Exclusive: More The Casting of Frank Stone Details and Brand-New Screenshots
08.12.2023 - 23:37
/ ign.com
/ Mathieu Côté
/ Frank Stone
Dark mist, bloody meat hooks, and one, lonely killer — these are the sinister ingredients for Dead by Daylight, Behaviour Interactive's asymmetrical survival horror game.
Since releasing in 2016, the popular multiplayer has repeatedly elaborated on this basic formula by mixing in great horror IP, like by recently adding '80s murder doll Chucky to its killer roster and Alien's unshakeable Ellen Ripley to its bank of survivors. It pushed open the doors to its dreadful universe by creating a half-joking dating sim and comic book series, but it's never expanded its mythology as ambitiously as it plans to with Until Dawn developer Supermassive Games. After teasing a collaboration earlier this year, Behaviour announced plans at The Game Awards on December 7 to release spin-off game The Casting of Frank Stone in 2024.
To learn more about the interactive drama, IGN spoke to Dead by Daylight senior creative director Dave Richard, Behaviour's head of partnerships Mathieu Cote, and Supermassive director Steve Goss in an exclusive interview. Though the studio leads warn that, like a powdery mummy, many of the game's details are under wraps, they're confident this is the game superfans have been waiting for.
"Some people really wanted [...] to be able to live [Dead by Daylight's] story more," Cote said. "We've done that with comic books, we've done that in other ways. But a single player narrative game where you could literally lose yourself in a story that takes part in the same world as Dead by Daylight was always something we were hoping to do at some point."
Naive players should also find plenty of reasons to get goosebumps, Goss says, because his studio decided "we're just really going to mess with you" in gameplay.
"We're going to take you where you don't expect to go," he continues.
Read on for our full interview with Behaviour and Supermassive, and to find ominous screenshots revealing never-before-seen bits of The Casting of Frank Stone.
Where did the idea for The Casting of Frank Stone come from?
Mathieu Cote, Head of Partnerships: The Dead by Daylight storyline and the lore progressed quite a lot from when we launched the game, now almost eight years ago, and the story in there was mostly told through the flavor text on add-ons, and offerings, and things like that.
As things progressed, we were able to tell quite a lot more of the backstory, but it's always been a question we were asking ourselves: "How do we tell those really deep stories, the very personal stories? How else can we tell stories of the Dead by Daylight universe?"
Some people really wanted to be able to live those stories more. And so we decided to try a different medium. We've done that with comic books, we've done that in other ways, but