is an incredible game, there's no doubt about that, but one aspect that developer Arrowhead Studios has promised to re-evaluate is the implementation of the «auto-climb» mechanic that has frustrated many since launch. To help facilitate more tactical gameplay without sacrificing too much in the way of speed, incorporates a system that allows players to automatically vault onto or over an obstacle that gets in their way while sprinting. While it works most of the time, when it decides to grow a mind of its own the consequences can be extremely annoying.
Per GamesRadar+, Arrowhead Studios' Community Manager Twinbeard confirmed that the team is looking to adjust the auto-climb system to be slightly more consistent with what players want to get out of it. They confirm that the developer is evaluating "" but has yet to settle on a solution that they feel best suits the game. When the tweaks will be implemented remains unknown but given Arrowhead's generally speed production of patches and updates, it seems like a safe bet to say that the community can expect the changes to drop in the near future.
While it is a fairly decent mechanic in many other third-person shooters, 's implementation of the auto-climb has earned a reputation amongst players for causing more trouble than it is worth. The issue is that the animation for vaulting or clambering onto a surface can't be canceled, even if the movement that initiated it was unintentional. This leads to many Helldivers unwillingly climbing out of cover and subsequently dying to a legion of Automatons or Terminids when they simply wanted to readjust their position in safety.
How Arrowhead plans on fixing the system remains unknown but simply adding in the ability to cancel out the animation before exposing oneself to enemy fire would go a long way to eliminate frustration. The inclusion of a button dedicated solely to vaulting over obstacles may not be possible given the amount of inputs already required for the game. Alternatively, having the Dolphin Dive button contextually change to a vault option when close to a surface that can be scaled may also be a way of placing some control back into players' hands.
Beyond this gripe, continues to be a standout game in 2024 thanks to its excellent gameplay, intelligent progression system, and an ingenious meta-narrative that's constantly evolving. Arrowhead Studios has confirmed that the title's massive success has forced it to rework its long-term roadmap, suggesting that the developer has been able to scale up some of its planned updates, Whatever may happen in the future, as long as auto-climb isn't so insistent, players should be happy for many months to come.
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Sony has officially backed down from forcing all players on Steam to link their account to PlayStation Network after a weekend of boycotts, negative reviews, and mass refunds. Announced shortly before the launch of the game's next season, the switch from an optional to a mandatory PSN account managed to provoke the community after it was discovered that 121 countries around the world would be blocked from playing the game due to the service not being available. Fortunately, Arrowhead Studios and PlayStation have come to a solution that's satisfied the player base.
has made waves as a live-service game that offers the complete package of fun gameplay, an engaging community, and interesting updates, but one move could undo a huge portion of what it's built over the past few months. As a sequel to the modestly popular top-down shooter, the third-person follow-up has managed to go toe-to-toe with major IPs and stands out as one of the biggest successes of 2024. Not everyone has been able to get in on the fun – isn't available on Xbox – but that hasn't slowed its momentum much.
A recent update makes dangerous changes to its most feared enemies. Stalkers, members of the Terminid faction, are some of the most dangerous bugs in . Their unique ability allows them to disguise themselves, allowing them to get the jump on players. Stalkers will often appear out of the blue when they're least expected, and if the players don't respond quickly, can wipe out an entire party in a manner of seconds. They're especially difficult to see through thick fog and fire tornadoes, making them even more of a threat during inclement weather.
PlayStation Plus is offering up yet another collection of stellar games for its users in May and one of them may just be one of the most underrated adventure games in recent memory. While subscribers to the service can look forward to mega-hits like the ever-popular , the latest chapter in the shooter's sprawling saga, it's the small independent games that often make the service stand out. One of the benefits of receiving a random assortment of new titles to play every month is that users can find gems that they otherwise may have missed.
is making a massive change to its PC version and the community couldn't be more annoyed. Ever since the popular third-person shooter launched on PlayStation 5 and Steam, the game has boasted an enormous player base that's only grown larger as developer Arrowhead Studios has continued to support the game with extensive content patches. Unfortunately, many of those users who have participated in Super Earth's galactic war are disgruntled because of a new requirement that may make it significantly harder to enjoy the game.
Arrowhead has announced a new premium Warbond for , called "", which will bring new weapons, armor, and more to the game. These Warbonds are often how a large chunk of the game's content is delivered to players, with and launching alongside the game, with and coming in the months that followed.
players who enjoy firing massive lasers at their enemies are out of luck because the latest balance update just introduced some major nerfs while also making some interesting tweaks to certain missions. Arrowhead Studios has demonstrated its passion for live-service support by issuing dozens of patches that accomplish small goals like fixing bugs and glitches to introducing larger changes like the addition of new enemies and weapons. While the community wasn't too pleased with the previous balance update, the most recent attempt to level the playing feel is seemingly going down much smoother.
Forget the best weapons, armor, and Stratagems — the best thing players can doin is much simpler than all that. Although the core gameplay is all about dishing out damage to Bugs and Bots, there's also a tactical element to , mostly centered on Stratagems. Having the right tools for the job can make all the difference, and many players strive to bring their builds as close to the meta as possible.
may be a game solely committed to boots-on-the-ground combat, but one industrious fan has an incredible vision for how space combat and dogfighting could function. While Arrowhead Studios' third-person shooter is riddled with starships and cruisers, even giving players their own Super Destroyer to travel the pathways between planets, it's not actually possible to use these vessels to battle enemies. It may be too much to expect from the developers, given the scale of such an addition, but some kind of space battle mechanic would be amazing, especially if it takes its cues from this fan's video.
took the gaming industry by storm back in February 2024, quickly gaining a dedicated fanbase and community around the live-service title. Although it still boasts an impressive player base, a couple of months later, the numbers have begun to dwindle from the initial highs that it once enjoyed. This is to be expected with any title since the gaming industry moves on quickly, and games cannot be expected to hold onto unsustainable numbers, but there is something can do to stem the bleeding.
already provides players with plenty of powerful weapons to help spread managed democracy around the galaxy, butone player wants to hone in on one of the game's most powerful weapons that was tragically nerfed into oblivion. Following 's launch in February 2024, developer Arrowhead Studio was quick to issue a post-launch balance patch that made certain weapons less effective and some enemies more powerful. The Railgun, which was hailed by many as being the strongest firearm available, was severely affected by the update as its incredible damage decreased significantly.
Despite the massive, unexpected success of , the game's overwhelming popularity and fast-paced content release schedule might be turning into a double-edged sword. A sequel to the less-known developed by Arrowhead Games Studios, previously best known for their series, exploded in popularity shortly after its release, taking the industry — and the developers themselves — by surprise. Since then, the game has managed to maintain a large and active playerbase to participate in its ongoing galactic war, but some of the game's bigger issues might be falling by the wayside.