It can be hard to know how Cloud's companions really feel about him, but one hidden feature makes it very clear. has always been known for its rich, memorable cast of characters, and the remake trilogy follows suit. includes more playable characters than, even taking the time to flesh out some of those party members the original game overlooked.
It's only natural to want to get a little closer with a special someone, but how can a player know when they're making the right moves? And anyway, character affinity was never a part of, so why does it suddenly pop up in? Choices don't usually matter in games — while they might provoke different reactions or change a quest reward, their stories are usually set in stone no matter what the player does. Thankfully, there's an easy way to find out how affinity works in, and to check in on potential suitors.
Players can easily check their affinity with party members by pressing L1 while in the overworld, but only outside combat. This trick is usable anytime players have control, anywhere on 's map. Doing so reveals a smiley face above each character's head. These progress through a series of colors and increasingly large smiles to represent the character's attitude toward Cloud. The lowest affinity appears as a gray smiley with an indifferent expression, and the highest as a blue smiley with a wide grin.
After completing the main story's final chapter and seeing the ending of, players will also be able to see each character's affinity as a percentage via the in-game Play Log. But why does affinity matter? Well, Cloud has the opportunity to romance one of his party members in , and affinity directly affects who that is. The player character with the highest affinity is automatically chosen for each of two date scenes — and if their affinity is high enough, these dates might come to a special, "."
The first date takes place in Chapter Eight when the party arrives at the Gold Saucer, and one character is chosen to roam around with Cloud. The second comes later, in Chapter 12, when they return to the Gold Saucer, see a performance of, and take a romantic cable car ride. The first date doesn't affect who comes along for the second one, so there's plenty of time to move affinities around in between.
There are five date options in :
Vincent, Cid, and Cait Sith don't have affinity ratings, so this date is likely only accessible when replaying the chapter after beating the game. This is also the only date without an intimate ending.
Knowing who's available is half the battle, but how does a player go about increasing their preferred date's affinity? There are a wide variety of ways to do so. Just as in the original, dialogue choices play a major part in increasing
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Of 's four game modes, Hard is the most difficult, and provides a distinct experience from the base game. After completing a single game on one of the base modes (Easy, Normal, or 's new Dynamic Difficulty), Hard Mode becomes available on the difficulty select screen. It provides a far greater challenge than any of the other modes, and comes with some significant rule changes to keep the experience interesting.
There are 14 summons in , and all of them vary in terms of both strength and cool factor. Throughout the series, summons (or Eikons, as they're occasionally called) encompass some of the most powerful offensive options. Most summons recur from game to game, with iconic Eikons like Titan, Ifrit, Bahamut, Shiva, and Odin featuring in almost every single mainline entry. In, summons are unlocked by many different means.
There's an easy way to get advance access to new content, but it's only available for a limited time. Still technically in early access, has already gotten a few updates. However, these are mostly minor, usually consisting of bug fixes or other small-scale changes. Every single one of these is necessary for quality-of-life, but as a whole, they're not terribly exciting.
In , Fort Condor’s Hard Mode is optional — but that doesn't mean completing it will go unrewarded. Fort Condor is a recurring (if greatly expanded) mini-game from the original . It's a real-time strategy tower defense game in which a variety of units are placed on a two-laned battlefield. The end goal is to destroy the enemy's headquarters, or to run out the clock with more towers remaining. Finer points of strategy come from calculated unit placement, and a rock-paper-scissors system of strengths and weaknesses.
Johnny's Treasure Trove is one of the most expansive side activities in — considering the laundry list of tasks it involves, a good reward seems almost inevitable. Unlike most side quests and mini-games in , Johnny's Treasure Trove isn't focused on a single activity. Instead, it's more of a dressed-up completion list akin to 's Curiosities. In order to complete Johnny's Treasure Trove, players will have to complete chocobo races, win Queen's Blood Tournaments, and find all the buried PLAY ARTS figures in .
's map isn't truly open-world; it's divided into regions, and further areas are unlocked as the player progresses through the story. The regions themselves are pretty wide open, though. Each one comprises a significant bit of real estate on ’s larger Gaia map, and they’re all interconnected, even if players can only travel between them after reaching certain milestones in the story.
Fans of the series should pay special attention to 's Protorelic quests. Technically labeled as Phenomenon Intel on the map, these quests are better known by the names of the mysterious artifacts they're centered around: the so-called Protorelics. These technological antiques are highly sought after, especially by resident expert Chadley, who can reverse engineer them into useful items. Completing Protorelic quests also contributes to the gang's overall Party Level in FF7 Rebirth.
A strange scene in has Aerith speaking to someone with an unfamiliar voice through a half-closed door in the Junon Inn. The party first visits the seaside village of Junon in Chapter Four, having trekked through the Grasslands outside Kalm and the monster-infested Mythril Mine in pursuit of Sephiroth. It's there that they initially meet Yuffie in , but, exhausted after rescuing her from a hungry sea monster, they decide to take a break.
The biggest threat to democracy in isn't bugs or Automatons — sometimes, it's other players. Despite being a relatively new game, has already developed a devoted community. That largely stems from its co-op gameplay, which encourages, if not requires, concentrated teamwork. It's not always perfect — selfishness isn't unheard of in . Still, players soldier on, working to get more players invested in the effort to spread democracy through the universe.
doesn't explain all its systems perfectly. It leaves many things open for players to explore and discover on their own. Sometimes, these things are fun to experiment with, like 's Skill Cores and the new Folio system of progression. Other times, they seem like unintended omissions.
's biggest change to Red XIII might seem jarring, but there's a perfectly good reason for it. The second chapter in the remake trilogy makes a lot of changes to the original 's story, not least of which are the changes to its characters. Although Red XIII debuted near the end of, he's playable for the first time in . The sequel also delves more deeply into the Shinra lab rat-dog's backstory, just as the equivalent section of the original does.