makes a point of recommending the use of firearms in the war for Super Earth but one player is going a completely different route. When there are countless Automatons and Terminids swarming the galaxy, it stands to reason that taking them out will require some heavy firepower either shot from orbit or through the barrel of a gun. Having said that, sometimes a dedicated Helldiver just needs to get down and dirty, trading in an Eagle Strafing Run for the butt of their rifle.
Such is the case with xXIns1d1ousXx, who shared a post on Reddit of their impressive achievement: Out of their total 337 kills achieved during a match, over a third of those were achieved with melee.
That means that the Helldiver in question somehow managed to bash 116 enemies to death while still making it through the mission alive. The player states in the post that their melee-focused massacres will continue until developer Arrowhead Studios adds some kind of melee weapon to the game, suggesting something like an Automaton chainsaw or a hammer that could be equipped as a secondary or called in as a Stratagem.
Ever since launched, players have questioned whether some kind of melee weapon will eventually arrive in the game. The community has long suggested ideas for different swords and hammers and how they would function against the Automatons and Terminids but Arrowhead Studios has yet to acknowledge the existence of any such plans. It's worth noting that the original, a top-down shooter, allowed players to storm into battle with a Saber, a weapon that boasted a shorter range than the standard Bayonet melee but made up for that with a faster swing speed.
players wanting to get into the thick of the fight will want to keep their eyes open for the new mech suits that recently launched in the game. Originally uncovered through a datamine, Arrowhead went ahead and released the devasting walker units but tasked the community with liberating the factory which harbored the armor. With the notion that the planet of Tien Kwan was the only thing standing between them and their coveted mechs, Helldivers liberated the planet in no time at all, unlocking the new tool faster than the developers expected.
The idea of adding melee weapons to seems fun but before Arrowhead Studios thinks about adding them, the team is looking to stabilize the game's guns. Arecent balance patch caused a great deal of ire among players when several primary weapons were nerfed as the developers insisted they wanted Helldivers to use their Stratagems more than standard weaponry. After several users complained of impossible missions caused by floods of powerful enemies, the studio announced that a hotfix is in development that should bring a little more power back to
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One of the toughest Terminid enemies to fight in is the Bile Titan, but bringing the right grenade makes them easier to kill. has a plethora of heavily armored enemies that are major annoyances for players, and while they rarely spawn at lower levels, they can still heavily complicate missions. On the highest difficulty, Helldive, these enemies often spawn in packs and can easily overwhelm Helldivers, leading to a failed mission.
boasts delightfully intricate gameplay systems, and people are still discovering not-so-hidden mechanics and features to exploit. Some features are relatively intuitive, found naturally by simply completing missions. In the chaos of Terminid and Automaton combat, however, Helldivers are hard-pressed simply to survive from one skirmish to another. In the pandemonium, many of the game’s unique mechanics hide in plain sight – in view but out of focus.
Super Earth's galactic war in never rests and based on some recent clips, the fight is about to become a whole lot more frantic. Following the game's launch, the community has already been spread thin fighting on two separate fronts in an effort to push back the enemy forces of the insectioid aliens known as the Terminids and the deadly robots called the Automatons. If that wasn't challenging enough a third faction is seemingly creeping into but it should be familair to anyone who played the original game.
While players may spend most of their time gunning down Terminids and Automatons, one fan is making the community stop and think about their actions. The over-arching story of the game sees the army of Super Earth charging around the galaxy in an effort to eradicate the evil forces that have staked their claim on some planets that are in need of some democracy and freedom. Yet despite the fervor Super Earth demands of its Helldivers, it's worth stopping to think about what it would be like to die at the hands of such an impassioned soldier.
While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
An unintended feature makes now the best time to climb the game’s progress ladder, which could be great news for those hoping to gain a leg up against its more challenging enemies. With Helldiver Corps teams advancing deeper into hostile territory to collect resources, soldiers will encounter an array of challenging adversaries. Each boasts unique defensive abilities and attack patterns, layering on more and more pressure as they begin to swarm. The appearance of new enemies demands that Helldivers make meaningful shifts in their tactical thinking.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
With taking over as one of the most popular games of 2024, the developer behind a fellow cooperative shooter wants to collaborate with Arrowhead Studios. Following the worldwide pandemic of 2020, co-op games have never been bigger as players embrace the idea of working together to achieve an objective rather than competing against one another. Player vs. Player titles will always be popular but the rise of teamwork has paved the way for some truly memorable games, and one of them really wants to join Super Earth's war for the galaxy.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
With the recent changes, which have seen enemy spawn rates and weapon types changed to improve balancing, it would appear that developer Arrowhead has also sneakily added a new enemy type. This new Terminid has been spotted by players in recent missions but is nowhere to be found in any of the game's official patch notes.
is already filled with gigantic enemies but one knowledgeable player may have just stumbled upon another huge monster that could be added to the game in a future update. While the ever-popular sequel to the original game brought with it plenty of returning foes, there are a few key players in the galactic war that have yet to make the jump. However, a recent discovery suggests that a powerful type of Terminid that's thus far been missing is actually hiding under players' noses.
As a major part of 's ongoing Galactic War, Major Orders task the entire playerbase with defending or liberating certain planets, sometimes representing significant milestones in the game's overarching narrative. However, with how the mechanics of liberating planets function, Major Orders can sometimes be unexpectedly difficult to complete, even with the majority of the game's active players focusing on contributing to the war effort. Alongside some other notable factors, like the involvement of a GM overlooking the overall progress and advancement of the war, Major Orders can pose a tougher challenge than players might expect.