Despite the massive, unexpected success of , the game's overwhelming popularity and fast-paced content release schedule might be turning into a double-edged sword. A sequel to the less-known developed by Arrowhead Games Studios, previously best known for their series, exploded in popularity shortly after its release, taking the industry — and the developers themselves — by surprise. Since then, the game has managed to maintain a large and active playerbase to participate in its ongoing galactic war, but some of the game's bigger issues might be falling by the wayside.
Despite the positives of the game's success, its massive popularity also introduced a number of problems. Most notably, the first few weeks after launch were plagued by server issues, as the sheer number of players far exceeded both Arrowhead's expectations and what's servers were capable of handling. Luckily, the server issues have since been fixed, and Arrowhead has managed to maintain a fast-paced content schedule, with new weapons, enemy types, and Major Orders being introduced every month since release. Unfortunately, several problems still remain — and the pressures of live-service game development might keep them from being fixed.
Although is host to a fair number of persistent bugs and nonfunctional features, progress on fixes has been relatively slow, even as Arrowhead continues to introduce new content — which, in some cases, introduces even more bugs. While it might seem like the best course of action would be to focus fully on fixing 's existing problems,the game needs a continual stream of new content to maintain its current success, even at the expense of overall stability and functionality — andthe balance between introducing new content and fixing old issues is difficult to strike.
Several longstanding issues in have yet to be fixed — many players still face issues with the game crashing for unknown reasons, weapon balance is controversial, and, most notably, there's a persistent bug where damage-over-time effects, like those caused by the flamethrower or Orbital Gas Strike, only work for the «network host» in a squad.
Comments from Arrowhead CEO Johan Pilestedt on the Reddit illustrate the studio's struggles. As Pilestedt puts it, "" Though is currently one of the top performing live-service games, easily outdoing other recent releases from much bigger developers like Rocksteady's and Ubisoft's, a content draught could easily drain the game's player count as other games compete for attention.
Presumably, is also still «suffering from success,» and the game currently supports a concurrent player count that dwarfs even the most optimistic pre-release expectations. The first, for example, peaked at less than 7,000
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A recent update makes dangerous changes to its most feared enemies. Stalkers, members of the Terminid faction, are some of the most dangerous bugs in . Their unique ability allows them to disguise themselves, allowing them to get the jump on players. Stalkers will often appear out of the blue when they're least expected, and if the players don't respond quickly, can wipe out an entire party in a manner of seconds. They're especially difficult to see through thick fog and fire tornadoes, making them even more of a threat during inclement weather.
is making a massive change to its PC version and the community couldn't be more annoyed. Ever since the popular third-person shooter launched on PlayStation 5 and Steam, the game has boasted an enormous player base that's only grown larger as developer Arrowhead Studios has continued to support the game with extensive content patches. Unfortunately, many of those users who have participated in Super Earth's galactic war are disgruntled because of a new requirement that may make it significantly harder to enjoy the game.
Arrowhead has announced a new premium Warbond for , called "", which will bring new weapons, armor, and more to the game. These Warbonds are often how a large chunk of the game's content is delivered to players, with and launching alongside the game, with and coming in the months that followed.
players who enjoy firing massive lasers at their enemies are out of luck because the latest balance update just introduced some major nerfs while also making some interesting tweaks to certain missions. Arrowhead Studios has demonstrated its passion for live-service support by issuing dozens of patches that accomplish small goals like fixing bugs and glitches to introducing larger changes like the addition of new enemies and weapons. While the community wasn't too pleased with the previous balance update, the most recent attempt to level the playing feel is seemingly going down much smoother.
recently received some exciting additions to its arsenal of guns with the Democratic Detonation Warbond, but one of the most powerful possibilities isn't obvious without taking an unorthodox approach. Unusual strategies are nothing new for, as the soldiers of Super Earth are constantly seeking out any advantage they can get against the Terminids and Automatons. Any absurd exploits tend to get patched sooner or later, but that's all the more reason to hop on any trick while there's an opportunity to put it into action.
is an incredible game, there's no doubt about that, but one aspect that developer Arrowhead Studios has promised to re-evaluate is the implementation of the «auto-climb» mechanic that has frustrated many since launch. To help facilitate more tactical gameplay without sacrificing too much in the way of speed, incorporates a system that allows players to automatically vault onto or over an obstacle that gets in their way while sprinting. While it works most of the time, when it decides to grow a mind of its own the consequences can be extremely annoying.
took the gaming industry by storm back in February 2024, quickly gaining a dedicated fanbase and community around the live-service title. Although it still boasts an impressive player base, a couple of months later, the numbers have begun to dwindle from the initial highs that it once enjoyed. This is to be expected with any title since the gaming industry moves on quickly, and games cannot be expected to hold onto unsustainable numbers, but there is something can do to stem the bleeding.
already provides players with plenty of powerful weapons to help spread managed democracy around the galaxy, butone player wants to hone in on one of the game's most powerful weapons that was tragically nerfed into oblivion. Following 's launch in February 2024, developer Arrowhead Studio was quick to issue a post-launch balance patch that made certain weapons less effective and some enemies more powerful. The Railgun, which was hailed by many as being the strongest firearm available, was severely affected by the update as its incredible damage decreased significantly.
Problems with mechs aren't any fun to deal with, but interestingly enough, the bugs that have been affecting mechs might be one of the more realistic aspects of the game. can't be accused of being a particularly grounded video game, facing squads of soldiers up against hordes of Terminids and Automatons on exotic alien planets. At the same time, there is some gritty realism in its legitimate sense of challenge, and the style of the game's weaponry and machinery tends to veer closer to legitimate military function than flights of fancy.
Arrowhead has a steady line it needs to walk with Helldivers 2. The developer needs to ensure it both fixes any bugs (not Terminids, the glitchy kind) while also adding new featurs and content to the game in order to «stay relevant».
is filled with a variety of fun weapons for eliminating enemies of Super Earth, but some powerful options are still needed. has been one of the most popular and successful games of 2024, with its chaotic gameplay being a large part of that. The overarching power fantasy created by the multitude of weapons and destructive Stratagem choices makes every mission feel exciting while still being unique. This is coupled with the real genius behind , its horizontal progression system, which offers much of the game's arsenal early.
Arrowhead Game Studios CEO Johan Pilestedt believes that the studio will have to simultaneously add more content to Helldivers 2, while also fixing any issues that players might encounter in order for the game, to “stay relevant”. Responding to a thread on Reddit, Pilestedt talked about how the studio has been working towards this goal.