Remembering the cringe surrounding Super Princess Peach
18.03.2024 - 16:09
/ polygon.com
/ Nintendo
For the first time in nearly two decades, Princess Peach headlines her own game in the soon-to-be-released Princess Peach: Showtime! for Nintendo Switch. Peach’s previous starring adventure, Super Princess Peach, debuted on Nintendo DS in 2005, and inverted the typical story of a Super Mario Bros. game, tasking the princess with rescuing dudes in distress Mario and Luigi.
Like Super Princess Peach, Showtime! appears to be targeted at a younger audience, based on its forgiving level of difficulty and simple controls. There are other similarities, including Peach having a sentient object as a sidekick. In Showtime!, it’s a magical ribbon; in Super Princess Peach, it’s a boy who was transformed into a magical parasol named Perry.
Thankfully, there have been other changes. The tenor of the conversation around the new game seems to have progressed compared to how Super Princess Peach was written about at the time. And Nintendo’s current explanation of her special abilities in Showtime! is far less cringe-worthy and sexist than the setup for her DS adventure.
Super Princess Peach was originally planned for the Game Boy Advance by developer Tose, a journeyman studio behind dozens of Nintendo, Capcom, and Square Enix games, but it was eventually brought forward to the then-new Nintendo DS. That transition was evident in the simplistic implementation of the DS’ touchscreen. As Peach, players could call upon four emotions, or Vibes as the game described them, that powered her abilities. Those Vibes — joy, rage, gloom, and calm — were accessible by tapping the four corners of a DS touchscreen, and let Peach set objects on fire by tapping into her anger and soaking levels with tears with her overdramatic “bawling.”
In her 2013 Tropes vs. Women in Video Games video “Damsel in Distress: Part 3,” critic Anita Sarkeesian argued that Super Princess Peach’s mood-swing-based powers made the game a “train wreck of gender stereotypes.”
“Peach’s powers are her out-of-control, frantic female emotions,” Sarkeesian said. “She can throw a temper tantrum and rage her enemies to death, or bawl her eyes out and wash the bad guys away with tears. Essentially Nintendo has turned a PMS joke into their core gameplay mechanic.”
Additionally, Sarkeesian noted that although Super Princess Peach inverted the typical gender roles of the Super Mario games, Peach still manages to take a narrative backseat to her male co-star, her sentient parasol. “Peach is not even featured in any of the game’s narrative cutscenes, instead they all focus on the back story of her parasol, who it turns out is really a cursed boy named Perry,” Sarkeesian said. “The dude in distress role reversal premise here feels like it’s just intended as a lighthearted