may be a game solely committed to boots-on-the-ground combat, but one industrious fan has an incredible vision for how space combat and dogfighting could function. While Arrowhead Studios' third-person shooter is riddled with starships and cruisers, even giving players their own Super Destroyer to travel the pathways between planets, it's not actually possible to use these vessels to battle enemies. It may be too much to expect from the developers, given the scale of such an addition, but some kind of space battle mechanic would be amazing, especially if it takes its cues from this fan's video.
Posted to Reddit by creator MartechiFalkberg, the video illustrates what ship-based combat could look like, highlighting every aspect from the slow launch sequence to actually shooting down enemies.
The level of detail included in the clip is staggering;everything from the Stratagems like the Kestrel Wingman and Decoy Flares down to the wrench icon for repairs feels authentic and accurate to the tone of. Even the design of the ship itself, right down to the folding wings and heads-up display, fit within the aesthetic of the game.
Based on the video, it seems clear that one of MartechiFalkberg's inspirations for space combat in is, a game that allows players to engage in massive ground-based conflicts and also take to the skies in various fighters. While the system is designed to feel more like an arcade game than a simulation, it certainly scratches the itch that fans have when it comes to fulfilling their fantasy of fighting in a sci-fi war. players would undoubtedly like to climb into the cockpit and take the fight to the Automatons.
Helldivers can customize their Super Destroyers with various module upgrades, but these only affect combat on the ground.
MartechiFalkberg's incredible concept is something that fans can only dream about right now but it seems entirely possible that some form of space combat could be implemented in the future. The community speculates that the inclusion of massive Automaton ships, even though they're invisible, may be an indication that players will eventually be sent up into the atmosphere to destroy the faction's Cruisers. While it may not be as explosive or gravity-defying as dogfighting in space, such a mission type would certainly be a refreshing change of pace.
Even without the option to fly a space fighter, has proven to be a resounding success andarguably holds the title of 2024's best game so far. Arrowhead Studios has done a commendable job of keeping the game game fresh with new ideas and updates releasing almost every week. With even more patches planned for the future and a reworked roadmap that accommodates the game's unexpectedly large community, only time
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Sony has officially backed down from forcing all players on Steam to link their account to PlayStation Network after a weekend of boycotts, negative reviews, and mass refunds. Announced shortly before the launch of the game's next season, the switch from an optional to a mandatory PSN account managed to provoke the community after it was discovered that 121 countries around the world would be blocked from playing the game due to the service not being available. Fortunately, Arrowhead Studios and PlayStation have come to a solution that's satisfied the player base.
has made waves as a live-service game that offers the complete package of fun gameplay, an engaging community, and interesting updates, but one move could undo a huge portion of what it's built over the past few months. As a sequel to the modestly popular top-down shooter, the third-person follow-up has managed to go toe-to-toe with major IPs and stands out as one of the biggest successes of 2024. Not everyone has been able to get in on the fun – isn't available on Xbox – but that hasn't slowed its momentum much.
It turns out the attempts to eliminate the bug threat through the use of Terminid Control Systems were entirely fruitless in . Now, it’s up to the Helldivers to deactivate these terminals across several major planets. To prevent the spread of the Terminid and to earn plenty of medals along the way, it’s essential for Helldivers to know how to deactivate the Terminid Control Systems.
A recent update makes dangerous changes to its most feared enemies. Stalkers, members of the Terminid faction, are some of the most dangerous bugs in . Their unique ability allows them to disguise themselves, allowing them to get the jump on players. Stalkers will often appear out of the blue when they're least expected, and if the players don't respond quickly, can wipe out an entire party in a manner of seconds. They're especially difficult to see through thick fog and fire tornadoes, making them even more of a threat during inclement weather.
is making a massive change to its PC version and the community couldn't be more annoyed. Ever since the popular third-person shooter launched on PlayStation 5 and Steam, the game has boasted an enormous player base that's only grown larger as developer Arrowhead Studios has continued to support the game with extensive content patches. Unfortunately, many of those users who have participated in Super Earth's galactic war are disgruntled because of a new requirement that may make it significantly harder to enjoy the game.
Arrowhead has announced a new premium Warbond for , called "", which will bring new weapons, armor, and more to the game. These Warbonds are often how a large chunk of the game's content is delivered to players, with and launching alongside the game, with and coming in the months that followed.
players who enjoy firing massive lasers at their enemies are out of luck because the latest balance update just introduced some major nerfs while also making some interesting tweaks to certain missions. Arrowhead Studios has demonstrated its passion for live-service support by issuing dozens of patches that accomplish small goals like fixing bugs and glitches to introducing larger changes like the addition of new enemies and weapons. While the community wasn't too pleased with the previous balance update, the most recent attempt to level the playing feel is seemingly going down much smoother.
Forget the best weapons, armor, and Stratagems — the best thing players can doin is much simpler than all that. Although the core gameplay is all about dishing out damage to Bugs and Bots, there's also a tactical element to , mostly centered on Stratagems. Having the right tools for the job can make all the difference, and many players strive to bring their builds as close to the meta as possible.
recently received some exciting additions to its arsenal of guns with the Democratic Detonation Warbond, but one of the most powerful possibilities isn't obvious without taking an unorthodox approach. Unusual strategies are nothing new for, as the soldiers of Super Earth are constantly seeking out any advantage they can get against the Terminids and Automatons. Any absurd exploits tend to get patched sooner or later, but that's all the more reason to hop on any trick while there's an opportunity to put it into action.
is an incredible game, there's no doubt about that, but one aspect that developer Arrowhead Studios has promised to re-evaluate is the implementation of the «auto-climb» mechanic that has frustrated many since launch. To help facilitate more tactical gameplay without sacrificing too much in the way of speed, incorporates a system that allows players to automatically vault onto or over an obstacle that gets in their way while sprinting. While it works most of the time, when it decides to grow a mind of its own the consequences can be extremely annoying.
took the gaming industry by storm back in February 2024, quickly gaining a dedicated fanbase and community around the live-service title. Although it still boasts an impressive player base, a couple of months later, the numbers have begun to dwindle from the initial highs that it once enjoyed. This is to be expected with any title since the gaming industry moves on quickly, and games cannot be expected to hold onto unsustainable numbers, but there is something can do to stem the bleeding.
When it comes to challenging the Automatons in , the Devastators are no laughing matter, even when players are able to perform some impressive fancy footwork to avoid a magazine of high-impact rounds. In general, most Helldivers would prefer to simply destroy their opponent rather than engage in a dance of dodges, especially when the cost of failure could result in a painful casualty. However, there will always be those who want to push their limits and really stick it to the Automatons for their cruel and merciless onslaught across the galaxy.