Yuzu, the original Nintendo Switch emulator created by the developers of Citra (an emulator for Nintendo 3DS), has been hit by a Nintendo lawsuit.
09.02.2024 - 09:41 / wccftech.com / Strauss Zelnick / Alessio Palumbo
GTA VI was unsurprisingly brought up several times during Take-Two's Q3 2024 earnings call. When an analyst from BMO Capital Markets asked how the publisher and Rockstar would settle on the release date, Take-Two CEO Strauss Zelnick said in response:
We're seeking perfection. And when we feel we've optimized creatively, that's the time to release. And we're all in this together. In terms of motivations and incentives, the financial incentives of everyone who works at this company are aligned with those of the shareholders.
So we essentially have -- call it what you will, we have profit sharing plans throughout the company at the operating level and at the senior level, compensation is driven largely by TSR. So, our goal is to align the interest of everyone who works there with the interest of the shareholders. That keeps us all pointing in the same direction. So you're right; there's inherent tension potentially between getting something to market and creating perfection, but this company errs on the side of perfection.
This kind of reply alone could be taken as a hint of a later-than-anticipated release window, as seeking perfection in game development means delaying a launch. Indeed, Take-Two's net bookings forecast change also goes in that direction: the company previously estimated over $8 billion in net bookings for fiscal year 2025 (April 2024 - March 2025), leading analysts to believe the GTA VI launch would be in that timeframe. However, Chief Financial Officer Lainie Goldstein said yesterday:
At this time, the number is tracking a little above $7 billion for net bookings for the year and given the typical shifts in tweaks that occur in our forecasting process. This amount is still huge growth over this year. Our pipeline is groundbreaking for next year and beyond, and teams are making excellent progress on game development.
When an analyst questioned the reduction in the forecast, Goldstein replied:
For fiscal year '25, as I mentioned, it's really driven by changes in the release schedule. And obviously, that will move some of the titles out into years going forward because the lifetime value of our portfolio hasn't changed. We do expect to see growth in fiscal year '26 over '25, so that hasn't changed.
So, there have been changes in the release schedule, and Take-Two expects even bigger net bookings for fiscal year 2026. As if all that wasn't enough, the publisher shared the updated roadmap of its announced titles, with GTA VI mentioned for 'calendar 2025'.
At this point, it's clear the game is targeting a launch in fiscal year 2026, possibly in Fall 2025. Take-Two still has an
Yuzu, the original Nintendo Switch emulator created by the developers of Citra (an emulator for Nintendo 3DS), has been hit by a Nintendo lawsuit.
Immortals of Aveum was one of those games that got swallowed by the unprecedented slew of triple-A releases that dominated gaming in 2023. A new IP from a new studio, the game didn't fare well at launch, sandwiched as it was between behemoths like Diablo IV, Baldur's Gate 3, Starfield, Armored Core 6, et cetera. This led to Ascendant Studios having to lay off around 45% of its employees just a few weeks after the debut of Immortals of Aveum.
Just nine days ago, Italian independent developer Jyamma Games revealed that its debut project, Enotria: The Last Song, would launch on June 21.
A few hours ago, NVIDIA updated the RTX Remix toolkit with several quality-of-life features that had been requested by the modding community:
Helldivers 2 continues to sell well. The game had surpassed one million units sold just four days after its February 8 launch. Arrowhead Creative Director Johan Pilestedt has now confirmed it is around three million units just over two weeks after the release.
Bandai Namco has announced today that Tekken 8 has surpassed two million units sold in its first month. This follows Circana (formerly the NPD Group) confirming that Bandai Namco's fighting game was the top new game of January across the United States, beaten only by Call of Duty: Modern Warfare III in the monthly chart.
Following the rumors and then the confirmation from Microsoft that several Xbox exclusives (Sea of Thieves, Grounded, Pentiment, and Hi-Fi Rush) would launch on rival consoles from Sony and Nintendo, many gamers took that as an admission of defeat in the console war. However, Wedbush Securities analyst Michael Pachter shared a completely different view in his latest appearance on Pachter Factor, believing that to be an incorrect perception of Microsoft's true gaming plans.
Ubisoft Montpellier's Prince of Persia: The Lost Crown was the first relatively big game to be released this year, and it was a success. The game earned a 9/10 score in Wccftech's review by Francesco De Meo:
Today, ArenaNet revealed that the second content update for Guild Wars 2: Secrets of the Obscure, called The Realm of Dreams, will be available for free starting February 27.
Back when Xbox Cloud Gaming was still in its infancy, during the late 2019 Project xCloud preview, Microsoft promised via Corporate VP Kareem Choudhry that players would be able to play their owned games via cloud in 2020.
It's been a while since we heard any new rumor about Fable, the reboot of the fantasy franchise in development at Playground Games.
Italian developer Jyamma Games announced the release date of its hotly anticipated Soulslike game Enotria: The Last Song during yesterday's Streamer Awards 2024.