Liu Kang has created a whole new universe, but is it really all that different from before?
23.08.2023 - 07:17 / ign.com / Ed Boon
At Gamescom 2023, we were able to sit down with Netherrealm Studios' story and voiceover director Dominic Cianciolo. During our interview, we asked Cianciolo a ton of questions about Mortal Kombat 1, specifically the lore side of things.
As previously confirmed by the developer, the upcoming installment in this popular fighting game franchise serves as a soft reboot for the series.
Read on for our full Gamescom interview with NetherRealm Studios' Dominic Cianciolo below, then check out our final preview and our separate conversation with director Ed Boon.
IGN: So I guess the first thing that I wanted to talk about was, was it always in the cards and the plan to do this grand reset of the timeline as far back as Mortal Kombat 11 and then Aftermath? Because I remember I watched the ending of Aftermath and I actually took it as, oh, we're going back to the era of Great Kung Lao and we're going to tell that story. Was it always in the cards for this?
Dominic Cianciolo, Story and Voiceover Director: I think when Ed chose the direction for Mortal Kombat 11's story with the various pitches that we gave him, and we sort of ended up with this chronica and the time reset, I think we all knew at that point there was going to be a reboot in the cards. The exact nature of that reboot was not determined at that time. That was kind of later. As we went into Aftermath and we came out that, Ed's and I had ideas like, you know what? We've been doing this same story or same vein of stories for the last 30 years. We're just in this anniversary. We've got this chance to start fresh, let's see what we can do and how to change it. And from there it became a discussion of what kind of a reboot did he want?
And so there was this discussion of, okay, is it a really crazy reboot? Is it the Kelvin timeline reboot, where it's like, it's kind of a reboot, but it's not? And finding that level of just how much we wanted to change and how different we wanted to make it. And then as we developed the story for this, it was the process of teasing that out and figuring out what stories we wanted to play with and then what stories needed to stay more close to what we know as we went through it.
As someone who's been part of creating Mortal Kombat's story for so long, can you talk a little bit about what it's been like to almost have this blank canvas to paint on and create this new timeline for Mortal Kombat?
DC: It was a lot of fun to work on this and to reboot it in this way because it allowed us to do a lot of the things that we kind of wanted to do in the past, but really couldn't squeeze in and make sense with what we were handed, with what the narrative had grown. There were ideas from the very early days of Mortal Kombat that were
Liu Kang has created a whole new universe, but is it really all that different from before?
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Mortal Kombat is entering a new era. Following the events of Mortal Kombat 11’s campaign, the timeline has reset, summoning unique interpretations of classic characters, altered power dynamics, and dangerous new threats. To complement this universal reboot, NetherRealm Studios has brought new modes and systems to Mortal Kombat 1, like Kameo fighters that can support you in combat and a brand-new single-player offering in the form of Invasions mode.
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NetherRealm Studios today revealed one of the final characters for Mortal Kombat 1, Nitara.
Mortal Kombat 1's story director, Dominic Cianciolo, has confirmed in a recent interview that Kuai Liang is indeed Scorpion in Liu Kang's new timeline, explaining that the change was done to "refresh" a relationship that everybody knows.
Mortal Kombat 1's full roster leaked earlier today, but interestingly, the leaker got their information from a Nintendo Switch copy. This means that we also got a glimpse at NetherRealm's newest fighter running on much weaker hardware.
Mortal Kombat will be rebooting itself yet again with the launch of the upcoming Mortal Kombat 1, which, of course, means we’re going to see entirely new takes on familiar characters, locations, narrative threads, and more when the fighter launches later this month. And unsurprisingly for a series that’s so focused on narrative, developer NetherRealm Studios is already looking to the future, and has built Mortal Kombat 1 as a “springboard” for its inevitable sequels and the stories they will tell.
A listing on the Xbox Store has revealed that Mortal Kombat 1's in-game currency, Dragon Krystals" can be used to purchase skins, gear, colour palettes, "and more".
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NetherRealm Studios is preparing Mortal Kombat 1, the latest title in the storied fighting game franchise, but also a clean slate from a story-telling perspective. With director and studio chief creative officer Ed Boon working on fighting games for so long, is there a fear of burnout?