If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
26.07.2023 - 01:29 / gamingbolt.com / Julian Gerighty / Kay Vess / Navid Khavari / Ubisoft
Star Wars Outlaws creative director Julian Gerighty and narrative director Navid Khavari have revealed that the game won’t be a 200-300 hour game. Speaking with IGN during San Diego Comic-Con, the duo spoke about what it means for a game to be “too big”.
“Too big is a game that people don’t manage to play, enjoy, and finish,” said Gerighty.
“Our objective is to really get people into a very dense, rich adventure, open world adventure that they can explore at their own rhythm,” he continued. Gerighty goes on to talk about how Star Wars Outlaws will be a more focused title that will be “very manageable”.
“So it is absolutely not a 200 or 300 hour epic unfinishable RPG,” said Gerighty. “This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”
Khavari spoke about how the studio wants players to experience the journey of protagonist Kay Vess in the game. This means that the length of the game will have to be more manageable so that more players will get to finish it.
“We’ve talked about this a lot on the team is that yes, we’re building open worlds, we’re building bustling cities and cantinas and wide open plains, but we always try to approach it from a place of character, from a place of story and realizing that this might be Kay Vess’ first entry into a planet like Toshara that we’ve crafted for this,” said Khavari. “So that’s always in top of mind, is fusing that narrative element with the game.”
This doesn’t mean that Star Wars Outlaws will be a small game, however. Developer Massive Entertainment revealed earlier this month that the game feature a number of planets, with each being as large as 2 to 3 zones from Assassin’s Creed Odyssey.
Star Wars Outlaws looks like it will allow players to fulfill quite a few Star Wars-related fantasies. Gerighty revealed earlier this month that players will be able to visit the planet of Tatooine, and even work for, and betray Jabba the Hutt.
Star Wars Outlaws is coming to PC, PS5 and Xbox Series X/S, and is slated for release some time in 2024.
If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
Ubisoft knows its way around compelling open worlds, but Star Wars Outlaws is shaping up to be one of its biggest and most densely detailed yet. As previously announced, each planet in the release will be fully explorable, with enough open space to give you a meaningful sense of adventure. And the French publisher is handcrafting every one: there’s no procedural generation.
Ever wondered what kind of nightmarish, extraterrestrial smoothy you could whip up with the disgusting liquids that barbarian Luke Skywalker was always chugging down? It might not actually taste that bad; as dedicated fans well know, George Lucas had a bad habit of making things sound worse than they actually are (see "Jizz" as an example of this, the specific kind of space-jazz employed by the Max Rebo band).
In a recent interview, developers at Massive outlined the size and scope of Star Wars Outlaws stating that the title is «not a 200 or 300-hour epic unfinishable RPG.»
While Ubisoft’s last few releases have been more miss than hit, the future is slightly better, thanks to titles like Star Wars Outlaws. Developed by Ubisoft Massive of The Division fame, it’s an open-world third-person shooter starring Kay Vess, who pursues the scoundrel lifestyle across numerous planets.
Despite its open world, Star Wars Outlaws won't be a «300 hour epic unfinishable RPG». Phew.
If you’re a fan of the Star Wars franchise, then you might understand that there is a dark underbelly in the galaxy. Most might instantly think of the Jedi and Sith as being the focal point. But those that are not Force-sensitive have other areas to worry about. We know that there are a few criminal syndicates that thrive in this galaxy, with the Hutt Clan being one of the more notoriously known. However, if you dig deeper into the franchise, you might come across other notable crime syndicates citizens are fighting back against or aligning with. You’ll find that these criminal syndicates will play a big role in Star Wars Outlaws.
Coming up with a Star Wars game is harder than you might imagine. There’s a lot to be mindful of regarding keeping things canon. You certainly don’t want to write against what a movie, film, novel, or comic book has already established. So we imagine the efforts to deliver the Star Wars Outlaws game were challenging and rewarding for the team. Fortunately, we can go into this game knowing that the developers took quite a bit of time ensuring that it remains authentic to the franchise.
One of the reasons that Star Wars Outlaws intrigued gamers from the moment it was revealed was that, on the surface, it looked like no other game set in the galaxy far, far away that we had seen before. Primarily, games from this galaxy focus on the Jedi/Sith or are based on the movies that have come out. Oh, or are LEGO versions of those films. Just saying. This game from Ubisoft is in a much different position because it focuses on the smuggler Kay Vess, who is trying to obtain her freedom and start a new life for herself.
Since the last three Assassin's Creed games are gigantic RPGs with equally as expansive maps, there's understandable anxiety when Ubisoft announces a new RPG--will it be an unfathomable time sink of hundreds of hours? With Star Wars Outlaws, Ubisoft says no.
Ubisoft has addressed some worries about Star Wars Outlaws’ playtime.
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