If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
27.07.2023 - 09:31 / gamingbolt.com / Julian Gerighty / Kay Vess / Navid Khavari / Kyle Katarn / Ubisoft
While Ubisoft’s last few releases have been more miss than hit, the future is slightly better, thanks to titles like Star Wars Outlaws. Developed by Ubisoft Massive of The Division fame, it’s an open-world third-person shooter starring Kay Vess, who pursues the scoundrel lifestyle across numerous planets.
The overall vibe may remind some of Star Wars 1313, the cancelled action-adventure title which would have focused on bounty hunters. Speaking narrative director Navid Khavari, creative director Julian Gerighty and Lucasfilm senior creative executive Matt Martin, IGN asked if Outlaws took any inspiration from LucasArts’ title.
Khavari said, “No, this was really from the ground up.” Gerighty added, “No, 100 percent. We don’t have access to any other space. And to be honest, the pleasure as creators is also to try and find our way and our niche and think of things with the experience and the scale that Massive and the Palm Studios can bring to it.”
What about Star Wars: Dark Forces, with protagonist Kyle Katarn starting as a scoundrel of sorts before becoming a Jedi? Unfortunately, Gerighty nixed any possibility of Kay getting a lightsaber.
“She really doesn’t need it. I don’t know if she would even want it.” Khavari added, “Probably could get some good credits for that,” before Gerighty expanded on the overall outlook for the game. Long story short, it isn’t about Jedi.
“What we were pitching internally was that this isn’t a story about the Empire or the Rebels. This isn’t a story about the Jedi. This is the story of a scoundrel. And I think it was super important for us to embrace that in terms of the gameplay, in terms of the character, in terms of character motivations. So hey, I’m fairly definite that that’s a ‘no’ on that one.”
Star Wars Outlaws launches in 2024 for Xbox Series X/S, PS5 and PC. Despite having handcrafted planets that are as large as 2-3 zones in Assassin’s Creed Odyssey, the developer has assured players that it won’t be a “200 or 300-hour epic unfinishable RPG.”
If you were worried that Star Wars Outlaws was going to end up being an infinite Ubisoft timesink ala Assassin's Creed: Odyssey, the developers at Massive Entertainment want to put you at ease, noting that the experience will be «very manageable».
Ubisoft knows its way around compelling open worlds, but Star Wars Outlaws is shaping up to be one of its biggest and most densely detailed yet. As previously announced, each planet in the release will be fully explorable, with enough open space to give you a meaningful sense of adventure. And the French publisher is handcrafting every one: there’s no procedural generation.
Ever wondered what kind of nightmarish, extraterrestrial smoothy you could whip up with the disgusting liquids that barbarian Luke Skywalker was always chugging down? It might not actually taste that bad; as dedicated fans well know, George Lucas had a bad habit of making things sound worse than they actually are (see "Jizz" as an example of this, the specific kind of space-jazz employed by the Max Rebo band).
In some circles of videogameland it's common wisdom that more is better—I remember a quaint time when 30 hours was a «long» game, but today's big budget releases have been pushing that boundary well into the triple digits. In a recent interview with IGN, though, two Star Wars Outlaws devs promise to buck that trend with a «dense» and «rich» game that doesn't wear out its welcome.
In a recent interview, developers at Massive outlined the size and scope of Star Wars Outlaws stating that the title is «not a 200 or 300-hour epic unfinishable RPG.»
Despite its open world, Star Wars Outlaws won't be a «300 hour epic unfinishable RPG». Phew.
If you haven’t noticed, Ubisoft has been doing quite a bit recently to showcase how well it can do and how far its reach is. Right now alone, it’s working with some of the biggest IPs in the world to create games set in their worlds and universes. The one that many are the most excited about is Star Wars Outlaws. The game will take place during the original trilogy but focus on the seedy underbelly of the galaxy far, far away. Adding to its fleshed-out premise is the fact that you’ll be able to do things both on the ground, in vehicles, and up in space.
If you’re a fan of the Star Wars franchise, then you might understand that there is a dark underbelly in the galaxy. Most might instantly think of the Jedi and Sith as being the focal point. But those that are not Force-sensitive have other areas to worry about. We know that there are a few criminal syndicates that thrive in this galaxy, with the Hutt Clan being one of the more notoriously known. However, if you dig deeper into the franchise, you might come across other notable crime syndicates citizens are fighting back against or aligning with. You’ll find that these criminal syndicates will play a big role in Star Wars Outlaws.
Coming up with a Star Wars game is harder than you might imagine. There’s a lot to be mindful of regarding keeping things canon. You certainly don’t want to write against what a movie, film, novel, or comic book has already established. So we imagine the efforts to deliver the Star Wars Outlaws game were challenging and rewarding for the team. Fortunately, we can go into this game knowing that the developers took quite a bit of time ensuring that it remains authentic to the franchise.
One of the reasons that Star Wars Outlaws intrigued gamers from the moment it was revealed was that, on the surface, it looked like no other game set in the galaxy far, far away that we had seen before. Primarily, games from this galaxy focus on the Jedi/Sith or are based on the movies that have come out. Oh, or are LEGO versions of those films. Just saying. This game from Ubisoft is in a much different position because it focuses on the smuggler Kay Vess, who is trying to obtain her freedom and start a new life for herself.
Star Wars Outlaws creative director Julian Gerighty says the upcoming open-world game won't follow in the footsteps of modern Assassin's Creed titles as a "200 or 300-hour epic unfinishable RPG."
Since the last three Assassin's Creed games are gigantic RPGs with equally as expansive maps, there's understandable anxiety when Ubisoft announces a new RPG--will it be an unfathomable time sink of hundreds of hours? With Star Wars Outlaws, Ubisoft says no.