How Dead by Daylight devs got Chucky as their new Killer
28.11.2023 - 19:21
/ polygon.com
/ Freddy Krueger
/ Michael Myers
/ Mathieu Côté
Chucky, the maniacal killer doll of the Child’s Play series, is the latest Killer to join Dead by Daylight. Behaviour Interactive’s asymmetrical multiplayer horror game has featured the likes of Freddy Krueger, Michael Myers, and Alien’s Xenomorph as playable Killers, but none of them presented the (vertical) challenge that Chucky did. The Good Guy turned slasher presented a unique challenge for Behaviour, and he’s received an equally unique implementation.
“Chucky has been on our list since day one,” said Mathieu Cote, producer and head of partnerships at Behaviour, in a recent interview with Polygon. “But we wanted to be in a position where we could do justice to the character. That’s something that until recently-ish we didn’t feel confident that we were going to be able to create the gameplay mechanic and the experience that would really bring Chucky to life in a significant way.”
Dave Richard, senior creative director on Dead by Daylight, said that the team’s work on other Killers — specifically, “The Twins” Charlotte and Victor Deshayes — helped make Chucky possible.
“We’ve developed some Killers over the years that add some components that made it easier to imagine how Chucky would work,” Richard said. “When we did the twin characters, we had Victor who is quite small, and that opened the eyes of a lot of our players that were saying, ‘Oh, maybe it is acceptable now [to have] a small character who can actually be in the matrix of DbD.’
“Then there were also complications of very basic interactions in the game — like [that] the Killer must be able to put Survivors on the hook. But, you know, through the years, we’ve developed other killers that add special animations [and] scope. So it gave us the confidence that we could make Chucky happen.”
Cote said that getting the rights to Chucky was actually the easy part, thanks to the enduring success of Dead by Daylight, which recently crossed 60 million players. “Compared to the conversations we used to have eight years ago, now we can pick up the phone and go, ‘Hey, we’d like to put your thing in Dead by Daylight,’ and people go, ‘Yeah, of course.’ They know what you’re talking about. I think both sides immediately saw what could be and the conversations veered quickly to ‘OK, so how do we make this happen?’”
But putting Chucky, all two-and-a-half feet of him, into a game with much taller Killers (and Survivors) was where things got harder. “The biggest hurdle was obviously trying to create a killer that’s really, really short,” Cote said. In Dead by Daylight, a core mechanic is having the Killer lift up and place Survivors on a meathook to disable them.
“One of the first solutions for Chucky was to cheat on the size a little bit,” Richard said.