Problems with mechs aren't any fun to deal with, but interestingly enough, the bugs that have been affecting mechs might be one of the more realistic aspects of the game. can't be accused of being a particularly grounded video game, facing squads of soldiers up against hordes of Terminids and Automatons on exotic alien planets. At the same time, there is some gritty realism in its legitimate sense of challenge, and the style of the game's weaponry and machinery tends to veer closer to legitimate military function than flights of fancy.
mechs were originally a highly-anticipated post-launch addition, as the appearance of exosuits in marketing material made it clear that they were going to come sooner rather than later. These Stratagems first appeared in the original, where they set a precedent for balancing increased firepower with a side of sluggishness. In, the feeling of controlling an exosuit in a punchy third-person shooter is arguably a bigger draw than it was in its top-down predecessor, but running into issues can make it easy to lose interest in the Stratagem.
The current bug with mechs in is that missiles don't fire accurately, but this problem is actually a consequence of the fix for an earlier issue. When initially released, exosuits could accidentally blow themselves up with their own rockets when firing while turning, a problem with their hitboxes that developer Arrowhead Game Studios ended up addressing. As Reddit user MotorMud3016 points out, it seems that the fix shifted the point where rockets fire from, which eliminated collision but has the side effect of making the crosshairs no longer align with the actual trajectory.
Of these two problems, the new issue seems like the less absurd one, but the former actually has a coincidental basis in reality. Not many things move faster than bullets or missiles, but in the rare situation where the conditions have aligned properly, military vehicles have actually managed to strike themselves with their own ammunition.
The most classic example of this strange phenomenon lies in the case of Tom Attridge, and an account of the incident can be found at the aviation history site AeroFiles. As a test pilot working for Grumman in 1956, Attridge took a test flight in the Grumman F11F-1 Tiger, the company's first supersonic fighter jet. This particular flight ended up earning the aircraft another note in the history books, as it seems to be the first recorded account of a jet aircraft shooting itself down.
While flying at 20,000 feet Mach 1 speeds, Attridge accelerated into a dive and fired two bursts of the Tiger's 20mm cannons after hitting 13,000 feet. At 7,000 feet, the windshield was struck, forcing Attridge to decelerate in order to preserve
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has made waves as a live-service game that offers the complete package of fun gameplay, an engaging community, and interesting updates, but one move could undo a huge portion of what it's built over the past few months. As a sequel to the modestly popular top-down shooter, the third-person follow-up has managed to go toe-to-toe with major IPs and stands out as one of the biggest successes of 2024. Not everyone has been able to get in on the fun – isn't available on Xbox – but that hasn't slowed its momentum much.
It turns out the attempts to eliminate the bug threat through the use of Terminid Control Systems were entirely fruitless in . Now, it’s up to the Helldivers to deactivate these terminals across several major planets. To prevent the spread of the Terminid and to earn plenty of medals along the way, it’s essential for Helldivers to know how to deactivate the Terminid Control Systems.
A recent update makes dangerous changes to its most feared enemies. Stalkers, members of the Terminid faction, are some of the most dangerous bugs in . Their unique ability allows them to disguise themselves, allowing them to get the jump on players. Stalkers will often appear out of the blue when they're least expected, and if the players don't respond quickly, can wipe out an entire party in a manner of seconds. They're especially difficult to see through thick fog and fire tornadoes, making them even more of a threat during inclement weather.
is making a massive change to its PC version and the community couldn't be more annoyed. Ever since the popular third-person shooter launched on PlayStation 5 and Steam, the game has boasted an enormous player base that's only grown larger as developer Arrowhead Studios has continued to support the game with extensive content patches. Unfortunately, many of those users who have participated in Super Earth's galactic war are disgruntled because of a new requirement that may make it significantly harder to enjoy the game.
Arrowhead has announced a new premium Warbond for , called "", which will bring new weapons, armor, and more to the game. These Warbonds are often how a large chunk of the game's content is delivered to players, with and launching alongside the game, with and coming in the months that followed.
players who enjoy firing massive lasers at their enemies are out of luck because the latest balance update just introduced some major nerfs while also making some interesting tweaks to certain missions. Arrowhead Studios has demonstrated its passion for live-service support by issuing dozens of patches that accomplish small goals like fixing bugs and glitches to introducing larger changes like the addition of new enemies and weapons. While the community wasn't too pleased with the previous balance update, the most recent attempt to level the playing feel is seemingly going down much smoother.
Forget the best weapons, armor, and Stratagems — the best thing players can doin is much simpler than all that. Although the core gameplay is all about dishing out damage to Bugs and Bots, there's also a tactical element to , mostly centered on Stratagems. Having the right tools for the job can make all the difference, and many players strive to bring their builds as close to the meta as possible.
recently received some exciting additions to its arsenal of guns with the Democratic Detonation Warbond, but one of the most powerful possibilities isn't obvious without taking an unorthodox approach. Unusual strategies are nothing new for, as the soldiers of Super Earth are constantly seeking out any advantage they can get against the Terminids and Automatons. Any absurd exploits tend to get patched sooner or later, but that's all the more reason to hop on any trick while there's an opportunity to put it into action.
is an incredible game, there's no doubt about that, but one aspect that developer Arrowhead Studios has promised to re-evaluate is the implementation of the «auto-climb» mechanic that has frustrated many since launch. To help facilitate more tactical gameplay without sacrificing too much in the way of speed, incorporates a system that allows players to automatically vault onto or over an obstacle that gets in their way while sprinting. While it works most of the time, when it decides to grow a mind of its own the consequences can be extremely annoying.
may be a game solely committed to boots-on-the-ground combat, but one industrious fan has an incredible vision for how space combat and dogfighting could function. While Arrowhead Studios' third-person shooter is riddled with starships and cruisers, even giving players their own Super Destroyer to travel the pathways between planets, it's not actually possible to use these vessels to battle enemies. It may be too much to expect from the developers, given the scale of such an addition, but some kind of space battle mechanic would be amazing, especially if it takes its cues from this fan's video.
took the gaming industry by storm back in February 2024, quickly gaining a dedicated fanbase and community around the live-service title. Although it still boasts an impressive player base, a couple of months later, the numbers have begun to dwindle from the initial highs that it once enjoyed. This is to be expected with any title since the gaming industry moves on quickly, and games cannot be expected to hold onto unsustainable numbers, but there is something can do to stem the bleeding.
Despite the massive, unexpected success of , the game's overwhelming popularity and fast-paced content release schedule might be turning into a double-edged sword. A sequel to the less-known developed by Arrowhead Games Studios, previously best known for their series, exploded in popularity shortly after its release, taking the industry — and the developers themselves — by surprise. Since then, the game has managed to maintain a large and active playerbase to participate in its ongoing galactic war, but some of the game's bigger issues might be falling by the wayside.