Blizzard has announced updates on damage and healing issues in Awakened raids.
Blizzard has announced updates on damage and healing issues in Awakened raids.
Residual damage effects are bugged in Awakened Raids causing them to deal about a quarter of their expected damage. This makes Evokers and Rogues do less damage than expected. If you're doing Awakened Raids, there's a large bug with «Residual» damage spells reducing their damage by about 75%. These spells are ones that deal «X% of Y's damage» and largely affects some of the following items:
Residual damage effects are bugged in Awakened Raids causing them to deal about a quarter of their expected damage. This makes Evokers and Rogues do less damage than expected. If you're doing Awakened Raids, there's a large bug with «Residual» damage spells reducing their damage by about 75%. These spells are ones that deal «X% of Y's damage» and largely affects some of the following items:
Lots of players are in the habit of getting pre-raid Best-in-Slot gear before stepping foot into end game content, and while that may be a requirement for some guilds, it really isn't necessary in Season of Discovery. These raids are not designed to be gear checks, and out-gearing them significantly will just lead to burnout earlier.
We've datamined some significant Mythic+ changes for Dragonflight Season 5!Highlights
In Phase 3 of Season of Discovery, the Blood Moon, a World Event in Stranglethorn Vale that was introduced with Phase 2, will be updated with new rewards to reflect the increased level cap and upscaled event. Our Blood Moon Guide has all the information you'll need in order to master this PvP event, and will be updated with the latest and greatest Phase 3 information: Blood Moon Event Guide Some of these new rewards include powerful class items tailored for each specialization! Besides a specific exception for Hunters, you can wear ONE Blood Moon item at a time, so keep in mind you'll have limited choices for gearing with these incredible items. Spoiler warning!
Datamining has revealed the Mythic+ affixes that were added to Season 4. In addition, the Afflicted affix had its punishment increased.
Blizzard has posted hotfixes for December 13th, which include fixes to Warlock runaway Wild Imps, Augmentation Evoker combatlog hooks for Rogues, and a couple of raid bugfixes.
Add control on Phase 2 of Mythic Fyrakk has been very important and the top guilds have their raiders take the Engineering Profession to use a BFA Engineering enchant to help!
Blizzard has posted new Dragonflight hotfix notes, buffing Heroic Fyrakk due to concerns that the final boss of Amirdrassil was not challenging enough, and restricting addons from checking distance. This second vague note under the User Interface section is actually a substantial change, which affects the ability for popular addons like Deadly Boss Mods, Big Wigs, and Weak Auras from using Range Radars or other forms of checking distance between them and another player — very useful tools when trying to spread out for specific mechanics, and could result in a significant difficulty spike in some content.
After a day of Mythic+ on live servers, here are the current easiest and hardest Mythic+ dungeons!
The 10.2 PTR has been updated with Season 3 and the affixes look to be Fortified, Sanguine and Incorporeal! By this, it looks like the Mythic+ rotation hasn't changed from Season 2 and the affixes are likely Fortified, Sanguine and Incorporeal. For this week going in undergeared, make sure to bring a comp that has some Hard CC's to deal with Incorporeal and knocks are a big bonus as well.
The long-expected rogue rework finally sneaked in with Patch 10.2 and it put rogues in a very auspicious position for Season 3. The rework addressed many of the issues and complaints all three specs had with their Dragonflight talent trees.
Malignant Powers may be gone, but Malignant Rings are here to stay.
Diablo 4’s newest patch isn’t a big one, but it does come with some new Unique items that players will undoubtedly be happy to see and begin hunting for, as well as some bug fixes and tweaks to the overall experience.
Along with adding five new Unique Rings to the game, Diablo 4’s next patch, which goes live on December 7th, will also contain adjustments for Season of Blood. It will increase the pillar health in the Sanguine Battery Event from 75 to 85 percent, and the repair time will decrease from three seconds to one second.
Blizzard has released the patch notes for the upcoming Patch 1.2.2 which will be released on November 7! BlizzCon: Diablo 4 Campfire Chat Summary Diablo 4 Expansion — Vessel of Hatred Announced
Blizzard has announced they're looking into an issue causing Sanguine Altars to gray out as players move closer to them. While there's no current timeframe on any fix, Blizzard is on the case!
Season 2 is here, which means new cosmetics! Rogues are all fiered up this time — it's getting hot in here! Not only that, but Rogues have a chance to snag the sleepy in stealthy little Accessory pack — take a look at the model and animation below! Pet Backpacks Enter the Diablo 4 Store While we don't know for certain when thess packages will rotate out of stock, what we do know is that the shop refreshes happen daily at approximately 10 am PDT, so stay tuned — we may have new cosmetic options soon! Premium Currency in Diablo 4
Blizzard has released the list of all Nightmare Dungeons available with Season 2!
Diablo 4 Season 2 is right around the corner, and Blizzard has given us a look at the full range of Vampiric Powers you’ll be able to wield in the upcoming Season of Blood. While the recent Diablo 4 developer livestream didn’t go over them in detail, we’ve since had a chance to look at all of the powers in detail, and a few of them promise to help you craft some exceptionally powerful builds when Season 2 starts.
With Diablo 4 Season 2 only weeks away, Blizzard has introduced us to the new Seasonal Vampiric Powers coming to Season of Blood! Season 2 Developer Update Summary Season of Blood Official Blog Post
After the recent deluge of 10.2 news, this week's GG WoW video has decided to focus on the Season 3 dungeon pool! Dratnos and Tettles go dungeon by dungeon and discuss the first things that came to mind upon learning the dungeon pool. For anyone who missed it, that dungeon rotation is:
This season's pool of Exotics and Mythics might be the best in the game's long history.
In a new interview with IGN during Gamescom, Xbox boss Phil Spencer revealed that Starfield is "more Oblivion than Skyrim", a conclusion he came to during his 200 hours of playing.
Yesterday, we published a list of all of the Side Quests that lead into Dungeons, but if you're not a Side Quest-enjoyer, we've got you covered with today's list of the best Dungeons to run for Renown progression! This article will be broken out into each Region's fastest Dungeons to complete, best Dungeons for experience, and Nightmare Dungeons for each Region.
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