolls 2: Daggerfall nearly destroyed Bethesda: "If you weren't putting in 60 hours minimum, your job was in danger"

The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.

Skyrim's lead designer says he played the RPG for 1,000 hours - "and for 950 of those hours, it was broken" - gamesradar.com
gamesradar.com
28.10.2023 / 10:27

Skyrim's lead designer says he played the RPG for 1,000 hours - "and for 950 of those hours, it was broken"

Bruce Nesmith, a former Bethesda veteran who was lead designer on The Elder Scrolls V: Skyrim, has said that he “probably played Skyrim for 1,000 hours" and that for "950 of those hours, it was broken”. 

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole” - gameranx.com
gameranx.com
27.10.2023 / 23:07

Skyrim Designer Says If Todd Howard Left Bethesda It’d Leave a “Big Hole”

Stop for a second and picture your favorite video game developer or publisher. It doesn’t matter their “scale” as long as they’re prominent. More than likely, you can name-drop at least one or two people who are the “faces” of that company. For example, Nintendo has Eiji Aonuma, Shigeru Miyamoto, Doug Bowser, etc. Microsoft has Phil Spencer, Sony has/had Jim Ryan, and on it goes. For Bethesda, they have/had many people who have helped define them over the years for one reason or another. Easily, the one that most people know is Todd Howard. He’s the guy who honestly makes the biggest announcements for the company and helps crank out their best games.

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did" - gamesradar.com - county Howard
gamesradar.com
27.10.2023 / 16:27

If Todd Howard left Bethesda, it would "leave a big hole," says former Skyrim designer: "Todd had an attribute that none of the rest of us did"

If Todd Howard up and left Bethesda, it would "leave a big hole," says Skyrim's lead designer, insisting that the Starfield director has "an attribute that none of the rest of us did."

Even more than GTA 3, Skyrim "proved to the world that open-world games were the place to be," says ex-Bethesda dev - gamesradar.com
gamesradar.com
26.10.2023 / 17:55

Even more than GTA 3, Skyrim "proved to the world that open-world games were the place to be," says ex-Bethesda dev

Skyrim design lead Bruce Nesmith, who's now ex-Bethesda after leaving the studio during Starfield's development, reckons the iconic RPG largely kickstarted the open-world-ification of games.

Ex-Skyrim Developer Explains the Key Difference Between Bethesda Games and Baldur’s Gate 3 - ign.com
ign.com
26.10.2023 / 15:20

Ex-Skyrim Developer Explains the Key Difference Between Bethesda Games and Baldur’s Gate 3

The lead designer of The Elder Scrolls 5: Skyrim has discussed the difference in design philosophy between Bethesda games and Larian’s Baldur’s Gate 3.

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this" - gamesradar.com - Poland - After
gamesradar.com
26.10.2023 / 15:11

After leaving Starfield mid-development, Skyrim designer couldn't believe how well it ran at launch: "The Bethesda guys may not like me for saying this"

Former Skyrim lead designer Bruce Nesmith left Bethesda, and his updated role as senior systems designer, partway through Starfield's development, so he was as surprised as the rest of us when the massive space RPG was released in remarkably good condition. 

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