We finally have a name, and a release date, for Princess Peach's upcoming game.
25.08.2023 - 17:03 / thesixthaxis.com / Into A
For any RTS fan of the late 90s and early 2000s, Homeworld remains absolutely legendary. At the time it pushed boundaries for 3D graphics in the genre, it came with defining controls that enabled fully 3D play in the zero-G void of space, and it featured sweeping narratives of ancient civilisations, rediscovery and destiny amongst the stars. Let’s just say two decades has been too long of a wait for Homeworld 3.
https://www.youtube.com/watch?v=lmQ56YpYaAA
Homeworld 3 will set off on a sweeping new galactic adventure, with the hyperspace network fraying around the edges as The Anomaly takes out planets and gates, threatening to plunge the entire galaxy back into darkness. Karan S’jet led a fleet off to investigate this, but with her disappearance, it falls to her successor Imogen S’jet to command another fleet to try and find Karan, to discover more about the Anomaly and to defeat it.
Alongside that there will naturally be online multiplayer and a regular skirmish mode, but the video game landscape has changed an awful lot in the last two decades, and Blackbird Interactive has cooked up an additional mode to lift some ideas from more modern trends. Yup, there’s a whole co-op roguelite mode known as War Games.
Funnily enough, the roguelite structure of starting out with basically nothing and building up until you’re a Whirling Dervish of doom for whatever enemies and bosses you encounter is actually a pretty good thematic fit for Homeworld. Just as in the original games, you’ll be building a fleet that you take from one mission to the next in the Homeworld 3 campaign, and War Games brings this together with the roguelite in a rather natural fashion.
Each run of War Games will throw you into a string of three relatively short missions, the first two allowing you to build up your forces, unlock a few upgrades and improve your burgeoning fleet, before the third and final mission acts as something of a boss fight.
There’s an engaging level of risk and reward here, as you jump into the map, quickly start gathering resources and fend off the initial waves of enemy ships, the Incarnate, that regularly spawn in. At some point, you’ll have to send your ships to an objective marker, triggering a mission goal that could range from escorting civilian ships to a jump point, destroying a particular Incarnate ship, or attacking an enemy convoy.
They’re relatively standard fare, but your attentions will be drawn in many different directions by those growing waves of attackers, as well as pockets of ships guarding artifacts. Send a ship through an artifact and you unlock a buff or perk to your fleet, boosting damage output, speed, and more of a particular class and ship type. They’re worth sniffing out, and you can stick
We finally have a name, and a release date, for Princess Peach's upcoming game.
Mirage feels like a return to the series' roots but the smart implementation of mechanics and features from later games ensures it still feels modern.
Starfield modders are having their fun with Bethesda’s space role-playing game, making some weird and wonderful concoctions as well as some really useful, quality-of-life improvements. Now, modders are turning their attention to Star Wars.
In an interview with Famitsu, Starfield lead and Bethesda frontman Todd Howard stated that the game's mod support «will be available next year» (obtained via machine translation), which likely refers to Starfield's equivalent to the Creation Kit modding tools for Skyrim and Fallout 4.
Cursed ship designs were always an inevitability with Starfield, and after two full days in the wild, players have already made some wildly funky and plainly cool ships. Scrolling through social media channels, you’ll find that players have hammered away at their own unique designs while also creatively remaking other iconic vessels from Mass Effect, Star Wars, Halo and, of course, our friend Thomas The Tank Engine. There’s also been a shocking lack of, uhm, male organ-shaped spacecraft which makes putting this post together much less hard. But for now, onward! Let’s admire some cool ships.
A Starfield fan known for creating miniature stop-motion-style animations has done exactly that and is giving fans a glimpse into the RPG's everyday world.
Videogame trailers can be predictable nowadays. Bursts of Hans Zimmer-esque synthesised brass. Rapid-fire edits timed to thudding percussion. Dreadful down-tempo cover versions of classic songs. So it’s all the more exciting when you find one that really makes you sit up and take notice. At last year’s Summer Game Fest, The Plucky Squire stood apart, capturing hearts and minds alike from the moment storybook protagonist Jot physically leapt from the page and became three-dimensional. This ingenious idea deserves special treatment, which is why it’s vividly depicted on Edge 389’s exclusive fold-out cover.
Unless you want to wind up single in space, do remember not to commit acts of terrorism in front of your Starfield spouse. I bring you this dire warning courtesy of fellow PC Gamer writer Chris Livingston who managed to wreck his marriage with Andreja over the very tiny mistake of throwing a grenade down a hallway of innocent people possibly on purpose. Andreja disliked that.
Annapurna is turning indie hit Stray into a film.
Before most players are even into Starfield, the classic Bethesda physics gags are going strong. Last week we got a peek at the space future of Hoarders and this week it's all coming up spuds.
By Jay Peters, a news editor who writes about technology, video games, and virtual worlds. He’s submitted several accepted emoji proposals to the Unicode Consortium.
I come bearing good mews: Stray, the a-paw-able 2022 stealth adventure which sees you play as a stray cat, is being turned into an animated movie.