If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
26.07.2023 - 20:49 / gameranx.com / Julian Gerighty / Kay Vess
If you’re a fan of the Star Wars franchise, then you might understand that there is a dark underbelly in the galaxy. Most might instantly think of the Jedi and Sith as being the focal point. But those that are not Force-sensitive have other areas to worry about. We know that there are a few criminal syndicates that thrive in this galaxy, with the Hutt Clan being one of the more notoriously known. However, if you dig deeper into the franchise, you might come across other notable crime syndicates citizens are fighting back against or aligning with. You’ll find that these criminal syndicates will play a big role in Star Wars Outlaws.
Within Star Wars Outlaws, we’re getting tossed into the role of Kay Vess. Kay is another scoundrel seeking to pull one of the biggest heists the Outer Rim has ever seen. Of course, being a scoundrel herself, Kay will be interacting with her kind. Criminal syndicates were one of the key components the development team at Massive Entertainment considered when creating locations and planets for the game. Speaking with IGN, the creative director behind Star Wars Outlaws, Julian Gerighty, spoke about the syndicates and reputation system.
The reputation system is you as Kay building positive or negative reputations with the different criminal Syndicates. The better reputation you have, the better jobs you’ll get, the better prices you’ll get in their stores. You’ll get more access to their faction territories. But if that relationship goes sour, they’re going to send people after you. It’s all about playing the Syndicates off one another, making choices, dilemmas in terms of how you hand in a quest, that type of thing.
According to Julian’s comments, it looks like Kay will have a reputation system in which she can build up or break down with the different syndicates. With this system, players will find that Kay can get better prices in stores and more access to various faction territories. This also comes with better jobs, so keeping the syndicates happy may benefit you. However, if you fail to appease the syndicates and get on their bad side by lowering your reputation with them, then you’ll find that they will send enemies after you.
So knowing what choices to make and how to best play the syndicates off each other might be the play here when it comes to keeping Kay out of the crosshairs and still getting some decent jobs out of the mess. Of course, not only are you worrying about the reputation system of the syndicates, but you’ll also have to keep mindful of the ever-growing presence of the Empire.
Currently, Star Wars Outlaws is set to launch in 2024. When the video game does release, you’ll find it available for the PC, PlayStation 5, and Xbox Series X/S
If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
Ubisoft knows its way around compelling open worlds, but Star Wars Outlaws is shaping up to be one of its biggest and most densely detailed yet. As previously announced, each planet in the release will be fully explorable, with enough open space to give you a meaningful sense of adventure. And the French publisher is handcrafting every one: there’s no procedural generation.
Ever wondered what kind of nightmarish, extraterrestrial smoothy you could whip up with the disgusting liquids that barbarian Luke Skywalker was always chugging down? It might not actually taste that bad; as dedicated fans well know, George Lucas had a bad habit of making things sound worse than they actually are (see "Jizz" as an example of this, the specific kind of space-jazz employed by the Max Rebo band).
In a recent interview, developers at Massive outlined the size and scope of Star Wars Outlaws stating that the title is «not a 200 or 300-hour epic unfinishable RPG.»
While Ubisoft’s last few releases have been more miss than hit, the future is slightly better, thanks to titles like Star Wars Outlaws. Developed by Ubisoft Massive of The Division fame, it’s an open-world third-person shooter starring Kay Vess, who pursues the scoundrel lifestyle across numerous planets.
Despite its open world, Star Wars Outlaws won't be a «300 hour epic unfinishable RPG». Phew.
Coming up with a Star Wars game is harder than you might imagine. There’s a lot to be mindful of regarding keeping things canon. You certainly don’t want to write against what a movie, film, novel, or comic book has already established. So we imagine the efforts to deliver the Star Wars Outlaws game were challenging and rewarding for the team. Fortunately, we can go into this game knowing that the developers took quite a bit of time ensuring that it remains authentic to the franchise.
One of the reasons that Star Wars Outlaws intrigued gamers from the moment it was revealed was that, on the surface, it looked like no other game set in the galaxy far, far away that we had seen before. Primarily, games from this galaxy focus on the Jedi/Sith or are based on the movies that have come out. Oh, or are LEGO versions of those films. Just saying. This game from Ubisoft is in a much different position because it focuses on the smuggler Kay Vess, who is trying to obtain her freedom and start a new life for herself.
Star Wars Outlaws creative director Julian Gerighty says the upcoming open-world game won't follow in the footsteps of modern Assassin's Creed titles as a "200 or 300-hour epic unfinishable RPG."
Since the last three Assassin's Creed games are gigantic RPGs with equally as expansive maps, there's understandable anxiety when Ubisoft announces a new RPG--will it be an unfathomable time sink of hundreds of hours? With Star Wars Outlaws, Ubisoft says no.
Ubisoft has addressed some worries about Star Wars Outlaws’ playtime.
Star Wars Outlaws creative director Julian Gerighty and narrative director Navid Khavari have revealed that the game won’t be a 200-300 hour game. Speaking with IGN during San Diego Comic-Con, the duo spoke about what it means for a game to be “too big”.