There's an easy way to skip right past one of the hardest dungeons in , and it's not even technically cheating. The gameis full of challenges, from 's toughest bosses to its most obfuscating puzzles. However many roadblocks it might throw in the party's way, it seems like there are always alternate ways to solve them. Talking one's way out of a dicey situation, pushing a powerful enemy into a chasm, or casting to get past a platforming challenge — all are valid approaches, and can help avoid frustration.
Still, while some alternate solutions were apparent from the very start, players continue to find weird exploits and act-skipping tricks. One of the hardest dungeons in the entire game seemed safe, however, until just recently.
As pointed out by @clancadera on X (formerly Twitter), players can skip 's Gauntlet of Shar simply by casting on the giant door at its end. Encountered in Act Two, the Gauntlet of Shar contains some of the hardest puzzles in . It consists of four different trials, each testing the party's prowess at a particular aspect of the game.
First, there's the Soft-Step Trial, a stealth and lockpicking challenge. Then, there's the Self-Same Trial, in which each party member must duel an exact copy of themselves. The Leap of Faith trial involves an invisible maze. Finally, they can choose either to kill or save Yurgir.
The Silent Library puzzle isn't strictly necessary to completing the Gauntlet of Shar, but it does grant the Spear of Night. This is not just a decent melee or thrown weapon, but also a vital ingredient for a certain path in Shadowheart's personal quest.
Each trial is difficult and time-consuming in its own unique way. But after each one, the party claims an Umbral Gem. They'll need one Gem to activate an elevator, and three more to open the door it leads them to. Behind that door is an inner sanctum, where the party comes to some serious revelations about the Nightsong. Doing so is strictly necessary in order to progress past Act Two. Unsurprisingly, the Gauntlet of Shar is also a major location in Shadowheart's personal quest as a Shar worshiper.
But at the end of the day, the Nightsong simply waits behind a locked door. The Umbral Gem pedestal outside gives it the facade of fanciness, but it can be unlocked, just the same as any other, by casting. Players will still have to complete one of four puzzles to activate the elevator, but can skip the remaining three. This can easily speed the Gauntlet of Shar from a multi-hour affair into a ten-minute one. It won't earn Tav any points with Shadowheart, but it saves a lot of time.
But even outside the Gauntlet of Shar, should be in every party's spellbook. It's a level two Transmutation spell, which means it can be unlocked by
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There's a conspiracy deep at the heart of , and the recent update only complicates the matter. announces in-game events via Major Orders, transmissions from the development team that direct players to complete certain types of missions on certain planets. Major Orders track the progress of players worldwide, allowing Helldivers everywhere to share a common goal, and promoting further unity among the people of Super Earth.
There's an easy way to get advance access to new content, but it's only available for a limited time. Still technically in early access, has already gotten a few updates. However, these are mostly minor, usually consisting of bug fixes or other small-scale changes. Every single one of these is necessary for quality-of-life, but as a whole, they're not terribly exciting.
Rumors of a release date for have existed for years, but new rumors suggest an update could be coming soon. The as-yet-unannounced installment in the spinoff series, would technically be the seventh mainline game. However, it'd only be the fourth since the series established its own identity, a process that began with the incorporation of social simulation elements into .
's map isn't truly open-world; it's divided into regions, and further areas are unlocked as the player progresses through the story. The regions themselves are pretty wide open, though. Each one comprises a significant bit of real estate on ’s larger Gaia map, and they’re all interconnected, even if players can only travel between them after reaching certain milestones in the story.
Fans of the series should pay special attention to 's Protorelic quests. Technically labeled as Phenomenon Intel on the map, these quests are better known by the names of the mysterious artifacts they're centered around: the so-called Protorelics. These technological antiques are highly sought after, especially by resident expert Chadley, who can reverse engineer them into useful items. Completing Protorelic quests also contributes to the gang's overall Party Level in FF7 Rebirth.
The biggest threat to democracy in isn't bugs or Automatons — sometimes, it's other players. Despite being a relatively new game, has already developed a devoted community. That largely stems from its co-op gameplay, which encourages, if not requires, concentrated teamwork. It's not always perfect — selfishness isn't unheard of in . Still, players soldier on, working to get more players invested in the effort to spread democracy through the universe.
boasts the largest playable party in the remake trilogy to date, but it's not complete from the start — characters like Yuffie and Cait Sith take time to join. With nine playable characters, adds depth and variety to the mix of real-time combat and Active Time Battle pioneered by. Each character has their own unique playstyle, from Cloud's up-close, fast-paced sword swipes to Aerith's potent spells and positioning-dependent buffs. Experimenting with different party compositions is half the fun. The other half is mixing and matching Materia with 's Skill Core system.
's official roster is now available in full. Including 250 superstars, a slight increase over 's roster of 246, is one of the biggest video games in recent years. While the bulk of its wrestlers and managers will be available at launch, several others will be released as DLC on a rough monthly schedule. Announced just before the 2024 Royal Rumble, arrives in plenty of time for Wrestlemania XL.
might just have the most minigames of any entry in the series, but they're most concentrated at the Gold Saucer. A veritable minigame paradise, the Gold Saucer is a returning location from the original. It's a glittering palace of entertainment on 's map, a monument to delight and debauchery, and the best place to take a break from endless combat encounters.
There's an easy way to get an unraidable base in . Playable in open online multiplayer exclusively on Steam (for now), has as much of a raiding problem as any other survival game. doesn't have an official PvP mode yet, but that hasn't stopped players from taking advantage of their neighbors. players can walk up on each other's bases, help themselves to resources in unlocked chests, and break just about anything — although they can't capture other players' Pals just yet.
It can be hard to know how Cloud's companions really feel about him, but one hidden feature makes it very clear. has always been known for its rich, memorable cast of characters, and the remake trilogy follows suit. includes more playable characters than, even taking the time to flesh out some of those party members the original game overlooked.