Ubisoft’s self-proclaimed “AAAA” pirate game Skull and Bones is finally here, and while the PvP part of the game is entirely optional, high-level captains have already found a way to ruin the experience of low-level players.
25.01.2024 - 19:45 / gamingbolt.com / Ubisoft Singapore / Ubisoft
Ubisoft’s Skull and Bones seems set to launch next month, with the developer releasing a new trailer on the end-game and Year 1 roadmap. The former sees players going against the Pirate Kingpins and venturing to The Helm to craft contraband.
First, you must capture manufactories near Sainte-Anne’s Pirate Den and other regions, including lumberyards, foundries and more. You can also control trade routes and start passively making money. Players can then invest in upgrades like increased production rates and contraband quality.
Of course, the manufactories won’t go down without a fight, leading to two activities – Legendary Heists and Hostile Takeovers. Heists involve robbing golden convoys, holding out against warships and meeting a contact for rewards. Takeovers are a free-for-all, with everyone battling it out for the manufactory.
Post-launch will see new seasonal features like assigning ships to trade routes and bribing officials. There are also PvP modes like Helm Wagers, where you bet all your in-game coins for a huge payout. Cutthroat Cargo is about finding a treasure map and making it to an outpost while other pirates hunt you down.
There are also leaderboards and Kingpin ranks, influencing the rewards doled out. Leaderboards reset each season and offer new things to unlock.
Skull and Bones launches February 16th for Xbox Series X/S, PS5 and PC. Check out the gameplay deep dive here.
Ubisoft’s self-proclaimed “AAAA” pirate game Skull and Bones is finally here, and while the PvP part of the game is entirely optional, high-level captains have already found a way to ruin the experience of low-level players.
More than a decade after development first began, Skull and Bones is finally arriving on console and PC.
Despite being delayed six times so far, Ubisoft co-founder and CEO Yves Guillemot is highly confident in Skull and Bones, so much so that he is tempting fate, invoking the dreaded «AAAA» moniker. The last developer we can recall doing that was the ill-fated Striking Distance Studios with The Callisto Protocol, a game with a sad ending.
In Skull and Bones, although the Open Beta only lasted a few days, it was just enough time for some players to achieve some pretty awesome feats. Like EagleEGamer, who became a millionaire.
It’s been another cold week, and one that’s proven perfectly suited to wrapping up and playing video games. I’ve been working my way through Banishers: Ghosts of New Eden, and we’ll have the review for that one on Monday. Other than that, there’s been a chunk of Suicide Squad, a heap of Naruto X Boruto: Ultimate Ninja Storm Connections, a spot of Granblue Fantasy Relink, a smidgen of Dave the Diver and a soupçon of Street Fighter 6 as well.
Continuing their great prank of pretending they plan to release Skull And Bones, Ubisoft today launched an open beta for their multiplayer open-world pirate boat game. The free beta will run until Sunday night, after which Ubisoft will presumably delay the game for another seventeen years while once again redesigning the whole thing. When you buy your great grandniece Skull And Bones for her 17th birthday, you'll be able to tell her you were there for the mythical open beta of '24.
During the Q&A session of a recent earnings call, Ubisoft CEO Yves Guillemot defended the decision to price upcoming pirate-themed multiplayer title Skull and Bones at $70 despite the game having live-service trappings.
After beginning development in 2013 and numerous delays later, Ubisoft Singapore’s seafaring pirate action RPG, Skull & Bones, will finally set sail next week. In the meantime, you can watch the launch trailer and even jump in early with the game’s open beta, which kicks off today.
Ubisoft's live-service pirate ship game Skull and Bones is a «quadruple-A» project, company boss Yves Guillemot has said.
Thar be no room for landlubbers here. Get ready to start a golden age pirate’s journey taking you from shipwrecked nobody to kingpin when Skull and Bones launches February 16 on PlayStation 5, with an Open Beta running from February 8-11*. The development team at Ubisoft Singapore has been hard at work ensuring that the Skull and Bones experience is as immersive as possible on PS5, thanks to features like 3D audio, adaptive triggers, haptic feedback, and more.
Ubisoft co-founder and CEO Yves Guillemot has defended the $70 price tag for Skull and Bones, calling it a “quadruple-A game”.
While the character customization at the beginning of Skull and Bones is well designed thanks to the water’s reflection and shipwreck environment, it fails to let you see your entire character. You should save your time because there’s a much better character customization waiting for you after the tutorial.