Despite a big focus on player choice, Star Wars Outlaws won't be offering multiple endings.
28.07.2023 - 09:39 / pushsquare.com / Julian Gerighty / Will
Ubisoft knows its way around compelling open worlds, but Star Wars Outlaws is shaping up to be one of its biggest and most densely detailed yet. As previously announced, each planet in the release will be fully explorable, with enough open space to give you a meaningful sense of adventure. And the French publisher is handcrafting every one: there’s no procedural generation.
One planet you’ll be able to visit is, of course, Tatooine, where you’ll be able to work for and even betray Jabba the Hutt – assuming that’s what you want to do! Speaking at a San Diego Comic-Con panel earlier in the weekend, director Julian Gerighty revealed that you’ll be spending a lot of time in the character’s infamous palace, running errands and navigating the criminal underworld.
While he stopped short of sharing any specific details about your relationship with Jabba the Hutt, he did tease a little more about Tatooine itself: “If you close your eyes and give people a choice to go anywhere in Tatooine? Mos Eisley. And specifically one watering hole in Mos Eisley. The opportunity is that you can see all the nooks and crannies. You can see all the things that are informed by the Lucasfilm archives.”
He added: “This concept of virtual tourism is important to us. If you’ve ever wondered the distances from the moisture farms to the cantina? We have an experience for you.”
A true PlayStation veteran, Sammy's covered the world of PS gaming for years, with an enormous Trophy count to prove it. He also likes tennis games way more than you.
Working for a big slimy guy and then betraying him — Star Wars: Vice City
Removed — inappropriate
@NinjaNicky
Despite a big focus on player choice, Star Wars Outlaws won't be offering multiple endings.
Starfield is the first new IP from renowned developer Bethesda Game Studios since The Elder Scrolls debuted in 1994. That alone comes with lofty expectations, not to mention that the space-set RPG has become a critical release for Xbox following the disappointment of Redfall and the sparse first-party Xbox Series X|S lineup before it.
The first trailer for El Conde, the new movie from Spencer and Jackie director Pablo Larraín, is here – and it's a satirical black-and-white vampire movie.
The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend.
The new FIFA 23 patch updates the in-game model for Morocco defender Nouhaïla Benzina with a hijab, marking the first time that the Islamic headscarf has ever been included in the football game series. It comes following Benzina’s performance during the Women’s World Cup, where the international star has been playing while wearing the hijab, including during a recent match against France. Now, her appearance has been updated in FIFA 23 itself.
Ever wondered what kind of nightmarish, extraterrestrial smoothy you could whip up with the disgusting liquids that barbarian Luke Skywalker was always chugging down? It might not actually taste that bad; as dedicated fans well know, George Lucas had a bad habit of making things sound worse than they actually are (see "Jizz" as an example of this, the specific kind of space-jazz employed by the Max Rebo band).
In a recent interview, developers at Massive outlined the size and scope of Star Wars Outlaws stating that the title is «not a 200 or 300-hour epic unfinishable RPG.»
Coming up with a Star Wars game is harder than you might imagine. There’s a lot to be mindful of regarding keeping things canon. You certainly don’t want to write against what a movie, film, novel, or comic book has already established. So we imagine the efforts to deliver the Star Wars Outlaws game were challenging and rewarding for the team. Fortunately, we can go into this game knowing that the developers took quite a bit of time ensuring that it remains authentic to the franchise.
Since the last three Assassin's Creed games are gigantic RPGs with equally as expansive maps, there's understandable anxiety when Ubisoft announces a new RPG--will it be an unfathomable time sink of hundreds of hours? With Star Wars Outlaws, Ubisoft says no.
Star Wars Outlaws creative director Julian Gerighty and narrative director Navid Khavari have revealed that the game won’t be a 200-300 hour game. Speaking with IGN during San Diego Comic-Con, the duo spoke about what it means for a game to be “too big”.
Editor's Note: This interview has been edited to include all of the answers from both of our live show and our subsequent Q&A with the developers, with some answers edited for clarity.
New details about the upcoming open world game have been revealed, including some about iconic series villain Jabba the Hutt.